From eb82f5f691acdf2de607522ccc595998c6bd0103 Mon Sep 17 00:00:00 2001 From: esteel Date: Fri, 29 Aug 2008 19:29:29 +0000 Subject: [PATCH] gl_texturecompression_2d ,gl_texturecompression_normal and gl_texturecompression_q3bspdeluxemaps are now 0 by default in the engine, lets keep this file small git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4248 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/defaultNexuiz.cfg | 3 --- 1 file changed, 3 deletions(-) diff --git a/data/defaultNexuiz.cfg b/data/defaultNexuiz.cfg index cb094aff0..aedf274e2 100644 --- a/data/defaultNexuiz.cfg +++ b/data/defaultNexuiz.cfg @@ -1036,13 +1036,10 @@ set g_balance_kill_delay 5 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex) sv_gameplayfix_droptofloorstartsolid 0 -gl_texturecompression_2d 0 // who turned THIS on in the engine? gl_texturecompression_color 1 gl_texturecompression_gloss 1 gl_texturecompression_glow 1 gl_texturecompression_lightcubemaps 1 -gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps -gl_texturecompression_q3bspdeluxemaps 0 gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 -- 2.39.2