From f3aacb26007f8fac61959606c9d247ae53cce8ed Mon Sep 17 00:00:00 2001 From: avirox Date: Mon, 9 Jan 2006 03:42:11 +0000 Subject: [PATCH] Added default.cfg that works with Wazat's new healgun git-svn-id: svn://svn.icculus.org/nexuiz/trunk@786 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- TeamNexuiz/default.cfg | 509 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 509 insertions(+) create mode 100644 TeamNexuiz/default.cfg diff --git a/TeamNexuiz/default.cfg b/TeamNexuiz/default.cfg new file mode 100644 index 000000000..fd42742a4 --- /dev/null +++ b/TeamNexuiz/default.cfg @@ -0,0 +1,509 @@ + +// player defaults + +seta bot_number 0 +skill 1 + + +_cl_color 0 +_cl_name Player +_cl_playermodel models/class/scout_female.zym +_cl_playerskin 0 +crosshair 5 +fov 90 +freelook 1 +sensitivity 6 +v_gamma 1.125000 +viewsize 110 +bgmvolume 1 +volume 0.5 +// fullscreen 1024x768x32bit +vid_bitsperpixel "32" +vid_fullscreen "1" +vid_width "1024" +vid_height "768" +// 2D resolution 640x480 +vid_conwidth "640" +vid_conheight "480" +scr_conforcewhiledisconnected "0" + +// server settings +scr_screenshot_gamma 1 +hostname "Nexuiz Server" +sv_maxrate 10000 +seta g_viewweapon_bobintensity 1 +seta g_viewweapon_q1pitching 1 +seta nex_numbots 0 +cl_forwardspeed 480 +cl_backspeed 480 +cl_sidespeed 480 +cl_upspeed 400 +cl_movement 1 +cl_movement_accelerate 5.5 +cl_movement_edgefriction 0 +cl_movement_friction 5 +cl_movement_jumpvelocity 300 +cl_movement_maxairspeed 400 +cl_movement_maxspeed 400 +cl_movement_stepheight 34 +cl_stairsmoothspeed 200 +edgefriction 0 +set g_balance_jumpheight 300 +set sv_maxairspeed 100 +sv_accelerate 5.5 +sv_friction 5 +sv_maxspeed 400 +set sv_jumppad_control 100 //0.2 +sv_stepheight 34 +//sv_stopspeed 50 +pausable 0 + + + +// drop extra weapon (slot #5) +alias drop_weapon "+use; wait; impulse 5; wait; -use;"; + + + + + +set g_instagib 0 +set g_rocketarena 0 +set g_fullbrightplayers 0 +set g_fullbrightitems 0 +set g_casings 0 +seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdmextra1" + +// server game balance settings +set g_balance_armor_regen 0.05 //0.1 +set g_balance_armor_rot 0.2 //0.3 +set g_balance_armor_stable 50 +set g_balance_armor_start 50 +set g_balance_armor_effectiveness 1.0 // ratio of normal blocking effectiveness (0.5 is half, etc) +set g_balance_armor_takedamage 1.0 // ratio of damage armor takes when it blocks attacks +set g_balance_rot_wait 3.0 // how long to wait after healing before degeneration starts +set g_balance_regen_wait 3.0 // how long to wait after taking damage before regenerating starts +set g_balance_health_regen 0.05 // 0.1 +set g_balance_health_rot 0.07 //0.15 +set g_balance_health_stable 100 +set g_balance_health_start 150 +set g_balance_selfdamagepercent 0.6 +set g_balance_weaponswitchdelay 0.3 +// powerup balance settings +set g_balance_powerup_invincible_takedamage 0.2 +set g_balance_powerup_invincible_time 30 +set g_balance_powerup_strength_damage 3 +set g_balance_powerup_strength_force 4 +set g_balance_powerup_strength_time 30 + + +// weapon balance settings +set g_balance_laser_damage 15 +set g_balance_laser_edgedamage 10 +set g_balance_laser_force 200 +set g_balance_laser_radius 70 +set g_balance_laser_speed 3000 +set g_balance_laser_refire 0.3 +set g_balance_grenadelauncher_damage 65 +set g_balance_grenadelauncher_edgedamage 35 +set g_balance_grenadelauncher_force 400 +set g_balance_grenadelauncher_radius 140 +set g_balance_grenadelauncher_speed 2000 +set g_balance_grenadelauncher_speed2 900 +set g_balance_grenadelauncher_speed2_up 200 +set g_balance_grenadelauncher_speed_up 200 +set g_balance_grenadelauncher_refire 0.8 +set g_balance_crylink_damage 20 +set g_balance_crylink_edgedamage 0 +set g_balance_crylink_force 55 +set g_balance_crylink_radius 3 +set g_balance_crylink_refire 0.4 +set g_balance_crylink_speed 1800 +set g_balance_crylink_spread 0.15 +set g_balance_nex_damage 200 +set g_balance_nex_refire 1 +set g_balance_hagar_damage 40 +set g_balance_hagar_edgedamage 15 +set g_balance_hagar_force 100 +set g_balance_hagar_radius 70 +set g_balance_hagar_speed 3000 +set g_balance_hagar_speed2 1400 +set g_balance_hagar_speed2_up 100 + +// scout +set g_balance_grapple_damage 30 +set g_balance_grapple_damage2 8 +set g_balance_grapple_hurtrate 0.5 +set g_balance_grapple_force 250 +set g_balance_grapple_speed 800 //1200 +set g_balance_grapple_pullspeed 500 //1000 +set g_balance_grapple_refire 0.6 + +set g_balance_shield_duration 3 +set g_balance_shield_emergency_duration 0.75 +set g_balance_shield_protection 95 +set g_balance_shield_recharge_time 13 + +// spy +set g_balance_grenade_nail_numspikes 5 +set g_balance_grenade_nail_spikedamage 40 +set g_balance_grenade_nail_spread 35 +set g_balance_grenade_nail_spikespeed 1200 +set g_balance_grenade_nail_spikegrav 0.25 +set g_balance_grenade_nail_spikeforce 50 +set g_balance_grenade_nail_numclusters 8 +set g_balance_grenade_nail_cluster_rate 0.3 +set g_balance_grenade_nail_anglechange 60 +set g_balance_grenade_nail_deploytime 0.4 +set g_balance_grenade_nail_deployheight 35 +set g_balance_grenade_nail_speed 600 +set g_balance_grenade_nail_speed_up 200 +set g_balance_grenade_nail_refire 3 + +// soldier +set g_balance_ricochet_firerate 1 // testing +set g_balance_ricochet_bouncecount 3 // total number of stages (including rocket player fires) +set g_balance_ricochet_nulltime 0.25 // time before freshly spawned mini-rockets can interact +set g_balance_ricochet_nulltouches 1 // min times to touch before starting to interact +set g_balance_ricochet_splitcount 3 +set g_balance_ricochet_spread 0.2 +set g_balance_ricochet_damage 130 +set g_balance_ricochet_edgedamage 50 +set g_balance_ricochet_force 600 +set g_balance_ricochet_radius 170 +set g_balance_ricochet_speed 250 +//set g_balance_ricochet_gravity 0.1 +set g_balance_ricochet_splitcount2 2 +set g_balance_ricochet_spread2 0.4 +set g_balance_ricochet_damage2 130 +set g_balance_ricochet_edgedamage2 50 +set g_balance_ricochet_force2 600 +set g_balance_ricochet_radius2 170 +set g_balance_ricochet_speed2 350 +//set g_balance_ricochet_gravity2 0.3 +set g_balance_ricochet_spread3 0.6 +set g_balance_ricochet_damage3 130 +set g_balance_ricochet_edgedamage3 50 +set g_balance_ricochet_force3 600 +set g_balance_ricochet_radius3 170 +set g_balance_ricochet_speed3 450 +//set g_balance_ricochet_gravity3 0.7 + +set g_balance_grenade_frag_damage 170 +set g_balance_grenade_frag_edgedamage 100 +set g_balance_grenade_frag_force 700 +set g_balance_grenade_frag_radius 300 +set g_balance_grenade_frag_speed 600 +set g_balance_grenade_frag_speed_up 200 +set g_balance_grenade_frag_refire 3 + +set g_balance_grenade_mirv_speed 600 +set g_balance_grenade_mirv_speed_up 200 +set g_balance_grenade_mirv_speed2 400 +set g_balance_grenade_mirv_count 4 +set g_balance_grenade_mirv_spread 8 //0.35 +set g_balance_grenade_mirv_damage 90 +set g_balance_grenade_mirv_edgedamage 55 +set g_balance_grenade_mirv_force 300 +set g_balance_grenade_mirv_radius 160 +set g_balance_grenade_mirv_refire 3 + +set g_balance_shotgun_bullets 10 +set g_balance_shotgun_damage 6.5 //3.5 +set g_balance_shotgun_spread 0.09 +set g_balance_shotgun_clipsize 7 +set g_balance_shotgun_refire 0.4 +set g_balance_shotgun_loadclip 0.4 +set g_balance_shotgun_loadclip2 0.3 +set g_balance_shotgun_force 50 + +set g_balance_namek_damage 25 //18 +set g_balance_namek_refire 0.08 +set g_balance_namek_speed 1700 +set g_balance_namek_spread 0.08 +set g_balance_namek_range_min 400 +set g_balance_namek_range_max 600 +set g_balance_namek_force 100 +set g_balance_namek_damage2 30 //13 // note: fires 2 shots per attack +set g_balance_namek_refire2 0.2 +set g_balance_namek_speed2 800 +set g_balance_namek_range2 1500 + +set g_balance_electro_ballspeed 900 +set g_balance_electro_ballspeed_up 200 +set g_balance_electro_damage 90 +set g_balance_electro_edgedamage 45 +set g_balance_electro_force 200 +set g_balance_electro_radius 100 +set g_balance_electro_refire 1 +set g_balance_electro_speed 2000 + +set g_balance_rocketlauncher_damage 130 +set g_balance_rocketlauncher_edgedamage 50 +set g_balance_rocketlauncher_force 600 +set g_balance_rocketlauncher_radius 170 +set g_balance_rocketlauncher_speed 850 +set g_balance_rocketlauncher_refire 1.2 + +// pyro +set g_balance_heatup_rate 2.0 //1.5 // // how fast fire heats up other targets (ignites when 1.0 is reached) +set g_balance_cooloff_rate 0.5 //1.0 // how fast heat dissapates +set g_balance_maxheat 3 //2 // maximum heat value +set g_balance_heat_radius 200 //180 // radius of heat +set g_balance_heat_damage 0.6 // ratio of damage to deal in radius (based on how much the target is currently taking) +set g_balance_heat_edgeratio 0.4 // ratio of effect heat up & damage has at edge of radius +set g_balance_heat_transfer 1.2 // ratio of burntime to transfer to target (damage & rate stay the same) +set g_balance_heat_timemax 8 // maximum burn time from transfer + +set g_balance_napalm_firerate 20 +set g_balance_napalm_glob_duration 8 +set g_balance_napalm_speed 800 +set g_balance_napalm_speed_up 180 +set g_balance_napalm_numglobs 3 //6 +set g_balance_napalm_glob_speedv 100 +set g_balance_napalm_glob_speedh 100 +set g_balance_napalm_glob_gravity 0.3 +set g_balance_napalm_glob_radius 250 +set g_balance_napalm_glob_damage 15 //2 //15 +set g_balance_napalm_glob_edgedamage 2 //1 //2 +set g_balance_napalm_glob_damagerate 0.2 +set g_balance_napalm_glob_force 70 //100 + +set g_balance_grenade_concussion_radius 450 //300 +set g_balance_grenade_concussion_force 1000 +set g_balance_grenade_concussion_force_up 200 +set g_balance_grenade_concussion_restrictflight 0 +set g_balance_grenade_concussion_stuntime 3 +set g_balance_grenade_concussion_speed 600 +set g_balance_grenade_concussion_speed_up 150 +set g_balance_grenade_concussion_refire 3 + +set g_balance_grenade_firebomb_burntime 7 //4.5 // how long bomb burns +set g_balance_grenade_firebomb_burndmg 5 // damage per attack +set g_balance_grenade_firebomb_burnrate 0.1 // how often bomb's flame attacks +set g_balance_grenade_firebomb_burnradius 200 // bomb's flame range +set g_balance_grenade_firebomb_edgeratio 0.4 // damage per attack at edge +set g_balance_grenade_firebomb_flametime 7 // how long to set targets on fire +set g_balance_grenade_firebomb_flamedmg 3 // damage per fire attack +set g_balance_grenade_firebomb_flamerate 0.3 // how often flame attacks +set g_balance_grenade_firebomb_speed 900 +set g_balance_grenade_firebomb_speed_up 150 +set g_balance_grenade_firebomb_flamecolor "128 128 255" +set g_balance_grenade_firebomb_flamec_strength 0.6 +set g_balance_grenade_firebomb_refire 3 + +set g_balance_bombletts_damage 65 +set g_balance_bombletts_edgedamage 35 +set g_balance_bombletts_force 200 +set g_balance_bombletts_radius 140 +set g_balance_bombletts_speed 600 +set g_balance_bombletts_speed_up 160 +set g_balance_bombletts_refire 0.6 +set g_balance_bombletts_bounce_speed 0.9 + +set g_balance_flamer_damage 16 //8 +set g_balance_flamer_edgedamage 7 +set g_balance_flamer_radius 35 +set g_balance_flamer_refire 0.05 +set g_balance_flamer_speed 750 +set g_balance_flamer_force 15 +set g_balance_flamer_burndamage 9 +set g_balance_flamer_burnrate 0.3 +set g_balance_flamer_burntime 4 //1.5 +set g_balance_flamer_burntime_inc 0.5 //0.3 +set g_balance_flamer_burntime_max 6.5 //4.5 +//set g_balance_flamer_dillute 0.7 // how much flame dillutes with distance (higher number = less damage & burntime at long range) + +set g_balance_incendiaryrocket_damage 20 +set g_balance_incendiaryrocket_edgedamage 5 +set g_balance_incendiaryrocket_force 70 +set g_balance_incendiaryrocket_radius 160 +set g_balance_incendiaryrocket_speed 600 +set g_balance_incendiaryrocket_refire 1.4 +set g_balance_incendiaryrocket_burnradius 160 +set g_balance_incendiaryrocket_burndamage 9 //5 +set g_balance_incendiaryrocket_burnrate 0.3 +set g_balance_incendiaryrocket_burntime 4 +set g_balance_incendiaryrocket_burnedge_ratio 0.3 + +set g_balance_hotbombs_allowed 5 +set g_balance_hotbombs_speed 140 +set g_balance_hotbombs_refire 0.5 //1.0 +set g_balance_hotbombs_refire2 0.1 +set g_balance_hotbombs_damage 80 //60 +set g_balance_hotbombs_edgedamage 40 //30 +set g_balance_hotbombs_force 300 +set g_balance_hotbombs_radius 130 +set g_balance_hotbombs_burnradius 160 +set g_balance_hotbombs_burndamage 10 +set g_balance_hotbombs_burnrate 0.3 +set g_balance_hotbombs_burntime 8 +set g_balance_hotbombs_burnedge_ratio 0.85 //0.7 + +// medic +set g_balance_class_medic_grenade_delayattack 5 // medic's status grenades delay normal attacks too for a while + +set g_balance_grenade_poison_radius 250 +set g_balance_grenade_poison_damage 125 //100 +set g_balance_grenade_poison_duration 3 +set g_balance_grenade_poison_speed 600 +set g_balance_grenade_poison_speed_up 150 +set g_balance_grenade_poison_refire 3 + +set g_balance_grenade_armor_radius 250 +set g_balance_grenade_armor_speed 600 +set g_balance_grenade_armor_speed_up 150 +set g_balance_grenade_armor_refire 3 + +set g_balance_uzi_damage 5 +set g_balance_uzi_refire 0.05 +set g_balance_uzi_spread 0.05 +set g_balance_uzi_damage2 15 +set g_balance_uzi_refire2 0.2 +set g_balance_uzi_spread2 0.01 + + + +// class balancing +set g_balance_class_scout_health 50 //80 +set g_balance_class_scout_armor 30 // 40 +set g_balance_class_scout_speed 400 +set g_balance_class_scout_mass 0.7 //0.5 + + +set g_balance_class_spy_health 120 +set g_balance_class_spy_armor 25 +set g_balance_class_spy_speed 300 //340 +set g_balance_class_spy_mass 1.0 //0.7 + +set g_balance_spy_cloak_min_health 15 +set g_balance_spy_cloak_cost_start 10 +set g_balance_spy_cloak_cost_upkeeph 2 +set g_balance_spy_cloak_cost_upkeepa 3 + +//set g_balance_spy_move_safespeed 0.5 +set g_balance_spy_move_alpha 0.15 +set g_balance_spy_move_alpha_max 0.5 + + +set g_balance_class_soldier_health 120 +set g_balance_class_soldier_armor 60 +set g_balance_class_soldier_speed 270 //300 +set g_balance_class_soldier_mass 4 //1.7 //1.0 + + +set g_balance_class_pyro_health 120 +set g_balance_class_pyro_armor 90 +set g_balance_class_pyro_speed 250 //180 +set g_balance_class_pyro_mass 3.5 //2.0 //1.2 + + +set g_balance_class_medic_health 130 +set g_balance_class_medic_armor 10 +set g_balance_class_medic_speed 280 //220 +set g_balance_class_medic_mass 1.5 //2.0 +set g_balance_class_medic_flame_takedamage 0.2 +set g_balance_medic_heal_radius 200 // radius of ping +set g_balance_medic_heal_pingrate 1.0 // how often to ping +set g_balance_medic_heal_pingheal 25 // amount of health to heal with each ping +set g_balance_medic_heal_pingarmor 25 // amount of armor to heal with each ping +set g_balance_medic_heal_max 1.25 // ratio of player's max health/armor to heal to +set g_balance_medic_heal_reducestatus 0.5 // ratio to reduce status effects each ping + + + +set g_balance_class_engineer_health 50 +set g_balance_class_engineer_armor 80 +set g_balance_class_engineer_speed 320 //260 +set g_balance_class_engineer_mass 1.2 + + + +// class changing options + +set g_classchange_force_respawn 0 +set g_classchange_delay_until_death 1 +set g_classchange_not_allowed 0 + + + +// effects +cl_decals 1 +cl_particles 1 +cl_stainmaps 0 +gl_flashblend 0 +r_bloom 1 +r_coronas 1 +r_dynamic 1 +r_shadow_bumpscale_basetexture 5 +r_shadow_realtime_world 1 +r_shadow_realtime_world_lightmaps 1 +r_shadow_glsl_offsetmapping 0 + +// misc +host_maxfps 1000 +host_minfps 10 +scr_conbrightness 0 +scr_screenshot_jpeg 1 +scr_screenshot_jpeg_quality 0.9 +sv_maxvelocity 1000000000 + +// aliases: +alias +attack2 +button3 +alias -attack2 -button3 +alias +zoom +button4 +alias -zoom -button4 +alias +crouch +button5 +alias -crouch -button5 +alias weapnext "impulse 10" +alias weapprev "impulse 12" +alias bot_add "impulse 100" +alias bot_add2 "impulse 101" +alias bot_kick "impulse 102" +alias bot_cam "impulse 102" +alias bot_wayedit "impulse 102" + +// movement +bind w +forward +bind a +moveleft +bind s +back +bind d +moveright +bind UPARROW +forward +bind LEFTARROW +moveleft +bind DOWNARROW +back +bind RIGHTARROW +moveright +bind SHIFT +crouch +bind ENTER +jump +bind SPACE +jump + +// weapons +bind 1 "impulse 1" +bind 2 "impulse 2" +bind 3 "impulse 3" +bind 4 "impulse 4" +bind 5 "impulse 5" +bind 6 "impulse 6" +bind 7 "impulse 7" +bind 8 "impulse 8" +bind 9 "impulse 9" +bind 0 "impulse 210" +bind MOUSE1 +attack +bind MOUSE2 +attack2 +bind MOUSE3 +zoom +bind MWHEELUP weapnext +bind MWHEELDOWN weapprev + +// misc +bind - sizedown +bind = sizeup +bind ` toggleconsole +bind ~ toggleconsole +bind TAB +showscores +bind ESCAPE togglemenu +bind r messagemode2 +bind t messagemode +bind y messagemode2 +bind PAUSE pause +bind F10 quit +bind F12 screenshot + -- 2.39.2