From c3df1ccde7f926d4484482cd6208b1b8368b620e Mon Sep 17 00:00:00 2001 From: div0 Date: Sun, 28 Feb 2010 19:43:49 +0000 Subject: [PATCH] TODO update git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8705 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/warpzonelib/TODO | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/data/qcsrc/warpzonelib/TODO b/data/qcsrc/warpzonelib/TODO index b870b6120..cd10ee772 100644 --- a/data/qcsrc/warpzonelib/TODO +++ b/data/qcsrc/warpzonelib/TODO @@ -2,9 +2,6 @@ Open issues: - radius damage - make warpzone entities radiusdamage-able, and do a new radius damage on the opposite side -- fast projectiles - - when projectile touches, check if it had hit a warpzone... if it did, do - NOT detonate, but transform - grep for TODO and FIXME Weapon support: @@ -15,15 +12,15 @@ Weapon support: - porto: YES (bwahahahaha) - minstanex: YES - rifle: YES +- crylink: YES +- laser: PARTIAL (no radius damage) - grenadelauncher: PARTIAL (no radius damage) - electro: PARTIAL (no radius damage) +- hagar: PARTIAL (no radius damage) +- hlac: PARTIAL (no radius damage) - fireball: PARTIAL (no radius damage, laser damage) -- laser: NO (no radius damage, fast projectile) -- crylink: NO (fast projectile) -- hagar: NO (fast projectile) -- rocketlauncher: NO (guiding not working) +- rocketlauncher: NO (guiding not working, trail bug) - hook: NO (no radius damage, hook beam, pull not working) -- hlac: NO (no radius damage, fast projectile) - tuba: NO (no radius damage, sound) -- 2.39.2