From 59462dd7c8c5ba32aa0d6d79f6374a51fe7ee6b4 Mon Sep 17 00:00:00 2001 From: div0 Date: Sat, 31 Jan 2009 13:53:51 +0000 Subject: [PATCH] update change list git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5704 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- changes-since-last-release | 28 +++++++++++++++++----------- 1 file changed, 17 insertions(+), 11 deletions(-) diff --git a/changes-since-last-release b/changes-since-last-release index ff8653a3e..2b9467ab6 100644 --- a/changes-since-last-release +++ b/changes-since-last-release @@ -1,10 +1,12 @@ -CHANGES since 2.4.2 to r5313: +CHANGES since 2.4.2 to r5703: compat-q3a: switch crylink/hagar, as crylink is closer to BFG and hagar is closer to Plasmagun game: airshot announcer +game: all projectiles are clientside now, massive bandwidth reduction game: alternate HUD is now default game: antilag improved game: assault bugfixed game: bots try to not take items near team mates +game: cl_gentle, clientside gib replacement for general audiences game: cmd maplist improved game: colors improved (TODO credit sev in nexuiz-credits.txt!) game: command allready @@ -22,12 +24,14 @@ game: crylink weakened game: ctf capture records now can only be made on an otherwise empty server, prevents "assisted" records game: ctf flag touching when dead bug fixed game: ctf scoring now uses flags, not frags +game: custom weapon priorities for bots game: cvar cl_weaponpriority* (custom weapon orders) game: cvar cl_weaponpriority_useforcycling game: cvar g_balance_ctf_damageforcescale game: cvar g_balance_electro_combo_speed game: cvar g_balance_teams_complain can now be turned off game: cvar g_ballistics_force, makes MG and SG projectiles +game: cvar g_bloodloss - a new pointless mutator ;) game: cvar g_bugrigs* game: cvar g_ctf_allow_drop game: cvar g_ctf_fullbrightflags @@ -39,6 +43,7 @@ game: cvar g_pickup_respawntime* game: cvar g_showweaponspawns game: cvar g_spawn_furthest game: cvar g_spawnpoints_auto_move_out_of_solid +game: cvar g_spawnshield_time automatically disables itself when shooting game: cvar g_start_delay game: cvar g_touchexplode game: cvar g_warmup @@ -50,9 +55,10 @@ game: cvar sv_ready_restart_after_countdown game: cvar sv_ready_restart_nag game: cvar sv_ready_restart_repeatable game: cvar teamplay_lockonrestart -game: fix some memory leaks game: fix flag falling through bunker game: fix q3skoredm1 +game: fix some memory leaks +game: free camera for demo playback game: friendly fire slightly added now game: handle sv_foginterval on the client now game: hook attaches to moving objects @@ -60,8 +66,9 @@ game: hook can pull players (but detaches when that player shoots you) game: hook detaches when teleporting game: hook is no longer "seta" game: hook jitter-less -game: hook takes ammo game: hook sky-attach bug fixed +game: hook takes ammo +game: improved bot ai: teamworking, items rating and weapon combos game: improved weapon system, new weapons Port-O-Launch, MinstaNex, On-hand hook, TAG Seeker, HLAC; now up to 24 weapons supported game: IP ban syncing support game: item respawn: 20s for 50health and 25armor @@ -83,8 +90,8 @@ game: scores per-team game: sounds: model specific player sounds game: strength and shield have better performance now game: sv_foginterval -game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!) game: teamkill and typekill complaints +game: team radar (sv_cmd bbox, sv_cmd radarmap commands to create/debug it!) game: texturecompression for lightmaps off (workaround for OS X bug) game: timeout feature game: turrets @@ -93,6 +100,7 @@ game: weapons rebalanced according to frag statistics game: zoom unlagged, detect zoom scripts (for spectating/demos) map: aggressor supports keyhunt map: all maps recompiled, now with external lightmaps +mapping: added egyptsoc textures mapping: allow mins/maxs specification for brush entities instead of models (as alternative) mapping: automatic shader generator script mapping: entities.def updated @@ -105,8 +113,8 @@ mapping: entity func_train now supports -1 wait on path_corner, making it NOT wa mapping: entity info_null now removes itself (as it should); this DOES break some maps that need fixing now mapping: entity info_player_start now triggers other entities when someone spawns mapping: entity misc_follow -mapping: entity misc_laser changed and improved mapping: entity misc_gamemodel, func_illusionary replacing misc_models +mapping: entity misc_laser changed and improved mapping: entity target_spawn (BEWARE OF THE) mapping: entity trigger_flipflop, trigger_monoflip, trigger_multivibrator mapping: entity trigger_heal @@ -124,6 +132,7 @@ map: reslimed: less distracting fog map: some more TDM map settings map: starship and silvercity: no CTF menu: channel mixer +menu: cvar list editor menu: demo browser menu: game type in server browser menu: input box margin now in chars, not percent @@ -135,18 +144,15 @@ menu: new skin "wickedz" menu: play button in map info menu: server favorites menu: server info -menu: skin selector -menu: weapon priority dialog menuskins: big buttons as extra graphics menuskins: COLOR_SCROLLBAR_C +menu: skin selector menuskins: HEIGHT_DIALOGBORDER +menu: weapon priority dialog menu: wicked skins misc: +exec benchmark.cfg misc: new color codes ^xRGB -models: specop now knows that she is female models: new flag model +models: specop now knows that she is female rcon2irc: disconnect fix rcon2irc: irc_trigger -game: custom weapon priorities for bots -game: improved bot ai: teamworking, items rating and weapon combos -game: free camera for demo playback \ No newline at end of file -- 2.39.2