]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-11-22 div0fixing teleport waypoints in scripting
2009-11-22 div0tuba: make it less of a BW hog
2009-11-22 div0fix typo
2009-11-22 div0try to support teleport waypoints in waypoint walking
2009-11-22 div0telefrag avoidance feature
2009-11-22 div0bugfix for tuba orchestra :P
2009-11-22 div0new midi2cfg config for percussion pack
2009-11-21 div0fix bug in bot scripting causing wrong tuba notes
2009-11-21 div0tuba orchestra improvements, but seems broken at the...
2009-11-21 div0cvar hashes only
2009-11-21 div0a new radarmap mode --lineblock for debugging traceline...
2009-11-21 div0playerdemo: commands for auto reading/wriitng
2009-11-21 div0forgot these two files for playerdemos
2009-11-21 div0playerdemos - recording actions of a player and playing...
2009-11-21 div0fix minor typos in gauntlet and lighting gun code
2009-11-19 lordhavocfix a bug with ekg (players were not gibbing on death)
2009-11-19 mrbougoFruitieX, you broek mah effects! I guess this was accid...
2009-11-19 fruitiexprecache the gauntlet sound
2009-11-19 fruitiexexperimental gauntlet, use it in nexrun, do a small...
2009-11-18 fruitiexuse crylink_fire2.wav instead, sounds much better when...
2009-11-18 fruitiexexperimental lightningun, used in the nexrun balance
2009-11-17 fruitiexadd cvar: sbar_timer_scale which allows scaling the...
2009-11-17 fruitiexpatch by Spaceman: bots send accuracy data but never...
2009-11-16 fruitiexPatch by Spaceman: Allow viewing the accuracy stats...
2009-11-16 div0slightly improved tuba note handling
2009-11-15 div0tuba: great new code that can hold notes
2009-11-15 div0more tuba goodness (audio files only)
2009-11-15 fruitiexadd us dvorak to input-tuba.cfg :P
2009-11-15 div0way improved tuba config (also with keyboard support...
2009-11-14 div0fix typo
2009-11-14 div0sync extensions
2009-11-14 div0match up documentation because it now uses double quotes
2009-11-14 div0document getextresponse
2009-11-14 div0has_alpha function in autoshader.sh: also detect foo_al...
2009-11-14 samualphysicsSamual.cfg: Change sv_accelerate value from...
2009-11-14 fruitiexfix friendlyfire check in ca, add ca support for silvercity
2009-11-14 lordhavocenable spread on weapons
2009-11-14 div0change a shot origin error to warning
2009-11-12 fruitiexrcon2irc plugin: allow people to view who (tries to...
2009-11-12 samualUpdate physicsSamual.cfg, and add sv_stopspeed to all...
2009-11-11 div0more fixing :P
2009-11-11 div0add comment
2009-11-11 div0oops, needed to lower tuba damage/force then :P
2009-11-11 div0WAY better tuba thanks to CSQC magic.
2009-11-11 fruitiexclean up CA and add some standard CA stuff like startin...
2009-11-10 fruitiexupdate cvar checksums
2009-11-10 fruitiexCommit the new clan arena mod, as well as make the...
2009-11-10 fruitiexREALLY fix it this time.
2009-11-10 fruitiexfix division by zero
2009-11-10 fruitiexbalance changes
2009-11-09 div0more waits :P
2009-11-09 div0better isnan()
2009-11-09 fruitiexflip column/row highligthing, remove the blinking text...
2009-11-09 div0fix running guns
2009-11-08 div0work around fteqcc bug
2009-11-08 div0fix checkextension decl
2009-11-08 div0remove debug print
2009-11-08 div0make it work even if someone changes the files :P
2009-11-08 div0logarithm
2009-11-08 samualg_nodepthtestitems -- Allows you to disable depth testi...
2009-11-08 m0rfarcompiled now. fixed #589, overcaulked lift on strength
2009-11-08 div0remove log and exp from gamecommand again as log is...
2009-11-08 div0log() function is now a builtin (this means we need...
2009-11-08 div0fix some constants
2009-11-08 div0fix warning
2009-11-08 div0fix some mathlib bugs
2009-11-08 samualg_nodepthtestplayers -- Allows you to disable depth...
2009-11-08 m0rfarfixing insignificant z-fighting on soylent. bug #448
2009-11-08 div0redundant redundant M_PI
2009-11-08 div0get rid of sqrt2 hardcoded
2009-11-08 div0simpler gaussian distribution code
2009-11-08 tzorkRacer: return to spawn if left ("alive")for some time...
2009-11-08 div0fix stddev of gaussian dist
2009-11-08 div0add back the falloff curve that was MEANT to be linear...
2009-11-08 div0now with REAL linear falloff (old formula was wrong)
2009-11-08 fruitiexenable gauss 2D spread, double bullet count on shotgun...
2009-11-08 fruitiexfix team coloring on accuracy panel, add support for...
2009-11-08 samualMake the text of scoreboard table headers brighter
2009-11-07 div0fix comments :P
2009-11-07 div0yet another style: linear falloff
2009-11-07 div0different probability distributions for spread (quake...
2009-11-07 fruitiexshow the accuracy stats panel even if there are no...
2009-11-07 fruitiexadd accuracy stats to the scoreboard, replace accuracy...
2009-11-07 div0comment fixes
2009-11-07 div0put mathlib under MIT license
2009-11-07 div0add a crude version of <math.h> to QC
2009-11-07 m0rfarremove weapon_seeker from entities.def
2009-11-07 m0rfarMake Radiant load the shaders for electro, gl and sg
2009-11-07 div0remove an unused function
2009-11-07 div0make antilag work again
2009-11-07 samualFix sbar_showweaponicons, it needed to be cvar_or(...
2009-11-06 samualcl_velocityzoom: velocity based zooming of fov -- div0...
2009-11-06 div0float2range11 :P
2009-11-06 div0speed up exp function ;)
2009-11-06 div0\7fuse glowmod for nexuiz 2.6 and above (checked using...
2009-11-06 tzorkVEHICLES_ENABLED not supposed to be #defined by default...
2009-11-05 div0do not do laserplay stuff if damage is <= 0
2009-11-05 div0don't guide rockets when holding secondary
2009-11-05 div0add a fteqcc bug test case
2009-11-04 samualRemove the dark background of the listbox with the...
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