From 95e2848368c41be4d3e92b4678edeadfc0481ade Mon Sep 17 00:00:00 2001 From: samual Date: Sun, 20 Dec 2009 04:30:39 +0000 Subject: [PATCH] cl_deathfade enabled by default git-svn-id: svn://svn.icculus.org/nexuiz/trunk@8431 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/defaultNexuiz.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/data/defaultNexuiz.cfg b/data/defaultNexuiz.cfg index b688f1b42..c1078f429 100644 --- a/data/defaultNexuiz.cfg +++ b/data/defaultNexuiz.cfg @@ -241,6 +241,7 @@ vid_conheight 600 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage +cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 -- 2.39.2