From e924fe1a00dedac68fe53f0a660bdf1295539672 Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 7 Oct 2007 09:30:34 +0000 Subject: [PATCH] no, dp_refract should work THAT way round git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2818 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/water.shader | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/data/scripts/water.shader b/data/scripts/water.shader index f8c6a2bbe..94f9f5e18 100644 --- a/data/scripts/water.shader +++ b/data/scripts/water.shader @@ -18,7 +18,7 @@ textures/water/water0 tcmod rotate 0.5 blendfunc blend } - dp_refract 0.1 0.6 + dp_refract 0.4 0.8 1 } textures/water/water1 @@ -39,7 +39,7 @@ textures/water/water1 tcmod rotate 0.5 blendfunc blend } - dp_refract 0.1 0.6 + dp_refract 0.4 0.8 1 } textures/water/water2 @@ -60,7 +60,7 @@ textures/water/water2 tcmod rotate 0.5 blendfunc blend } - dp_refract 0.1 0.6 + dp_refract 0.4 0.8 1 } textures/water/slime1 -- 2.39.2