From e48c5a66c69515cafe1e9585523661c43a32f92c Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 19 Mar 2009 14:30:01 +0000 Subject: [PATCH] actualyl, let's not reset FL_ONGROUND after dragging stuff, as items floating in air are more fun git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6226 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/cl_client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index 665d08f51..461dfd98f 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -2497,7 +2497,7 @@ void PlayerPostThink (void) else { self.dragentity.effects &~= EF_FLAME; - self.dragentity.flags &~= FL_ONGROUND; + //self.dragentity.flags &~= FL_ONGROUND; if(self.dragentity.dragmovetype) self.dragentity.movetype = self.dragentity.dragmovetype; detach_sameorigin(self.dragentity); -- 2.39.2