From 6b6e3305ee3caf41e4abc3d8388de8c898343f07 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Fri, 10 Mar 2006 22:15:17 +0000 Subject: [PATCH] electro secondary shots are now point size, so they won't bounce off eachother (and can't be hit by bullets or nex shots, only splash damage from projectile weapons) git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1151 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/w_electro.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/gamec/w_electro.c b/data/qcsrc/server/gamec/w_electro.c index 5d17913b1..8f5b57417 100644 --- a/data/qcsrc/server/gamec/w_electro.c +++ b/data/qcsrc/server/gamec/w_electro.c @@ -199,7 +199,7 @@ void() W_Electro_Attack2 proj.velocity = v_forward * cvar("g_balance_electro_secondary_speed") + v_up * cvar("g_balance_electro_secondary_speed_up"); proj.touch = W_Plasma_Touch; setmodel(proj, "models/ebomb.mdl"); - setsize(proj, '-6 -6 -3', '6 6 3'); + setsize(proj, '0 0 -3', '0 0 -3'); proj.takedamage = DAMAGE_YES; proj.damageforcescale = 4; proj.health = 5; -- 2.39.2