From a190e79abd159db84e1dd5f5ce3ad1295f7d161b Mon Sep 17 00:00:00 2001 From: urre Date: Wed, 27 Feb 2008 06:02:41 +0000 Subject: [PATCH] .input_buttons need values to work git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3438 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/client/csqc_constants.qc | 301 +++++++++++++++------------- 1 file changed, 161 insertions(+), 140 deletions(-) diff --git a/data/qcsrc/client/csqc_constants.qc b/data/qcsrc/client/csqc_constants.qc index 3afa453fb..2adffc6e5 100644 --- a/data/qcsrc/client/csqc_constants.qc +++ b/data/qcsrc/client/csqc_constants.qc @@ -1,140 +1,161 @@ -const entity NULL = world; - -// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask) -const float MASK_ENGINE = 1; -const float MASK_ENGINEVIEWMODELS = 2; -const float MASK_NORMAL = 4; - -// Renderflag Constants (used for CSQC entities) -const float RF_VIEWMODEL = 1; -const float RF_EXTERNALMODEL = 2; -const float RF_DEPTHHACK = 4; -const float RF_ADDITIVE = 8; -const float RF_USEAXIS = 16; - -// Viewflag Constants (use with R_SetView) -const float VF_MIN = 1; //(vector) -const float VF_MIN_X = 2; //(float) -const float VF_MIN_Y = 3; //(float) -const float VF_SIZE = 4; //(vector) (viewport size) -const float VF_SIZE_Y = 5; //(float) -const float VF_SIZE_X = 6; //(float) -const float VF_VIEWPORT = 7; //(vector, vector) -const float VF_FOV = 8; //(vector) -const float VF_FOVX = 9; //(float) -const float VF_FOVY = 10; //(float) -const float VF_ORIGIN = 11; //(vector) -const float VF_ORIGIN_X = 12; //(float) -const float VF_ORIGIN_Y = 13; //(float) -const float VF_ORIGIN_Z = 14; //(float) -const float VF_ANGLES = 15; //(vector) -const float VF_ANGLES_X = 16; //(float) -const float VF_ANGLES_Y = 17; //(float) -const float VF_ANGLES_Z = 18; //(float) -const float VF_DRAWWORLD = 19; //(float) -const float VF_DRAWENGINESBAR = 20; //(float) -const float VF_DRAWCROSSHAIR = 21; //(float) -const float VF_PERSPECTIVE = 200; //(float) - -const float VF_CL_VIEWANGLES = 33; //(vector) -const float VF_CL_VIEWANGLES_X = 34; //(float) -const float VF_CL_VIEWANGLES_Y = 35; //(float) -const float VF_CL_VIEWANGLES_Z = 36; //(float) - -// Server Autosent Stat Constants -const float STAT_HEALTH = 0; -const float STAT_WEAPONMODEL = 2; -const float STAT_AMMO = 3; -const float STAT_ARMOR = 4; -const float STAT_WEAPONFRAME = 5; -const float STAT_SHELLS = 6; -const float STAT_NAILS = 7; -const float STAT_ROCKETS = 8; -const float STAT_CELLS = 9; -const float STAT_ACTIVEWEAPON = 10; -const float STAT_TOTALSECRETS = 11; -const float STAT_TOTALMONSTERS = 12; -const float STAT_SECRETS = 13; -const float STAT_MONSTERS = 14; -const float STAT_ITEMS = 15; -const float STAT_VIEWHEIGHT = 16; - -// Sound Constants -const float CHAN_AUTO = 0; -const float CHAN_WEAPON = 1; -const float CHAN_VOICE = 2; -const float CHAN_ITEM = 3; -const float CHAN_BODY = 4; - -const float ATTN_NONE = 0; -const float ATTN_NORM = 1; -const float ATTN_IDLE = 2; -const float ATTN_STATIC = 3; - -// Quake-style Point Contents -const float CONTENT_EMPTY = -1; -const float CONTENT_SOLID = -2; -const float CONTENT_WATER = -3; -const float CONTENT_SLIME = -4; -const float CONTENT_LAVA = -5; -const float CONTENT_SKY = -6; - -// Boolean Constants -const float true = 1; -const float false = 0; -const float TRUE = 1; -const float FALSE = 0; - -// Vector / Hull Constants -const vector VEC_1 = '1 1 1'; -const vector VEC_0 = '0 0 0'; -const vector VEC_M1 = '-1 -1 -1'; - -const vector VEC_HULL_MIN = '-16 -16 -24'; -const vector VEC_HULL_MAX = '16 16 32'; - -// Effect Constants -const float EF_NODRAW = 16; -const float EF_ADDITIVE = 32; -const float EF_BLUE = 64; -const float EF_RED = 128; -const float EF_FULLBRIGHT = 512; -const float EF_FLAME = 1024; -const float EF_STARDUST = 2048; -const float EF_NOSHADOW = 4096; -const float EF_NODEPTHTEST = 8192; - -// Quake Player Flag Constants -const float PFL_ONGROUND = 1; -const float PFL_CROUCH = 2; -const float PFL_DEAD = 4; -const float PFL_GIBBED = 8; - -// Quake Temporary Entity Constants -const float TE_SPIKE = 0; -const float TE_SUPERSPIKE = 1; -const float TE_GUNSHOT = 2; -const float TE_EXPLOSION = 3; -const float TE_TAREXPLOSION = 4; -const float TE_LIGHTNING1 = 5; -const float TE_LIGHTNING2 = 6; -const float TE_WIZSPIKE = 7; -const float TE_KNIGHTSPIKE = 8; -const float TE_LIGHTNING3 = 9; -const float TE_LAVASPLASH = 10; -const float TE_TELEPORT = 11; -const float TE_EXPLOSION2 = 12; -// Darkplaces Additions -const float TE_EXPLOSIONRGB = 53; -const float TE_GUNSHOTQUAD = 57; -const float TE_EXPLOSIONQUAD = 70; - -// Math Constants -const float M_PI = 3.14159265358979323846; -const float EXTRA_LOW = -99999999; -const float EXTRA_HIGH = 99999999; - -// Frik File Constants -const float FILE_READ = 0; -const float FILE_APPEND = 1; -const float FILE_WRITE = 2; \ No newline at end of file +const entity NULL = world; + +// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask) +const float MASK_ENGINE = 1; +const float MASK_ENGINEVIEWMODELS = 2; +const float MASK_NORMAL = 4; + +// Renderflag Constants (used for CSQC entities) +const float RF_VIEWMODEL = 1; +const float RF_EXTERNALMODEL = 2; +const float RF_DEPTHHACK = 4; +const float RF_ADDITIVE = 8; +const float RF_USEAXIS = 16; + +// Viewflag Constants (use with R_SetView) +const float VF_MIN = 1; //(vector) +const float VF_MIN_X = 2; //(float) +const float VF_MIN_Y = 3; //(float) +const float VF_SIZE = 4; //(vector) (viewport size) +const float VF_SIZE_Y = 5; //(float) +const float VF_SIZE_X = 6; //(float) +const float VF_VIEWPORT = 7; //(vector, vector) +const float VF_FOV = 8; //(vector) +const float VF_FOVX = 9; //(float) +const float VF_FOVY = 10; //(float) +const float VF_ORIGIN = 11; //(vector) +const float VF_ORIGIN_X = 12; //(float) +const float VF_ORIGIN_Y = 13; //(float) +const float VF_ORIGIN_Z = 14; //(float) +const float VF_ANGLES = 15; //(vector) +const float VF_ANGLES_X = 16; //(float) +const float VF_ANGLES_Y = 17; //(float) +const float VF_ANGLES_Z = 18; //(float) +const float VF_DRAWWORLD = 19; //(float) +const float VF_DRAWENGINESBAR = 20; //(float) +const float VF_DRAWCROSSHAIR = 21; //(float) +const float VF_PERSPECTIVE = 200; //(float) + +const float VF_CL_VIEWANGLES = 33; //(vector) +const float VF_CL_VIEWANGLES_X = 34; //(float) +const float VF_CL_VIEWANGLES_Y = 35; //(float) +const float VF_CL_VIEWANGLES_Z = 36; //(float) + +// Server Autosent Stat Constants +const float STAT_HEALTH = 0; +const float STAT_WEAPONMODEL = 2; +const float STAT_AMMO = 3; +const float STAT_ARMOR = 4; +const float STAT_WEAPONFRAME = 5; +const float STAT_SHELLS = 6; +const float STAT_NAILS = 7; +const float STAT_ROCKETS = 8; +const float STAT_CELLS = 9; +const float STAT_ACTIVEWEAPON = 10; +const float STAT_TOTALSECRETS = 11; +const float STAT_TOTALMONSTERS = 12; +const float STAT_SECRETS = 13; +const float STAT_MONSTERS = 14; +const float STAT_ITEMS = 15; +const float STAT_VIEWHEIGHT = 16; + +// Sound Constants +const float CHAN_AUTO = 0; +const float CHAN_WEAPON = 1; +const float CHAN_VOICE = 2; +const float CHAN_ITEM = 3; +const float CHAN_BODY = 4; + +const float ATTN_NONE = 0; +const float ATTN_NORM = 1; +const float ATTN_IDLE = 2; +const float ATTN_STATIC = 3; + +// Quake-style Point Contents +const float CONTENT_EMPTY = -1; +const float CONTENT_SOLID = -2; +const float CONTENT_WATER = -3; +const float CONTENT_SLIME = -4; +const float CONTENT_LAVA = -5; +const float CONTENT_SKY = -6; + +// Boolean Constants +const float true = 1; +const float false = 0; +const float TRUE = 1; +const float FALSE = 0; + +// Vector / Hull Constants +const vector VEC_1 = '1 1 1'; +const vector VEC_0 = '0 0 0'; +const vector VEC_M1 = '-1 -1 -1'; + +const vector VEC_HULL_MIN = '-16 -16 -24'; +const vector VEC_HULL_MAX = '16 16 32'; + +// Effect Constants +const float EF_NODRAW = 16; +const float EF_ADDITIVE = 32; +const float EF_BLUE = 64; +const float EF_RED = 128; +const float EF_FULLBRIGHT = 512; +const float EF_FLAME = 1024; +const float EF_STARDUST = 2048; +const float EF_NOSHADOW = 4096; +const float EF_NODEPTHTEST = 8192; + +// Quake Player Flag Constants +const float PFL_ONGROUND = 1; +const float PFL_CROUCH = 2; +const float PFL_DEAD = 4; +const float PFL_GIBBED = 8; + +// Quake Temporary Entity Constants +const float TE_SPIKE = 0; +const float TE_SUPERSPIKE = 1; +const float TE_GUNSHOT = 2; +const float TE_EXPLOSION = 3; +const float TE_TAREXPLOSION = 4; +const float TE_LIGHTNING1 = 5; +const float TE_LIGHTNING2 = 6; +const float TE_WIZSPIKE = 7; +const float TE_KNIGHTSPIKE = 8; +const float TE_LIGHTNING3 = 9; +const float TE_LAVASPLASH = 10; +const float TE_TELEPORT = 11; +const float TE_EXPLOSION2 = 12; +// Darkplaces Additions +const float TE_EXPLOSIONRGB = 53; +const float TE_GUNSHOTQUAD = 57; +const float TE_EXPLOSIONQUAD = 70; + +// Math Constants +const float M_PI = 3.14159265358979323846; +const float EXTRA_LOW = -99999999; +const float EXTRA_HIGH = 99999999; + +// Frik File Constants +const float FILE_READ = 0; +const float FILE_APPEND = 1; +const float FILE_WRITE = 2; + +// Button values used by input_buttons +const float BUTTON_ATTACK = 1; +const float BUTTON_JUMP = 2; +const float BUTTON_3 = 4; +const float BUTTON_4 = 8; +const float BUTTON_5 = 16; +const float BUTTON_6 = 32; +const float BUTTON7 = 64; +const float BUTTON8 = 128; +const float BUTTON_USE = 256; +const float BUTTON_CHAT = 512; +const float BUTTON_PRYDONCURSOR = 1024; +const float BUTTON_9 = 2048; +const float BUTTON_10 = 4096; +const float BUTTON_11 = 8192; +const float BUTTON_12 = 16384; +const float BUTTON_13 = 32768; +const float BUTTON_14 = 65536; +const float BUTTON_15 = 131072; +const float BUTTON_16 = 262; \ No newline at end of file -- 2.39.2