]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
19 years ago-Added maplist support
blackhc [Mon, 28 Mar 2005 12:59:02 +0000 (12:59 +0000)]
-Added maplist support
-Changed color.qm to support the new DataContainer item
-Moved more stuff out of data.menu to data/
-Rewrote Util_SetAltStringItem
-More to follow...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@344 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoReenabled some code to prevent some items from sinking into the ground. This brings...
maikmerten [Sun, 27 Mar 2005 15:44:20 +0000 (15:44 +0000)]
Reenabled some code to prevent some items from sinking into the ground. This brings the items back to old height, but doesn't do a setsize (which proofed troublesome).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@343 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoimplemented attached weapon models (.exteriorweaponentity), these clone the rendering...
lordhavoc [Sun, 27 Mar 2005 13:16:32 +0000 (13:16 +0000)]
implemented attached weapon models (.exteriorweaponentity), these clone the rendering properties of .weaponentity for simplicity, and need a "weapon" tag in the player models (otherwise they disappear), all models involved will need to be updated to actually fit together properly

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@342 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed the buttonchat bubble logic (was showing it when NOT chatting)
lordhavoc [Sun, 27 Mar 2005 08:28:55 +0000 (08:28 +0000)]
fixed the buttonchat bubble logic (was showing it when NOT chatting)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@341 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago*** empty log message ***
maikmerten [Fri, 25 Mar 2005 20:30:08 +0000 (20:30 +0000)]
*** empty log message ***

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@340 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agochanged model and sound names for ctf and domination
lordhavoc [Thu, 24 Mar 2005 17:08:22 +0000 (17:08 +0000)]
changed model and sound names for ctf and domination
made ctf flags have configurable model and sounds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@339 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoimplemented (untested) chatbubble code
lordhavoc [Thu, 24 Mar 2005 16:50:13 +0000 (16:50 +0000)]
implemented (untested) chatbubble code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@338 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded ctf and domination map support (uses g_ctf and g_domination cvars currently...
lordhavoc [Thu, 24 Mar 2005 15:51:57 +0000 (15:51 +0000)]
added ctf and domination map support (uses g_ctf and g_domination cvars currently), untested however
changed crouch aliases (and code) from using impulses 97 and 98 to using +button5/-button5, this will improve packet loss behavior
crouch now does setsize (as it was supposed to from the beginning), so you can now crawl around in shorter areas of a level, and can duck bullets
data/maplist.cfg support rewritten by Black to go with his new menu, it rewrites maplist.cfg on each level change (just to support repeating a level in the list)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@337 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofix a couple warnings
lordhavoc [Thu, 24 Mar 2005 15:42:28 +0000 (15:42 +0000)]
fix a couple warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@336 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGod rid of slowmo and speed powerups, now only strength and invincbility
vermeulenl [Wed, 23 Mar 2005 19:25:30 +0000 (19:25 +0000)]
God rid of slowmo and speed powerups, now only strength and invincbility
got rid of savage's item code, since it made items appear below the ground

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@335 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomake items touch the ground
maikmerten [Tue, 22 Mar 2005 13:08:03 +0000 (13:08 +0000)]
make items touch the ground

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@334 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGarbage collection for thrown items
maikmerten [Tue, 22 Mar 2005 12:52:15 +0000 (12:52 +0000)]
Garbage collection for thrown items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@333 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoredesigned trigger_hurt timing a different way - now independently tracks last hurt...
lordhavoc [Tue, 22 Mar 2005 12:49:53 +0000 (12:49 +0000)]
redesigned trigger_hurt timing a different way - now independently tracks last hurt time in each affected entity (so no matter what other entities fell in recently, you'll still get killed by a void death trigger)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@332 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomake trigger_hurt able to damage multiple things in one frame
lordhavoc [Tue, 22 Mar 2005 12:40:20 +0000 (12:40 +0000)]
make trigger_hurt able to damage multiple things in one frame

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@331 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded powerup glows
lordhavoc [Tue, 22 Mar 2005 12:30:44 +0000 (12:30 +0000)]
added powerup glows
implemented slowmo powerup (as a global slowmo effect)
pain suspends health regeneration (for as long as pain_finished, which is currently 0.5 seconds)
made the spawn dummy code add some forward velocity to the dummies (mainly useful for making them hit jumppads...  or piling up in a corner and gibbing groups of them with rockets...)
made CopyBody not copy weapon (as that drops a weapon from every dummy)
changed strcat declaration to use ... so more than two strings can be passed to it
fixed a death message (targ immolate should've been self immolate)
implemented godmode cheat support in the damage code (useful for testing)
reenabled powerup item spawning
made "body" (as produced by CopyBody) entities able to use jumppads
disabled the annoying wobbly spinning effect on the electro plasma grenade

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@330 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed bot weapon selection so now they use all the weapons
lordhavoc [Tue, 22 Mar 2005 11:15:35 +0000 (11:15 +0000)]
fixed bot weapon selection so now they use all the weapons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@329 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoimplemented timelimit, fraglimit, end of level intermissions, and data/maplist.cfg...
lordhavoc [Tue, 22 Mar 2005 01:41:36 +0000 (01:41 +0000)]
implemented timelimit, fraglimit, end of level intermissions, and data/maplist.cfg map cycling (if missing it stays on same level)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@328 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed 'eye gibbing repeatedly' bug (hopefully) and made gib code more consistent
lordhavoc [Mon, 21 Mar 2005 10:24:40 +0000 (10:24 +0000)]
fixed 'eye gibbing repeatedly' bug (hopefully) and made gib code more consistent

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@327 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoimplemented teamplay damage blocking and team kill messages
lordhavoc [Mon, 21 Mar 2005 10:13:16 +0000 (10:13 +0000)]
implemented teamplay damage blocking and team kill messages
added a few missing kill/death messages
moved world/trap death messages so they actually work properly
made killing spree announcements more complete (covering all the cases)
replaced WEP_TELEPORTER with DEATH_TELEFRAG

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@326 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade lava and slime kill a lot faster (probably still not fast enough though)
lordhavoc [Mon, 21 Mar 2005 10:10:14 +0000 (10:10 +0000)]
made lava and slime kill a lot faster (probably still not fast enough though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@325 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChanged vsync to 0
vermeulenl [Fri, 18 Mar 2005 12:26:16 +0000 (12:26 +0000)]
Changed vsync to 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@324 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added maplist.menu
blackhc [Thu, 17 Mar 2005 20:00:36 +0000 (20:00 +0000)]
-Added maplist.menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@323 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Changed some item names to fit to the global name convention.
blackhc [Thu, 17 Mar 2005 19:59:25 +0000 (19:59 +0000)]
-Changed some item names to fit to the global name convention.
-Split up data.menu into data.menu and a lot/few files in data/.
-Started work on the map list.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@322 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added some #define constants and a template for Item_List.
blackhc [Wed, 16 Mar 2005 13:02:01 +0000 (13:02 +0000)]
-Added some #define constants and a template for Item_List.
-Moved out BasicOptions to creategame/basic.menu.
-Added support for the new altstr_ins builtin.
-Added basic code for Item_DataLink_Nex_MapList.
-Added the following cvars to debug.qc:
 scmenu_version_builddate, scmenu_version_buildtime and scmenu_version
-Added Util_AltStringPushBack.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@321 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded savagex's telefragged code
vermeulenl [Mon, 14 Mar 2005 18:25:10 +0000 (18:25 +0000)]
Added savagex's telefragged code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@320 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded 'g_casings'
vermeulenl [Mon, 14 Mar 2005 01:41:14 +0000 (01:41 +0000)]
Added 'g_casings'

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@319 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded g_casings, changed the laser damage/speed, and updated todo
vermeulenl [Mon, 14 Mar 2005 01:25:36 +0000 (01:25 +0000)]
Added g_casings, changed the laser damage/speed, and updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@318 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdd an effect for the laser explosion, added g_casings
vermeulenl [Mon, 14 Mar 2005 01:23:19 +0000 (01:23 +0000)]
Add an effect for the laser explosion, added g_casings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@317 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added the control item Item_List (to be used later in conjunction with the
blackhc [Sat, 12 Mar 2005 21:40:31 +0000 (21:40 +0000)]
-Added the control item Item_List (to be used later in conjunction with the
 map list).
-Changed the event processing order a bit (Now 'Mouse' is processed before
 'Update').
-Add the Item_DataLink_Switch_GetOrdinal helper function.
-Updated the todo list a bit.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@316 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMade it so you can change your skin whenever
vermeulenl [Tue, 8 Mar 2005 09:02:04 +0000 (09:02 +0000)]
Made it so you can change your skin whenever

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@315 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChange 'cd volume' to 'music volume'
vermeulenl [Sun, 6 Mar 2005 21:56:04 +0000 (21:56 +0000)]
Change 'cd volume' to 'music volume'

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@314 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a 'tab page bar' that isnt working yet to "create game".
blackhc [Sat, 5 Mar 2005 14:37:03 +0000 (14:37 +0000)]
-Added a 'tab page bar' that isnt working yet to "create game".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@313 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMake the weapon pickup message green, just to seperate it from normal chat
vermeulenl [Fri, 4 Mar 2005 09:02:59 +0000 (09:02 +0000)]
Make the weapon pickup message green, just to seperate it from normal chat

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@312 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed some death message problems
vermeulenl [Wed, 2 Mar 2005 08:46:48 +0000 (08:46 +0000)]
Fixed some death message problems

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@311 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded the new sub menus
vermeulenl [Wed, 2 Mar 2005 08:44:28 +0000 (08:44 +0000)]
Added the new sub menus

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@310 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoi forgot this
vermeulenl [Wed, 2 Mar 2005 02:20:33 +0000 (02:20 +0000)]
i forgot this

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@309 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSavageX's mapcfg loading code
vermeulenl [Tue, 1 Mar 2005 18:51:35 +0000 (18:51 +0000)]
SavageX's mapcfg loading code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@308 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGot rid of the gamecfgs stuff, added timing for the weapon switch, add savage's secre...
vermeulenl [Thu, 24 Feb 2005 07:48:46 +0000 (07:48 +0000)]
Got rid of the gamecfgs stuff, added timing for the weapon switch, add savage's secret door code, updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@307 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded the table graphics, added the server/weapon/weapon2 options,
vermeulenl [Wed, 23 Feb 2005 00:59:48 +0000 (00:59 +0000)]
Added the table graphics, added the server/weapon/weapon2 options,

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@306 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMoved the 'join game' infront of 'create game', i want to stress that nexuiz isn...
vermeulenl [Sun, 20 Feb 2005 22:53:19 +0000 (22:53 +0000)]
Moved the 'join game' infront of 'create game', i want to stress that nexuiz isn't a bot game, join a game and kill some actually people

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@305 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoVarious small items
vermeulenl [Sun, 20 Feb 2005 22:13:32 +0000 (22:13 +0000)]
Various small items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@304 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated the TODO list
vermeulenl [Tue, 15 Feb 2005 22:31:08 +0000 (22:31 +0000)]
Updated the TODO list

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@303 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded Urre's light code
vermeulenl [Tue, 15 Feb 2005 22:11:19 +0000 (22:11 +0000)]
Added Urre's light code
Added Sparks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@302 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMade 'impulse 13' copy the exact position, model, and animation of the player, this...
vermeulenl [Tue, 15 Feb 2005 19:19:09 +0000 (19:19 +0000)]
Made 'impulse 13' copy the exact position, model, and animation of the player, this is very useful for making screenshots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@301 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoDelete some gamemodes, now we only have these left:
vermeulenl [Sun, 13 Feb 2005 22:27:45 +0000 (22:27 +0000)]
Delete some gamemodes, now we only have these left:
2;   /// Spawn Protection - not done
8;  /// No self damage - not done
64; /// Teams - not done

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@300 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agobots now know the nexuiz weapons
lordhavoc [Fri, 11 Feb 2005 05:08:30 +0000 (05:08 +0000)]
bots now know the nexuiz weapons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@299 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded nexuiz health and armor items to item evaluation
lordhavoc [Fri, 11 Feb 2005 05:08:14 +0000 (05:08 +0000)]
added nexuiz health and armor items to item evaluation

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@298 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonow sets fixangle and resets punchangle and punchvector on spawn
lordhavoc [Fri, 11 Feb 2005 03:37:32 +0000 (03:37 +0000)]
now sets fixangle and resets punchangle and punchvector on spawn

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@297 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoforgot to commit this
vermeulenl [Fri, 11 Feb 2005 01:58:04 +0000 (01:58 +0000)]
forgot to commit this

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@296 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded bots again
vermeulenl [Fri, 11 Feb 2005 01:56:06 +0000 (01:56 +0000)]
Added bots again
Added lightstyles
"Player has # kills in a row!" added

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@295 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed 'weapon flying away' bug with jump pads
lordhavoc [Wed, 9 Feb 2005 14:22:22 +0000 (14:22 +0000)]
fixed 'weapon flying away' bug with jump pads

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@294 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade cl_client.c compile again - you can not assign a string to a float field without...
lordhavoc [Wed, 9 Feb 2005 13:50:59 +0000 (13:50 +0000)]
made cl_client.c compile again - you can not assign a string to a float field without converting it using stof()!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@293 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed small bug with damage and kills
vermeulenl [Wed, 9 Feb 2005 05:37:47 +0000 (05:37 +0000)]
Fixed small bug with damage and kills
Added the various lightstyles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@292 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoremoved 'big fall' death code
lordhavoc [Wed, 9 Feb 2005 00:16:54 +0000 (00:16 +0000)]
removed 'big fall' death code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@291 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoupdated todo
vermeulenl [Wed, 9 Feb 2005 00:12:50 +0000 (00:12 +0000)]
updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@290 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded crylink trails
vermeulenl [Tue, 8 Feb 2005 23:28:40 +0000 (23:28 +0000)]
Added crylink trails
Add nexflash
Make gibs more gorey and added 3 more of them
got rid of all that dummy crap, and it now just uses copybody for impulse 13

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@289 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoallow changing player model while alive
lordhavoc [Mon, 7 Feb 2005 22:05:29 +0000 (22:05 +0000)]
allow changing player model while alive

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@288 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade kill command work
lordhavoc [Mon, 7 Feb 2005 19:39:06 +0000 (19:39 +0000)]
made kill command work

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@287 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agohurt no longer waits 1 second between hurts
lordhavoc [Mon, 7 Feb 2005 19:18:36 +0000 (19:18 +0000)]
hurt no longer waits 1 second between hurts

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@286 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agouse all 4 hitground sounds, not just the first 3
lordhavoc [Mon, 7 Feb 2005 19:17:44 +0000 (19:17 +0000)]
use all 4 hitground sounds, not just the first 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@285 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoremoved aliases from qc, added them to default.cfg
lordhavoc [Mon, 7 Feb 2005 19:11:06 +0000 (19:11 +0000)]
removed aliases from qc, added them to default.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@284 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThis was certainly the wrong solution to a problem I dont see.
blackhc [Sat, 5 Feb 2005 15:30:51 +0000 (15:30 +0000)]
This was certainly the wrong solution to a problem I dont see.
(Moved the picture back up)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@283 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomoved picture down so you can see name and the arrows
vermeulenl [Tue, 1 Feb 2005 00:39:51 +0000 (00:39 +0000)]
moved picture down so you can see name and the arrows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@282 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded water drowning
vermeulenl [Tue, 1 Feb 2005 00:04:00 +0000 (00:04 +0000)]
Added water drowning
added water jumping
added lava/slime damage
added tracers
updated todo
added new gibs
adjusted gibs to look cooler
made dummy have 300 health (better testing)
made tiny gibs fly out when taking above 50 damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@281 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added an 'Apply' button to the player option window.
blackhc [Mon, 31 Jan 2005 14:51:23 +0000 (14:51 +0000)]
-Added an 'Apply' button to the player option window.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@280 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-The ClearWindow rect in the color options window is only visible when
blackhc [Mon, 31 Jan 2005 13:10:19 +0000 (13:10 +0000)]
-The ClearWindow rect in the color options window is only visible when
 a game is running.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@279 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded some menu images
vermeulenl [Mon, 31 Jan 2005 11:40:40 +0000 (11:40 +0000)]
Added some menu images
Got rid of games option menu from options.menu (why link to it if it crashes)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@278 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a game option panel (mind that it is empty however)
blackhc [Sat, 29 Jan 2005 11:27:14 +0000 (11:27 +0000)]
-Added a game option panel (mind that it is empty however)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@277 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall error
vermeulenl [Sat, 29 Jan 2005 10:03:47 +0000 (10:03 +0000)]
Small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@276 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded 'effects' menu
vermeulenl [Sat, 29 Jan 2005 01:47:03 +0000 (01:47 +0000)]
Added 'effects' menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@275 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agocrylink projectiles redesigned (it now resembles a flak cannon)
lordhavoc [Fri, 28 Jan 2005 14:23:53 +0000 (14:23 +0000)]
crylink projectiles redesigned (it now resembles a flak cannon)
electro rebalanced to be a bit like the q1 rl/gl
tracer model added to fireBullet (optional per call)
adjusted uzi/shotgun shoot origin and casing origin to be more correct
some other tweaks
added default.cfg for easier maintenance (since it has to be updated so often)
default.cfg g_balance_* cvars are now set instead of seta, so they aren't saved to config (was annoying to maintain)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agojumppads now also launch corpses (including dummies)
lordhavoc [Fri, 28 Jan 2005 14:17:33 +0000 (14:17 +0000)]
jumppads now also launch corpses (including dummies)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@273 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoreduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage
lordhavoc [Fri, 28 Jan 2005 14:17:00 +0000 (14:17 +0000)]
reduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@272 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agojumpjet test code (disabled)
lordhavoc [Fri, 28 Jan 2005 14:15:48 +0000 (14:15 +0000)]
jumpjet test code (disabled)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@271 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded a massive push when shot with the Nex
vermeulenl [Fri, 28 Jan 2005 04:36:44 +0000 (04:36 +0000)]
Added a massive push when shot with the Nex
Crylink changed to Flak type weapon
Electro changed to slower more powerful
Updated TODO
Made jumppads move gibs (just no sound)
Changed Uzi, more accurate, less rate of fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@270 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomajor tweaks to ammo pickups, item respawn times, and all weapons are now parameteriz...
lordhavoc [Sun, 23 Jan 2005 09:32:31 +0000 (09:32 +0000)]
major tweaks to ammo pickups, item respawn times, and all weapons are now parameterized using cvars (g_balance_* cvars - needs default.cfg found in the latest data*.pk3 file)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@269 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed weapon dropping on death
lordhavoc [Sat, 22 Jan 2005 08:57:38 +0000 (08:57 +0000)]
fixed weapon dropping on death

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@268 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed a large number of weapon switch issues (switchweapon is no longer cleared on...
lordhavoc [Sat, 22 Jan 2005 07:09:06 +0000 (07:09 +0000)]
fixed a large number of weapon switch issues (switchweapon is no longer cleared on switch, picking up a weapon now switches properly, you can switch multiple times before the weapon raises rather than having to wait, and the switch sound is now played on weapon drop rather than the switch impulses, for more consistency)
fixed multiple weapon entities bug (they now remove themselves if they find they're no longer current)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@267 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agouncommented w_clear() on death so you don't have a visible weapon entity while dead
lordhavoc [Sat, 22 Jan 2005 07:06:12 +0000 (07:06 +0000)]
uncommented w_clear() on death so you don't have a visible weapon entity while dead

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@266 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agotarget_jumppad no longer acts as a trigger_push (this was so wrong...)
lordhavoc [Sat, 22 Jan 2005 07:04:49 +0000 (07:04 +0000)]
target_jumppad no longer acts as a trigger_push (this was so wrong...)
jump pads now only affect players (gets rid of the gib sound issue, also kills weapon deflection - maybe that should be reenabled as a special case)
fixed trigger_push support for push (it was only working properly as a jumppad)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@265 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded item_armor_shard, item_armor_body (?), and item_armor_combat to support more...
lordhavoc [Sat, 22 Jan 2005 07:01:50 +0000 (07:01 +0000)]
added item_armor_shard, item_armor_body (?), and item_armor_combat to support more q3 map entities

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade uzi use IT_NAILS hud ammo
lordhavoc [Sat, 22 Jan 2005 07:00:59 +0000 (07:00 +0000)]
made uzi use IT_NAILS hud ammo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@263 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoraised items so that the map entities (have their origin at the floor) will not fall...
lordhavoc [Fri, 21 Jan 2005 07:18:48 +0000 (07:18 +0000)]
raised items so that the map entities (have their origin at the floor) will not fall out of the level

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a working background blending which looks nice both in normal and in
blackhc [Tue, 18 Jan 2005 13:51:05 +0000 (13:51 +0000)]
-Added a working background blending which looks nice both in normal and in
 ingame mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agosmall error
vermeulenl [Mon, 17 Jan 2005 09:21:06 +0000 (09:21 +0000)]
small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@260 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded more push when shot with bullets
vermeulenl [Mon, 17 Jan 2005 07:22:01 +0000 (07:22 +0000)]
Added more push when shot with bullets
added switch weapon sound
add quake1 entitys
changed attn_norm to 0.5
increased shotgun damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated TODO
vermeulenl [Sat, 15 Jan 2005 04:05:26 +0000 (04:05 +0000)]
Updated TODO
Removed bots
Adjusted the Nex effect
Lowered falling damage to 5

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Remove two calls to crash() (old debug code still floating around)
blackhc [Fri, 14 Jan 2005 20:39:46 +0000 (20:39 +0000)]
-Remove two calls to crash() (old debug code still floating around)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@257 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNow take this, stupid CVS!
blackhc [Fri, 14 Jan 2005 20:31:04 +0000 (20:31 +0000)]
Now take this, stupid CVS!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@256 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonextthink = -1 is bad, set it to 0
lordhavoc [Fri, 14 Jan 2005 19:17:05 +0000 (19:17 +0000)]
nextthink = -1 is bad, set it to 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@255 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed the laser not giving any kick when on the ground - the shot was inside the...
lordhavoc [Fri, 14 Jan 2005 19:16:22 +0000 (19:16 +0000)]
fixed the laser not giving any kick when on the ground - the shot was inside the box so the vector was '0 0 0', now uses direction to center of box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a credits main menu entry with a floating credits window.
blackhc [Wed, 12 Jan 2005 20:31:50 +0000 (20:31 +0000)]
-Added a credits main menu entry with a floating credits window.
 Currently the credits are loaded from betacredits.txt (only existing in my
 copy), but you can change it easily. Be aware that I use a smaller window
 size so you have to add more newlines to the credits:
 Teammeber\nJob\n\n etc.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@253 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved velocity tilting the player models (it was screwy anyway)
seienabunae [Sun, 9 Jan 2005 22:21:18 +0000 (22:21 +0000)]
Removed velocity tilting the player models (it was screwy anyway)
Removed edgefriction and some redundant calls in SV_PlayerPhysics

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@252 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSome changes to the grenade launcher and shotgun that weren't my changes
seienabunae [Sun, 9 Jan 2005 22:02:27 +0000 (22:02 +0000)]
Some changes to the grenade launcher and shotgun that weren't my changes
SUB_Null changed to nullfunction
More deathtypes added for falling, falling down endless pits, drowning, and trigger_hurt
trigger_hurts can have custom death messages (set .message field to something like "was in the wrong place." Make sure there is no space at the beginning and it ends with a punctuation character.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@251 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSajtification
seienabunae [Sun, 9 Jan 2005 21:36:20 +0000 (21:36 +0000)]
Sajtification

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@250 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded varargs to bprint and dprint
seienabunae [Sun, 9 Jan 2005 21:35:30 +0000 (21:35 +0000)]
Added varargs to bprint and dprint

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@249 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agotodo changes
vermeulenl [Sun, 9 Jan 2005 02:28:27 +0000 (02:28 +0000)]
todo changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@248 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoCommit, commit! Bloody Win CVS client!
blackhc [Sat, 1 Jan 2005 18:22:44 +0000 (18:22 +0000)]
Commit, commit! Bloody Win CVS client!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@247 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoLets force it
blackhc [Sat, 1 Jan 2005 17:56:11 +0000 (17:56 +0000)]
Lets force it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@246 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdding my current version of the scmenu to the nexuiz cvs.
blackhc [Tue, 28 Dec 2004 20:43:56 +0000 (20:43 +0000)]
Adding my current version of the scmenu to the nexuiz cvs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@245 f962a42d-fe04-0410-a3ab-8c8b0445ebaa