]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-11-25 esteelBasic multi-campaign menu support,
2006-11-12 div0increased network timeouts for havocbots (slow)
2006-11-12 kadaverjackspawnfunctions for q3 ctf flags
2006-11-12 div0no fbskins in teamplay please...
2006-11-11 kadaverjackcleaned up my autoscreenshot changes from this morning
2006-11-11 kadaverjackfixed sv_autoscreenshot (again... the last fix worked...
2006-11-10 div0no -1 for teamchangers
2006-11-09 savagexreplace a spawnflags == 4 with a | 4
2006-11-09 savagexremove blabla print
2006-11-09 savagextZork's platform damage patch. Needs testing, then...
2006-11-09 kadaverjackmoved navnodeedit & TeamNexuiz to attic
2006-11-08 div0now menu qc respects g_campaign_name
2006-11-08 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1912...
2006-11-06 div0curl maxspeed := 300
2006-11-06 div0bail out if there are multiple worldspawns (to prevent...
2006-11-05 savagexback to original carni (now the standing animation...
2006-11-05 kadaverjackremoved navnodeedit from FAQ
2006-11-04 savagexcommit new shotgun model to trunk
2006-10-29 div0added missing checks to clientcommands...
2006-10-22 div0now actually starts in FTE
2006-10-14 div0redistribute frags on forced teamchange
2006-09-21 div0yaoops
2006-09-21 div0thou shalt not copypaste, me toldeth myself
2006-09-21 div0oops...
2006-09-21 div0UNTESTED fix for "armor increases slowly for no reason...
2006-09-20 kadaverjackuse another entity as exterior muzzle flash, attached...
2006-09-20 kadaverjackwaypoints for runningman
2006-09-19 kadaverjacksetattachment() for uzi muzzle flash... it's currently...
2006-09-19 kadaverjackchanged ctf flag to use setattachment(), so it won...
2006-09-15 kadaverjackfixed telefragging in teamplay (note: mirrordamage...
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-09-05 esteelnew Nexus skin from Morphed. The old one had too much...
2006-09-04 m0rfarDefault: seta cl_particles_bubbles 1
2006-09-04 m0rfarThe Carni player model was not on the same place as...
2006-08-31 div0now restores shaderlist again and catches Ctrl-C
2006-08-31 div0nexuiz-map-compiler now can read a config file (yes...
2006-08-30 esteelchanged menu and default.cfg to use teamplay_default...
2006-08-30 kadaverjackremoved .extralives
2006-08-30 div0oops... minstagib changes attacker. So save it...
2006-08-30 div0now handling MinstaGib laser correctly in mirror damage
2006-08-30 div0oops...
2006-08-30 div0oh, and don't forget sound...
2006-08-30 div0minstagib + mirrordamage - what about just removing...
2006-08-29 div0grammar fix... stupid me
2006-08-29 div0if you have strength, the second Damage() call will...
2006-08-29 div0restored "teamplay 2" for compatibility, "teamplay...
2006-08-28 div0more controls for teamplay 2:
2006-08-28 div0Nex is too strong... so allow server admins to change...
2006-08-28 div0added cvar sv_allow_shownames: can disable the cl_shown...
2006-08-27 div0zlib updated
2006-08-26 div0no yoda for the dead
2006-08-25 div0remove stuffing of the CONTENTS of mapname.cfg: not...
2006-08-25 div0added my map compile script to svn
2006-08-24 div0let "teamstatus" display the team scoreboard on the...
2006-08-23 div0And this time, a REAL fix.
2006-08-23 div0attempt to fix "backslash at end of line" bug
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-22 div0don't do antilag if you would have hit without it ...
2006-08-22 div0oops... fix various bugs in decolorize :P
2006-08-22 div0expanded to 128x64
2006-08-22 div0replaced flag icons by "running marine" icons; added...
2006-08-22 kadaverjack- removed -sndspeed from shell scripts
2006-08-21 esteelchanged find to always find the first flag per team
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-08-20 savagexadd cl_showplayers to the menu (Player options)
2006-08-20 div0just in case... bound(0, x, -1) is BAD
2006-08-20 div0fixed out-of-range g_maplist_position causing runaway...
2006-08-18 div0prevent non-visible players from name display
2006-08-17 div0smaller radius
2006-08-17 div0oops... seta of course
2006-08-17 div0added the option "teamplay only" to cl_shownames
2006-08-17 div0some adjustments to player name display
2006-08-17 savagexadd Qantourisc to the credits for the work on the bots
2006-08-17 div0Display player name when pointing to him. Removed impul...
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-08-16 esteeladded newlines to config files to make 'exec name.cfg...
2006-08-13 div0self.model is not the right thing to check - and mins...
2006-08-13 div0brand tga for RC2
2006-08-13 div0setting developer_fteqccbugs activates test cases for...
2006-08-11 div0and now it shows the LAST player the crosshair pointed to
2006-08-11 div0"impulse 18" now shows the player you point to
2006-08-10 strahlemannupped light emitted by evil4_lights/s_light
2006-08-09 div0removed a rather spammy dprint from the code I added...
2006-08-09 div0New parameter for jump pads: height.
2006-08-06 div0Oops... found textures from Q3A. Here are some replacem...
2006-08-05 div0tZork's water texture from tznexdm01 with friendly...
2006-08-05 div0added two of CheapAlert's other water-like textures...
2006-08-05 div0Replaced Q3A's water texture by a modified version...
2006-08-03 div0credit where credit is due
2006-08-03 div0not needed with that
2006-08-03 div0using Script-Fu to generate the branding image...
2006-08-03 div0"Source" of brand.tga files added
2006-08-03 div0RC1 is almost there now
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-08-01 div0"fall out of bluesky" fixed
2006-07-30 kadaverjack- drop flag when becomming specator
2006-07-29 div0fix frag distribution for "spec"
2006-07-28 div0damn, forgot to add these
2006-07-28 div0checking for == 0 just in case
2006-07-28 div0removed drop message for on-die drops
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