From 6c2e4e3aee2dcea916f009de1fd4baf82c60c5c3 Mon Sep 17 00:00:00 2001 From: m0rfar Date: Tue, 5 Dec 2006 19:41:25 +0000 Subject: [PATCH] Hitground sounds is less likely to be played now. It was played to often before imho. Bandwidth is saved now also! ;P git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1991 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/sv_main.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/sv_main.qc b/data/qcsrc/server/sv_main.qc index c9f15fac3..fd8181613 100644 --- a/data/qcsrc/server/sv_main.qc +++ b/data/qcsrc/server/sv_main.qc @@ -78,7 +78,7 @@ void CreatureFrame (void) dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor"); else { - if (self.oldvelocity_z < self.velocity_z - 100) + if (self.oldvelocity_z < self.velocity_z - 160) { local float soundrandom; soundrandom = random() * 4; -- 2.39.2