From c5e547e1b15e8c36d18886397d55eb2d9b7ba311 Mon Sep 17 00:00:00 2001 From: div0 Date: Tue, 18 Aug 2009 06:11:04 +0000 Subject: [PATCH] item waypointsprites: mark them as hideable, as they do not move (sure, this puts people who hide waypoints at a disadvantage, but so does the intended hiding of CTF bases too, as a hidden base cannot report its status via radar) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@7459 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/t_items.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/t_items.qc b/data/qcsrc/server/t_items.qc index bb38d6c58..560e13b02 100644 --- a/data/qcsrc/server/t_items.qc +++ b/data/qcsrc/server/t_items.qc @@ -98,7 +98,7 @@ void Item_RespawnCountdown (void) } if(name) { - WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, FALSE); + WaypointSprite_Spawn(name, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE); if(self.waypointsprite_attached) { WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_POWERUP, rgb); -- 2.39.2