From 4efffb889821c2cf7819adc1694edec9ad773d19 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Wed, 21 Feb 2007 03:20:57 +0000 Subject: [PATCH] changed bullet impact smoke to be a single particle which is much more visible than before and it does not drift around, indicating exactly where the bullet hit git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2196 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/effectinfo.txt | 24 ++++++++---------------- 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/data/effectinfo.txt b/data/effectinfo.txt index 19985f6c6..98ad6c94c 100644 --- a/data/effectinfo.txt +++ b/data/effectinfo.txt @@ -87,16 +87,12 @@ alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_SPIKE -count 10 -type smoke +countabsolute 1 +type static tex 0 8 -color 0x101010 0x202020 +color 0xFFFFFF 0xFFFFFF size 6 6 -airfriction 2 -liquidfriction 2 -alpha 128 256 256 -originjitter 4 4 4 -velocityjitter 24 24 24 +alpha 48 48 48 // bouncing sparks effect TE_SPIKE count 20 @@ -231,16 +227,12 @@ alpha 256 256 0 originjitter 6 6 6 // dust/smoke drifting away from the impact effect TE_GUNSHOT -count 3 -type smoke +countabsolute 1 +type static tex 0 8 -color 0x101010 0x202020 +color 0xFFFFFF 0xFFFFFF size 6 6 -airfriction 2 -liquidfriction 2 -alpha 128 256 256 -originjitter 4 4 4 -velocityjitter 24 24 24 +alpha 48 48 48 // bouncing sparks effect TE_GUNSHOT count 10 -- 2.39.2