]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
16 years agoa new skin for the laser
esteel [Fri, 18 May 2007 18:48:37 +0000 (18:48 +0000)]
a new skin for the laser

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2600 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agonew: func_assault_destructible
savagex [Fri, 18 May 2007 18:41:39 +0000 (18:41 +0000)]
new: func_assault_destructible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2599 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofixed 3 items, that were floating a bit too high
strahlemann [Fri, 18 May 2007 15:58:20 +0000 (15:58 +0000)]
fixed 3 items, that were floating a bit too high

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2597 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agowe will reslime everything!! even those nasty pro players! :)
esteel [Fri, 18 May 2007 15:36:43 +0000 (15:36 +0000)]
we will reslime everything!! even those nasty pro players! :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2596 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoyou shall play reslimed in the campaign!
esteel [Fri, 18 May 2007 15:32:08 +0000 (15:32 +0000)]
you shall play reslimed in the campaign!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2595 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoremoved slimepit from maplist, its replaced by reslimed
esteel [Fri, 18 May 2007 14:38:45 +0000 (14:38 +0000)]
removed slimepit from maplist, its replaced by reslimed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2593 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomoved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited
strahlemann [Fri, 18 May 2007 14:06:59 +0000 (14:06 +0000)]
moved *_slimepit.mapcfg to attic. Added new map reslimed aka Slimepit Revisited

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2592 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agotarget_objective_decrease is now only triggerable once per round. Added
savagex [Fri, 18 May 2007 13:31:59 +0000 (13:31 +0000)]
target_objective_decrease is now only triggerable once per round. Added
checks and reset code.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2591 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agorename entities according to convention, introduce
savagex [Fri, 18 May 2007 12:15:31 +0000 (12:15 +0000)]
rename entities according to convention, introduce
target_objective_decrease that if triggered decreases the health of
targeted entities (that'd be target_objective entities)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2590 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomoved magic "this objective is inactive" value to constants.qh (it's
savagex [Fri, 18 May 2007 11:39:41 +0000 (11:39 +0000)]
moved magic "this objective is inactive" value to constants.qh (it's
needed later for e.g. the spawnpoints to determine if their objective is
active), minor stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2589 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomy try at implementing a few assault basics. NOT WORKING YET. Some key
savagex [Fri, 18 May 2007 11:23:13 +0000 (11:23 +0000)]
my try at implementing a few assault basics. NOT WORKING YET. Some key
parts are missing. Bad overall style. It rains rotten flesh.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2588 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix keyhunt friendly fire exploit
div0 [Fri, 18 May 2007 10:12:51 +0000 (10:12 +0000)]
fix keyhunt friendly fire exploit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2587 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoupdated campaign for the new maps
esteel [Fri, 18 May 2007 09:04:44 +0000 (09:04 +0000)]
updated campaign for the new maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2585 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoadded waypoints on silvercity to make the bots move when they are on the sides
div0 [Fri, 18 May 2007 08:53:50 +0000 (08:53 +0000)]
added waypoints on silvercity to make the bots move when they are on the sides

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2584 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomenu: allow sensitivity up to 30
div0 [Thu, 17 May 2007 19:45:43 +0000 (19:45 +0000)]
menu: allow sensitivity up to 30
keyhunt: fix exploit with suicide or key dropping to get points; basically, if you lose a key by suicide or dropping, someone of your team who picks it up gets no points for it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2583 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agokeyhunt: dlight effect for end of round (capture, lost key)
div0 [Thu, 17 May 2007 18:16:23 +0000 (18:16 +0000)]
keyhunt: dlight effect for end of round (capture, lost key)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2582 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agooops
strahlemann [Thu, 17 May 2007 17:44:04 +0000 (17:44 +0000)]
oops

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2581 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agothere is no spoon.... err i mean test.shader
strahlemann [Thu, 17 May 2007 17:39:48 +0000 (17:39 +0000)]
there is no spoon.... err i mean test.shader

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2580 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoAdded new slime and some fancy blinking stuff for slimepit revisited
strahlemann [Thu, 17 May 2007 17:11:11 +0000 (17:11 +0000)]
Added new slime and some fancy blinking stuff for slimepit revisited

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2579 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoraised beginning bot skills as they were too weak after the bot changes
esteel [Thu, 17 May 2007 16:17:42 +0000 (16:17 +0000)]
raised beginning bot skills as they were too weak after the bot changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2578 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoteam message 'dropped flag' had a wrong waypointsprites command
esteel [Thu, 17 May 2007 14:39:45 +0000 (14:39 +0000)]
team message 'dropped flag' had a wrong waypointsprites command

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2577 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoslime should dissolve corpses too!
div0 [Thu, 17 May 2007 10:18:36 +0000 (10:18 +0000)]
slime should dissolve corpses too!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2575 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoreduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg...
div0 [Thu, 17 May 2007 10:11:52 +0000 (10:11 +0000)]
reduced video settings cfgs to minimal set; low.cfg now disables snow; ultimate.cfg now enables HDR

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2574 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix InfoPlist.strings for OS X; libcurl-4
div0 [Thu, 17 May 2007 09:39:36 +0000 (09:39 +0000)]
fix InfoPlist.strings for OS X; libcurl-4

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2573 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix unused stats feature
div0 [Wed, 16 May 2007 21:00:34 +0000 (21:00 +0000)]
fix unused stats feature

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2572 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoremove some debug prints
div0 [Wed, 16 May 2007 05:31:04 +0000 (05:31 +0000)]
remove some debug prints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2571 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agokeyhunt collect sound should originate from player, not from key (fixes it apparently...
div0 [Tue, 15 May 2007 23:28:14 +0000 (23:28 +0000)]
keyhunt collect sound should originate from player, not from key (fixes it apparently always coming from 0,0,0)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2570 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agothe 'reset' in the player menu was pushed too far down
esteel [Tue, 15 May 2007 20:53:49 +0000 (20:53 +0000)]
the 'reset' in the player menu was pushed too far down
put non-applyable options to the top in the video menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2569 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoadded libcurl to map dowload section in FAQ
kadaverjack [Tue, 15 May 2007 18:33:27 +0000 (18:33 +0000)]
added libcurl to map dowload section in FAQ

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2568 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agodisabled bloom in normal.cfg for even more fps
lordhavoc [Tue, 15 May 2007 12:27:27 +0000 (12:27 +0000)]
disabled bloom in normal.cfg for even more fps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2567 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomoved r_glsl into video menu and also added gl_vbo there
esteel [Tue, 15 May 2007 10:00:54 +0000 (10:00 +0000)]
moved r_glsl into video menu and also added gl_vbo there

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2566 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agogibs are no longer considered creatures, and hence immune to lava damage
lordhavoc [Tue, 15 May 2007 07:26:59 +0000 (07:26 +0000)]
gibs are no longer considered creatures, and hence immune to lava damage
and its corresponding sound effects
corpses take damage from lava again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2565 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agointerfere message now with team name
div0 [Mon, 14 May 2007 20:47:39 +0000 (20:47 +0000)]
interfere message now with team name

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2564 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agodisable the lava/slime dissolve sound for anything that isn't an alive player.
div0 [Mon, 14 May 2007 20:40:16 +0000 (20:40 +0000)]
disable the lava/slime dissolve sound for anything that isn't an alive player.
Ugly, but prevents bandwidth overuse by their sound effects.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2563 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agogive a nice little indication when a jumppad was activated
esteel [Sun, 13 May 2007 17:14:56 +0000 (17:14 +0000)]
give a nice little indication when a jumppad was activated

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2561 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agopicmip 10 in omg.cfg, because it uses r_showsurfaces 1, so why load textures with...
m0rfar [Sun, 13 May 2007 16:05:25 +0000 (16:05 +0000)]
picmip 10 in omg.cfg, because it uses r_showsurfaces 1, so why load textures with good quality? :D

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2559 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoput picmip back to 2, that should be enough for all cards that can run nexuiz reasona...
esteel [Sun, 13 May 2007 15:59:37 +0000 (15:59 +0000)]
put picmip back to 2, that should be enough for all cards that can run nexuiz reasonable well

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2558 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoremoved gl_flashblend from default.cfg as its now in the graphic config files
esteel [Sun, 13 May 2007 15:41:27 +0000 (15:41 +0000)]
removed gl_flashblend from default.cfg as its now in the graphic config files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2557 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agogl_flashblend 0. Because r_corona 1 is basically the same effect only smaller and...
m0rfar [Sun, 13 May 2007 10:31:28 +0000 (10:31 +0000)]
gl_flashblend 0. Because r_corona 1 is basically the same effect only smaller and prettier.
low.cfg use gl_picmip 4 now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2555 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix bugs in map list editing commands
div0 [Sat, 12 May 2007 22:20:16 +0000 (22:20 +0000)]
fix bugs in map list editing commands

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2554 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agohide error messages about menu_cmd and cl_gravity
div0 [Sat, 12 May 2007 07:50:38 +0000 (07:50 +0000)]
hide error messages about menu_cmd and cl_gravity

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2552 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agosmall typo.. it should be ultimate quality not ulimate
esteel [Fri, 11 May 2007 18:48:21 +0000 (18:48 +0000)]
small typo.. it should be ultimate quality not ulimate

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2551 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoAdded texture and shader for "skip". It's used in final_rage.
m0rfar [Fri, 11 May 2007 18:24:48 +0000 (18:24 +0000)]
Added texture and shader for "skip". It's used in final_rage.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2549 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoFixed 4 stuck player spawns on Dismal.
m0rfar [Fri, 11 May 2007 13:04:31 +0000 (13:04 +0000)]
Fixed 4 stuck player spawns on Dismal.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2547 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoFixed 2 floating rocket ammos by moving them 1qu.
m0rfar [Fri, 11 May 2007 12:24:42 +0000 (12:24 +0000)]
Fixed 2 floating rocket ammos by moving them 1qu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2545 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoalso update r_picmipworld (from kadaverjack)
esteel [Fri, 11 May 2007 12:19:40 +0000 (12:19 +0000)]
also update r_picmipworld (from kadaverjack)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2544 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix typos in map txt file; sv_jumpvelocity
div0 [Fri, 11 May 2007 12:09:35 +0000 (12:09 +0000)]
fix typos in map txt file; sv_jumpvelocity

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2543 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agog_balance_jumpvelocity -> sv_jumpheight
div0 [Fri, 11 May 2007 12:07:42 +0000 (12:07 +0000)]
g_balance_jumpvelocity -> sv_jumpheight

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2542 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoFixed 4 floating armor shards. ("spawnflags" "1")
m0rfar [Fri, 11 May 2007 11:58:42 +0000 (11:58 +0000)]
Fixed 4 floating armor shards. ("spawnflags" "1")

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2540 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoFixed 2 floating cells.
m0rfar [Fri, 11 May 2007 11:47:29 +0000 (11:47 +0000)]
Fixed 2 floating cells.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2538 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoFixed 4 floating items on Toxic by moving them 1qu.
m0rfar [Fri, 11 May 2007 11:25:45 +0000 (11:25 +0000)]
Fixed 4 floating items on Toxic by moving them 1qu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2536 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agodon't check classname when joining best team as it is even "player" for just connecte...
div0 [Fri, 11 May 2007 10:48:26 +0000 (10:48 +0000)]
don't check classname when joining best team as it is even "player" for just connected players

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2534 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agocursor now shouldn't have a dark line above it (class bilinear
savagex [Wed, 9 May 2007 12:54:27 +0000 (12:54 +0000)]
cursor now shouldn't have a dark line above it (class bilinear
interpolation artifact)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2531 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoaccidentally committed a half compiled basement. Revert.
div0 [Wed, 9 May 2007 11:00:15 +0000 (11:00 +0000)]
accidentally committed a half compiled basement. Revert.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2529 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoshow amount of "saved" damage when god mode gets disabled;
div0 [Tue, 8 May 2007 23:29:36 +0000 (23:29 +0000)]
show amount of "saved" damage when god mode gets disabled;
keyhunt: move DROPPED KEY sprite to where it belongs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2528 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years ago_bump and _gloss for a bunch of textures (2/2)
strahlemann [Tue, 8 May 2007 17:28:06 +0000 (17:28 +0000)]
_bump and _gloss for a bunch of textures (2/2)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2527 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years ago_bump and _gloss for a bunch of textures (1/2)
strahlemann [Tue, 8 May 2007 15:41:26 +0000 (15:41 +0000)]
_bump and _gloss for a bunch of textures (1/2)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2526 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agolog carried keys as K in sv_eventlog frag output; update makebuild
div0 [Tue, 8 May 2007 15:24:20 +0000 (15:24 +0000)]
log carried keys as K in sv_eventlog frag output; update makebuild

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2524 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomake keys brighter
div0 [Mon, 7 May 2007 21:55:05 +0000 (21:55 +0000)]
make keys brighter

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2522 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoand now a cool icon by Morphed :)
div0 [Mon, 7 May 2007 20:25:32 +0000 (20:25 +0000)]
and now a cool icon by Morphed :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2521 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agonew key model by Morphed, for now a replacement sprite...
div0 [Mon, 7 May 2007 20:17:39 +0000 (20:17 +0000)]
new key model by Morphed, for now a replacement sprite...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2520 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agokeyhunt -> pro
div0 [Mon, 7 May 2007 19:06:27 +0000 (19:06 +0000)]
keyhunt -> pro

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2519 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoFixed 1 floating armor shard on Stormkeep
m0rfar [Mon, 7 May 2007 13:13:19 +0000 (13:13 +0000)]
Fixed 1 floating armor shard on Stormkeep

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2517 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix floating rocket ammo and cell
savagex [Mon, 7 May 2007 12:52:49 +0000 (12:52 +0000)]
fix floating rocket ammo and cell

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2515 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoadded 2 light shaders (made for slimepit_revisited)
strahlemann [Mon, 7 May 2007 12:39:36 +0000 (12:39 +0000)]
added 2 light shaders (made for slimepit_revisited)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2514 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoshowbrand 3
div0 [Mon, 7 May 2007 10:04:34 +0000 (10:04 +0000)]
showbrand 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2512 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofor now, added the preset cfgs to the video menu. Please replace by real buttons...
div0 [Mon, 7 May 2007 10:02:19 +0000 (10:02 +0000)]
for now, added the preset cfgs to the video menu. Please replace by real buttons, and add the options from the cfg files in the effects menu too. Effects menu then will need a scrollbar.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2511 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agosupport for menu_cmd sync to reload all cvar objects - and using that in the video...
div0 [Mon, 7 May 2007 09:36:42 +0000 (09:36 +0000)]
support for menu_cmd sync to reload all cvar objects - and using that in the video settings cfgs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2510 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoDiesel 1,139 EUR/l - seriously, recompiled dieselpower to fix two missing surfaces...
div0 [Mon, 7 May 2007 07:04:13 +0000 (07:04 +0000)]
Diesel 1,139 EUR/l - seriously, recompiled dieselpower to fix two missing surfaces (ceterum censeo q3map2 esse delendum)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2509 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoMade spawn sound optional, on by default. The ladder servers wants this off for sure.
m0rfar [Sun, 6 May 2007 13:00:36 +0000 (13:00 +0000)]
Made spawn sound optional, on by default. The ladder servers wants this off for sure.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2507 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoedited high.cfg to use anisotropic filtering instead of offsetmapping
lordhavoc [Sun, 6 May 2007 11:52:55 +0000 (11:52 +0000)]
edited high.cfg to use anisotropic filtering instead of offsetmapping
because it has more visual impact

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2506 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoadded r_depthfirst settings to the configs (basically, 0 for
lordhavoc [Sun, 6 May 2007 11:44:05 +0000 (11:44 +0000)]
added r_depthfirst settings to the configs (basically, 0 for
non-deluxemapped modes, and 1 for most modes, 2 for ultra and ultimate)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2505 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agouse a search to precache models/player/*.zym instead of fixed model names; that way...
div0 [Sun, 6 May 2007 00:07:38 +0000 (00:07 +0000)]
use a search to precache models/player/*.zym instead of fixed model names; that way, models from extra packages are precached too

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agothat was done twice...
div0 [Sun, 6 May 2007 00:00:45 +0000 (00:00 +0000)]
that was done twice...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2502 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoreenabled sv_precacheplayermodels
lordhavoc [Sat, 5 May 2007 23:58:27 +0000 (23:58 +0000)]
reenabled sv_precacheplayermodels
added laser secondary option to pro (it had been added to normal without
updating pro)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2501 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agodieselpower comeback
div0 [Sat, 5 May 2007 23:42:15 +0000 (23:42 +0000)]
dieselpower comeback

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2500 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agooops, accidental shaderlist commit
div0 [Sat, 5 May 2007 20:29:00 +0000 (20:29 +0000)]
oops, accidental shaderlist commit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2498 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agokeyhunt -> menu
div0 [Sat, 5 May 2007 20:28:06 +0000 (20:28 +0000)]
keyhunt -> menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2497 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agooops, minor nogibs bug
div0 [Sat, 5 May 2007 19:29:21 +0000 (19:29 +0000)]
oops, minor nogibs bug

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2495 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agokeyhunt: return delay = 60; game_reset now resets some more stuff
div0 [Sat, 5 May 2007 18:41:03 +0000 (18:41 +0000)]
keyhunt: return delay = 60; game_reset now resets some more stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2494 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agocorrectly handle bots now between spectate/unspectate...
div0 [Sat, 5 May 2007 12:02:29 +0000 (12:02 +0000)]
correctly handle bots now between spectate/unspectate...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2493 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomake minplayers ignore spectators
div0 [Sat, 5 May 2007 11:01:25 +0000 (11:01 +0000)]
make minplayers ignore spectators

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2492 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoDP already makes a ^3 out of the Ctrl-A, so I don't have to
div0 [Sat, 5 May 2007 10:21:08 +0000 (10:21 +0000)]
DP already makes a ^3 out of the Ctrl-A, so I don't have to

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2490 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoDP does not need q3map2 to break up surfaces
div0 [Sat, 5 May 2007 09:35:39 +0000 (09:35 +0000)]
DP does not need q3map2 to break up surfaces

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2489 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomenu items for r_picmipworld
div0 [Fri, 4 May 2007 13:51:04 +0000 (13:51 +0000)]
menu items for r_picmipworld

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2487 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agonormal.cfg now uses picmip 1 for skins and 0 for world
div0 [Fri, 4 May 2007 13:39:52 +0000 (13:39 +0000)]
normal.cfg now uses picmip 1 for skins and 0 for world

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2485 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agouse r_picmipworld in the .cfg files
div0 [Fri, 4 May 2007 13:20:02 +0000 (13:20 +0000)]
use r_picmipworld in the .cfg files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2483 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoyet another intermission check...
div0 [Fri, 4 May 2007 11:52:15 +0000 (11:52 +0000)]
yet another intermission check...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2482 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agomissing color code
div0 [Fri, 4 May 2007 07:55:09 +0000 (07:55 +0000)]
missing color code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2481 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agochanged default crosshair in pro from 5 (which looks like a + character
lordhavoc [Fri, 4 May 2007 02:41:44 +0000 (02:41 +0000)]
changed default crosshair in pro from 5 (which looks like a + character
made of dots) to 6 (a single central dot)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2479 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agovery major cleanup of precache code, this patch reduced memory usage
lordhavoc [Fri, 4 May 2007 01:22:21 +0000 (01:22 +0000)]
very major cleanup of precache code, this patch reduced memory usage
(mostly textures) by 190MB in testing, however the old behavior can be
reenabled by use of the new sv_precache* cvars if any problems arise
added ekg cvar ('engine killing gibs mode' for the ROTT fans)
moved player starting equipment code to level startup

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2478 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agono period in message
div0 [Thu, 3 May 2007 21:54:34 +0000 (21:54 +0000)]
no period in message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2477 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoturned off g_shootfromeye in pro because it looks bizarre
lordhavoc [Thu, 3 May 2007 21:48:24 +0000 (21:48 +0000)]
turned off g_shootfromeye in pro because it looks bizarre

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2476 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agooops... NOW scoring in keyhunt should work when the key gets lost
div0 [Thu, 3 May 2007 21:23:22 +0000 (21:23 +0000)]
oops... NOW scoring in keyhunt should work when the key gets lost

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2475 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years ago- sv_cheats now gets only read at startup (just like in the engine)
div0 [Thu, 3 May 2007 21:15:40 +0000 (21:15 +0000)]
- sv_cheats now gets only read at startup (just like in the engine)
- fix impulse 99 (now give health and armor too, and does not clear item bits any more)
- campaign levelwarp now is "sv_cmd warp 10"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2472 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoreworked W_SetupShot again to add back trueaim
lordhavoc [Thu, 3 May 2007 20:17:02 +0000 (20:17 +0000)]
reworked W_SetupShot again to add back trueaim

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2471 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofix a bug that made g_shootfromeye not use the v_forward multiplier
lordhavoc [Thu, 3 May 2007 20:09:22 +0000 (20:09 +0000)]
fix a bug that made g_shootfromeye not use the v_forward multiplier

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2470 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agorefactored/cleaned W_SetupShot
lordhavoc [Thu, 3 May 2007 20:07:21 +0000 (20:07 +0000)]
refactored/cleaned W_SetupShot
added g_shootfromeye and g_shootfromcenter cvars

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2469 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agoscoring bug in keyhunt
div0 [Thu, 3 May 2007 18:46:28 +0000 (18:46 +0000)]
scoring bug in keyhunt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2468 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

16 years agofor push, credit the attacker
div0 [Thu, 3 May 2007 18:29:05 +0000 (18:29 +0000)]
for push, credit the attacker

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2467 f962a42d-fe04-0410-a3ab-8c8b0445ebaa