]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-01-05 div0g_maplist_votable_abstain 1, and people can abstain...
2008-01-05 div0vote: g_maplist_votable_nodetail 1 removes count of...
2008-01-05 blackPatch from res2k to fix some issues with the gecko...
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2008-01-04 div0some weapon changes:
2008-01-04 div0send spectate info message at low priority
2008-01-04 div0untested support for a spectator team for teamsay
2008-01-04 div0starship reflecctions (maybe un-reflect some glass...
2008-01-04 div0remove unnecessary strcat
2008-01-03 div0fix "invert mouse" control
2008-01-03 div0add a missing settemp_restore
2008-01-03 div0update TODO
2008-01-03 div0prepare some of the changes from player-voice to player...
2008-01-03 div0customizable mouse pointer and hotspot
2008-01-03 div0minor Xaw skin improvements; work around fteqcc bug...
2008-01-02 div0fix minor error message when menu_skin ""
2008-01-02 div0fix menu handling when loading a map
2008-01-02 div0make xaw more black/white :P
2008-01-02 div0oops... the code was untested :P
2008-01-02 div0skin system for menu (menu_skin cvar); allow skin defin...
2008-01-02 div0make audio sliders percent sliders
2008-01-02 div0SDL update for Win32
2008-01-02 div0OS X: SDL 1.2.13
2008-01-02 div0OS X wants a libpng too
2008-01-02 div0update win32 libpng
2008-01-02 div0fix OS X libraries for 10.5 (hopefully)
2008-01-02 div0minor bugfixes in effectinfo
2008-01-01 div0minor menu fading display bug fix
2008-01-01 div0fix bug that causes the code to execute an invalid...
2008-01-01 div0build script update, can now also make experimental...
2008-01-01 div0precache uzi flash for SG
2008-01-01 div0oops, Nex and RL switched. Thanks, m0rfar
2008-01-01 div0slightly changed fading
2008-01-01 div0remove intro video; make background menu and then menu...
2008-01-01 div0play intro video on startup by QC now
2008-01-01 div0add background image by FruitieX; slightly tune skin...
2008-01-01 div0kill two VM_Warnings
2008-01-01 div0background image support; align "quit" to the bottom...
2007-12-31 div0The key grabber uses the recent engine commit to be...
2007-12-31 div0highlight the key grab button when the keyboard is...
2007-12-31 div0editor for user defined key binds now works
2007-12-31 div0first half of userbind system: the console support...
2007-12-31 div0allow ESCAPE to abort key grabbing
2007-12-31 div0my menu can finally edit key bindings! Usercommands...
2007-12-29 div0Suddenly found a starship.map on my computer ;)
2007-12-28 div0make waypoint sprites a bit more visible
2007-12-28 div0add our great new engine hacker to credits.txt
2007-12-27 div0add support for exclude patterns to zipdiff, and use...
2007-12-27 div0tZork's improved and bugfixed evil8 textures from silve...
2007-12-27 div0minor fix (allow skin 6 in team games, for CTF fbskins)
2007-12-25 div0decoronized reslimed
2007-12-23 div0fog for silvercity and reslimed
2007-12-23 div0properly network velocity for spectators
2007-12-22 div0maybe they are slightly better after dynamic compressio...
2007-12-22 div0made main beam as visible as before again
2007-12-22 div0after multiple requests, making Nex beam fade (and...
2007-12-22 lordhavocturned off r_bloom in all quality configs
2007-12-22 div0current effectinfo really needs r_shadow_usenormalmap...
2007-12-21 div0fix typo in attackinfive
2007-12-21 div0damn... 1/64 didn't work
2007-12-21 div0small fixes (like message spam for sound to bots)
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-21 lordhavocseveral fixes to onslaught, it now works properly
2007-12-20 div0don't do shoot anim when crouched... it looks bad
2007-12-20 div0add zipdiff script
2007-12-18 div0g_player_brightness cvar
2007-12-18 div0tag_weapon again... wtf
2007-12-18 div0tag_weapon? No, Q3A uses that for some RANDOM PLACE...
2007-12-18 div0also support "tag_weapon" for attaching the exterior...
2007-12-17 div0fix animation setting bug (reported by leileilol)
2007-12-17 div0leileilol's effect updates
2007-12-16 blackMerge Chris' csqc sys qc files into Nexuiz's.
2007-12-16 lordhavocadded a sample nexuiz.game file for ZeroRadiant, needs...
2007-12-16 lordhavocadded a file needed for use of ZeroRadiant with Nexuiz
2007-12-16 div0forgot to commit this
2007-12-15 div0charmap in menu
2007-12-15 div0de-wtf-ization, part 1
2007-12-15 div0modplug support for all systems (requires locally insta...
2007-12-15 div0vorbisgain tags on the cdtracks
2007-12-14 div0yes
2007-12-14 div0fix player model precaching for the new player model...
2007-12-14 div0also allow dpm, md3, psk
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-12 div0news view
2007-12-12 div0zsh$ svn propset svn:eol-style native **/*.{c,h,qm...
2007-12-12 div0Black, next time, use LF instead of CRLF endings, or...
2007-12-10 div0Q3A uses g_speed 320, not 400
2007-12-10 div0add player model selector; add function draw_CenterText
2007-12-09 blackRemove debug prints from the gecko controls.
2007-12-09 div0some fog for silvercity (requires a current DP engine...
2007-12-09 blackWoops, Ive committed too much :(
2007-12-09 blackGet rid of the attic - this is not cvs and if anyone...
2007-12-08 div0ctf movetype fix
2007-12-07 div0check DP_GECKO_SUPPORT before using Gecko builtins
2007-12-07 div0add noalign support to flags
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-12-07 blackWoops, forgot to commit some changes to make it work...
2007-12-06 blackAdd a gecko control to the scmenu, too.
2007-12-06 blackAdd config.qh so that msys.qh doesn't need to contain...
2007-12-06 blackWoops, forgot to remove one #ifdef..
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