divverent/nexuiz.git
11 years agosys_ticrate in default.cfg (0.046875)
div0 [Wed, 30 Jan 2008 11:49:53 +0000 (11:49 +0000)]
sys_ticrate in default.cfg (0.046875)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3310 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoadd alpha channel to ame7light; this works around zfight bug; also commit forgotten...
div0 [Wed, 30 Jan 2008 10:36:58 +0000 (10:36 +0000)]
add alpha channel to ame7light; this works around zfight bug; also commit forgotten slime tgas

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3309 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoimproved slime1 and slime2
div0 [Wed, 30 Jan 2008 10:22:20 +0000 (10:22 +0000)]
improved slime1 and slime2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3308 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agominor fix to switching back to previous weapon
div0 [Wed, 30 Jan 2008 09:03:36 +0000 (09:03 +0000)]
minor fix to switching back to previous weapon

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3307 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix chmap
div0 [Tue, 29 Jan 2008 20:19:17 +0000 (20:19 +0000)]
fix chmap

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3306 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agode-mapcfg default.cfg
div0 [Tue, 29 Jan 2008 20:18:52 +0000 (20:18 +0000)]
de-mapcfg default.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3305 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix weird weapon switch animation bug and weapon action lag by allowing anything...
div0 [Tue, 29 Jan 2008 18:46:07 +0000 (18:46 +0000)]
fix weird weapon switch animation bug and weapon action lag by allowing anything to kill w_ready without additional delay

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3304 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years ago-v_hwgamma
div0 [Tue, 29 Jan 2008 17:08:19 +0000 (17:08 +0000)]
-v_hwgamma
+v_glslgamma

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3303 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoLMS does not need the "has weapons" map feature
div0 [Tue, 29 Jan 2008 11:03:18 +0000 (11:03 +0000)]
LMS does not need the "has weapons" map feature

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3302 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix mapping.txt for mapinfo
div0 [Tue, 29 Jan 2008 11:03:05 +0000 (11:03 +0000)]
fix mapping.txt for mapinfo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3301 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoreplace the HugeSetOfIntegers by another string buffer... and add a progress indicato...
div0 [Tue, 29 Jan 2008 10:30:56 +0000 (10:30 +0000)]
replace the HugeSetOfIntegers by another string buffer... and add a progress indicator for mapinfo autogeneration

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3300 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agono longer use nexuiz-2.0 branch
div0 [Tue, 29 Jan 2008 09:43:55 +0000 (09:43 +0000)]
no longer use nexuiz-2.0 branch

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3299 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoredid crylink effect
lordhavoc [Tue, 29 Jan 2008 04:08:58 +0000 (04:08 +0000)]
redid crylink effect

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3298 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoUrre's modifications to the water shaders
div0 [Mon, 28 Jan 2008 22:46:09 +0000 (22:46 +0000)]
Urre's modifications to the water shaders

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3297 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoremove "port"; add sv_vote_simple_majority
div0 [Mon, 28 Jan 2008 19:30:51 +0000 (19:30 +0000)]
remove "port"; add sv_vote_simple_majority

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3296 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoforce some cvars the engine normally wouldn't save to be saved
div0 [Mon, 28 Jan 2008 18:25:15 +0000 (18:25 +0000)]
force some cvars the engine normally wouldn't save to be saved

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3295 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agopossibly kill the tempstring warnings when saving games, possibly break everything
div0 [Mon, 28 Jan 2008 09:12:33 +0000 (09:12 +0000)]
possibly kill the tempstring warnings when saving games, possibly break everything

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3294 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agochanged configs using r_hdr to use r_bloom instead for performance
lordhavoc [Mon, 28 Jan 2008 03:52:21 +0000 (03:52 +0000)]
changed configs using r_hdr to use r_bloom instead for performance
reasons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3293 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix spawnpoint selection again
div0 [Sun, 27 Jan 2008 17:49:37 +0000 (17:49 +0000)]
fix spawnpoint selection again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3292 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agotraceline_hitcorpse again
div0 [Sat, 26 Jan 2008 22:54:40 +0000 (22:54 +0000)]
traceline_hitcorpse again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3291 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoundo my broken fix and add a comment to explain the weird nudge handling
lordhavoc [Sat, 26 Jan 2008 22:54:02 +0000 (22:54 +0000)]
undo my broken fix and add a comment to explain the weird nudge handling

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3290 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agonew command "gametype" to switch gametype, and notify server QC of it... for changing...
div0 [Sat, 26 Jan 2008 21:22:53 +0000 (21:22 +0000)]
new command "gametype" to switch gametype, and notify server QC of it... for changing it at runtime to make stuff like chmap votes, suggestmap immediately work

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3289 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix userbinds;
div0 [Sat, 26 Jan 2008 21:18:44 +0000 (21:18 +0000)]
fix userbinds;
menu uses background image background_ingame.tga from skin, with ALPHA_BACKGROUND_INGAME, to darken the background in game

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3288 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agolooking in engine source told me I have to add 1024 to ent.colormap for it to actuall...
div0 [Sat, 26 Jan 2008 20:58:53 +0000 (20:58 +0000)]
looking in engine source told me I have to add 1024 to ent.colormap for it to actually do something. But why?

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3287 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix spawn run out bug when players camp on their own spawn points
div0 [Sat, 26 Jan 2008 15:54:59 +0000 (15:54 +0000)]
fix spawn run out bug when players camp on their own spawn points

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3286 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix bug in div0's fix for weird shotgun behavior when up against a wall
lordhavoc [Sat, 26 Jan 2008 15:34:27 +0000 (15:34 +0000)]
fix bug in div0's fix for weird shotgun behavior when up against a wall
- his fix caused all shots to be fired from 1 unit back, even if not
  blocked by a wall

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3285 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix long searched bug with credits not scrolling up
div0 [Sat, 26 Jan 2008 12:25:01 +0000 (12:25 +0000)]
fix long searched bug with credits not scrolling up

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3284 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agochange dragScrollTimer to be an absolute time instead of a counter that gets decrease...
div0 [Sat, 26 Jan 2008 12:21:31 +0000 (12:21 +0000)]
change dragScrollTimer to be an absolute time instead of a counter that gets decreased by frametime; fixes drag scrolling speed issues with menu_slowmo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3283 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agochange how menu_slowmo works to not change double clicks
div0 [Sat, 26 Jan 2008 12:16:36 +0000 (12:16 +0000)]
change how menu_slowmo works to not change double clicks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3282 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoadded cvar "menu_slowmo"
div0 [Sat, 26 Jan 2008 12:13:43 +0000 (12:13 +0000)]
added cvar "menu_slowmo"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3281 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoadd completion for "exec"
div0 [Sat, 26 Jan 2008 11:13:00 +0000 (11:13 +0000)]
add completion for "exec"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3280 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix g_maplist default
div0 [Sat, 26 Jan 2008 10:34:55 +0000 (10:34 +0000)]
fix g_maplist default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3279 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agokeep shot origin at least 1qu away from walls
div0 [Sat, 26 Jan 2008 09:53:47 +0000 (09:53 +0000)]
keep shot origin at least 1qu away from walls

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3278 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoadded r_drawparticles_drawdistance and r_drawdecals_drawdistance to each
lordhavoc [Sat, 26 Jan 2008 02:11:40 +0000 (02:11 +0000)]
added r_drawparticles_drawdistance and r_drawdecals_drawdistance to each
cfg file
removed cl_particles_snow cvar in each cfg file (drawdistance should do
enough)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3277 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix missing $
div0 [Fri, 25 Jan 2008 17:04:44 +0000 (17:04 +0000)]
fix missing $

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3276 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomake con_chat_maximize no longer mess with your settings when you press it in menu...
div0 [Fri, 25 Jan 2008 16:07:10 +0000 (16:07 +0000)]
make con_chat_maximize no longer mess with your settings when you press it in menu/console/messagemode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3275 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoenhanced the RPN calculator a bit; improved extendmatchtime/reducematchtime
div0 [Fri, 25 Jan 2008 15:49:14 +0000 (15:49 +0000)]
enhanced the RPN calculator a bit; improved extendmatchtime/reducematchtime

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoNew commands extendmatchtime, reducematchtime. Might need improvements.
div0 [Fri, 25 Jan 2008 15:33:17 +0000 (15:33 +0000)]
New commands extendmatchtime, reducematchtime. Might need improvements.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3273 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix sv_init handling again
div0 [Fri, 25 Jan 2008 11:38:02 +0000 (11:38 +0000)]
fix sv_init handling again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3272 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agonew entity misc_laser with particle effect misc_laser_beam
div0 [Fri, 25 Jan 2008 11:31:42 +0000 (11:31 +0000)]
new entity misc_laser with particle effect misc_laser_beam

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3271 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoteamcheck == 0 should mean NO teamchecking, not non-team spawns
div0 [Fri, 25 Jan 2008 09:35:17 +0000 (09:35 +0000)]
teamcheck == 0 should mean NO teamchecking, not non-team spawns

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3270 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agodiv0test is no more
div0 [Fri, 25 Jan 2008 09:10:10 +0000 (09:10 +0000)]
div0test is no more

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3269 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agocommented out some dprints
lordhavoc [Fri, 25 Jan 2008 08:43:24 +0000 (08:43 +0000)]
commented out some dprints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3268 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agotweaked bot weapon choosing
lordhavoc [Fri, 25 Jan 2008 08:35:40 +0000 (08:35 +0000)]
tweaked bot weapon choosing
changed bot firing choice (they fire bursts now, not sporadic shots) and
added/changed a few other things
cleaned up commodity_pickupevalfunc a bit
increased importance of items to bots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3267 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomake "ran out of spawns" winning condition even more strict. Watch out for error()s!
div0 [Fri, 25 Jan 2008 08:16:41 +0000 (08:16 +0000)]
make "ran out of spawns" winning condition even more strict. Watch out for error()s!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3266 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agolink waypoints if their XY dist is below 1050, not their XYZ dist, this
lordhavoc [Fri, 25 Jan 2008 06:16:38 +0000 (06:16 +0000)]
link waypoints if their XY dist is below 1050, not their XYZ dist, this
fixes bots being stuck on silvercity in many cases - at least they now
know they can go down

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3265 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoadded an Invincible powerup to Ruiner (Strength is too overpowered), and
lordhavoc [Thu, 24 Jan 2008 23:28:16 +0000 (23:28 +0000)]
added an Invincible powerup to Ruiner (Strength is too overpowered), and
replaced one Hagar with a Nex (the strength/nex secret remains for now)
Feedback wanted!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agonew command "dumpdb", makes a simpler format (easier to process) that can still be...
div0 [Thu, 24 Jan 2008 22:14:23 +0000 (22:14 +0000)]
new command "dumpdb", makes a simpler format (easier to process) that can still be loaded by "loaddb"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3263 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agonew sv_cmds: loaddb, savedb
div0 [Thu, 24 Jan 2008 22:04:39 +0000 (22:04 +0000)]
new sv_cmds: loaddb, savedb

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agosupport maps without team specific spawn points in CTF/Assault/Onslaught again
div0 [Thu, 24 Jan 2008 22:01:32 +0000 (22:01 +0000)]
support maps without team specific spawn points in CTF/Assault/Onslaught again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix bug in mapinfo cache that made it not do anything at all
div0 [Thu, 24 Jan 2008 21:23:05 +0000 (21:23 +0000)]
fix bug in mapinfo cache that made it not do anything at all

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3260 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agosplit rain entity into two to avoid having particles outside the map
lordhavoc [Thu, 24 Jan 2008 21:12:43 +0000 (21:12 +0000)]
split rain entity into two to avoid having particles outside the map
sliced up water brushes to fix problems with r_water using no vis data
(due to too few polygons, and polygon centers being inside solid)
this greatly improved performance of Ruiner

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agochanged func_rain and func_snow behavior, their count field is now how
lordhavoc [Thu, 24 Jan 2008 21:09:25 +0000 (21:09 +0000)]
changed func_rain and func_snow behavior, their count field is now how
many particles to spawn in a 1024x1024 area, rather than total

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoMapInfo cache. Untested. Enjoy the bugs. Make your time ha ha ha ha.
div0 [Thu, 24 Jan 2008 15:48:55 +0000 (15:48 +0000)]
MapInfo cache. Untested. Enjoy the bugs. Make your time ha ha ha ha.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3257 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agobans
div0 [Thu, 24 Jan 2008 12:46:19 +0000 (12:46 +0000)]
bans

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3256 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix winner dialog; make NexuizImage be able to take over original image aspect
div0 [Wed, 23 Jan 2008 23:57:50 +0000 (23:57 +0000)]
fix winner dialog; make NexuizImage be able to take over original image aspect

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3255 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix duplicated stuff in credits.c... why did it even compile?
div0 [Wed, 23 Jan 2008 23:30:22 +0000 (23:30 +0000)]
fix duplicated stuff in credits.c... why did it even compile?

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoadd "endmatch" command from PB servers (aliased to timelimit -1)
div0 [Wed, 23 Jan 2008 22:39:02 +0000 (22:39 +0000)]
add "endmatch" command from PB servers (aliased to timelimit -1)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3253 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agogotoXY -> gotoRC (misnaming)
div0 [Wed, 23 Jan 2008 22:24:11 +0000 (22:24 +0000)]
gotoXY -> gotoRC (misnaming)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3252 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix minor bugs in pgup/pgdn, home/end keys in menu listboxes
div0 [Wed, 23 Jan 2008 22:15:02 +0000 (22:15 +0000)]
fix minor bugs in pgup/pgdn, home/end keys in menu listboxes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3251 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agocheck for "player", as antilag relies on takeback now
div0 [Wed, 23 Jan 2008 20:43:07 +0000 (20:43 +0000)]
check for "player", as antilag relies on takeback now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3250 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agooh, and fix antilag
div0 [Wed, 23 Jan 2008 20:40:51 +0000 (20:40 +0000)]
oh, and fix antilag

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3249 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix the fix for the fix
div0 [Wed, 23 Jan 2008 20:39:29 +0000 (20:39 +0000)]
fix the fix for the fix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3248 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix the fix against shotgun through players
div0 [Wed, 23 Jan 2008 20:36:34 +0000 (20:36 +0000)]
fix the fix against shotgun through players

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3247 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoDelete lots of unused graphics. Please watch out for files I deleted too much!
div0 [Wed, 23 Jan 2008 20:14:37 +0000 (20:14 +0000)]
Delete lots of unused graphics. Please watch out for files I deleted too much!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3246 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomenu-div0test -> menu
div0 [Wed, 23 Jan 2008 20:06:27 +0000 (20:06 +0000)]
menu-div0test -> menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3245 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years ago-scmenu; make mapinfo default
div0 [Wed, 23 Jan 2008 20:03:49 +0000 (20:03 +0000)]
-scmenu; make mapinfo default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3244 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix bug where you could shoot through someone if you were too close
lordhavoc [Wed, 23 Jan 2008 19:53:28 +0000 (19:53 +0000)]
fix bug where you could shoot through someone if you were too close

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3243 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoif spawnpoints fail in initial state, error out again
div0 [Wed, 23 Jan 2008 18:14:32 +0000 (18:14 +0000)]
if spawnpoints fail in initial state, error out again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3242 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix some window titles
div0 [Wed, 23 Jan 2008 16:58:08 +0000 (16:58 +0000)]
fix some window titles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3241 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agorevert that CTF change. Instead, don't load/save the DB _at all_ with sv_cheats.
div0 [Wed, 23 Jan 2008 15:58:38 +0000 (15:58 +0000)]
revert that CTF change. Instead, don't load/save the DB _at all_ with sv_cheats.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3240 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agodon't use the capture time DB when sv_cheats is 1
div0 [Wed, 23 Jan 2008 15:50:26 +0000 (15:50 +0000)]
don't use the capture time DB when sv_cheats is 1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3239 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoput the skin under control whether the title bar shall be zoomed out or not
div0 [Wed, 23 Jan 2008 12:51:06 +0000 (12:51 +0000)]
put the skin under control whether the title bar shall be zoomed out or not

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3238 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agotried to make animated sprites. No idea if they work. ONS-CP-ATCK and ONS-CP-DFND...
div0 [Wed, 23 Jan 2008 12:17:14 +0000 (12:17 +0000)]
tried to make animated sprites. No idea if they work. ONS-CP-ATCK and ONS-CP-DFND ones should blink now.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3237 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoreduce title font sizes
div0 [Wed, 23 Jan 2008 12:10:44 +0000 (12:10 +0000)]
reduce title font sizes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3236 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomake posiiton of zoomed-out title bar skinnable
div0 [Wed, 23 Jan 2008 12:07:07 +0000 (12:07 +0000)]
make posiiton of zoomed-out title bar skinnable

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3235 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoNexposee + Title bar: move title text out of the bar when zoomed out.
div0 [Wed, 23 Jan 2008 11:58:38 +0000 (11:58 +0000)]
Nexposee + Title bar: move title text out of the bar when zoomed out.

Idea: make the title bars smaller now in the skin?

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3234 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoalso specially treat control points that are attackable by the enemy and thus need...
div0 [Wed, 23 Jan 2008 08:45:18 +0000 (08:45 +0000)]
also specially treat control points that are attackable by the enemy and thus need to be defended

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3233 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoOnslaught: use the new waypoint sprites! But I don't like them yet... need to get...
div0 [Wed, 23 Jan 2008 08:34:46 +0000 (08:34 +0000)]
Onslaught: use the new waypoint sprites! But I don't like them yet... need to get changed in graphics.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3232 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agonew sprites "ons-cp-atck-*", will use them in code later
div0 [Wed, 23 Jan 2008 07:56:15 +0000 (07:56 +0000)]
new sprites "ons-cp-atck-*", will use them in code later

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3231 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix bug WinningCondition_RanOutOfSpawns that made it check for team spawns even in...
div0 [Wed, 23 Jan 2008 06:41:05 +0000 (06:41 +0000)]
fix bug WinningCondition_RanOutOfSpawns that made it check for team spawns even in teamplay modes where you randomly spawn

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3230 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomade nex beam smoke dimmer again
lordhavoc [Tue, 22 Jan 2008 21:42:32 +0000 (21:42 +0000)]
made nex beam smoke dimmer again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3229 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomade nex beam last longer and appear brighter
lordhavoc [Tue, 22 Jan 2008 21:38:22 +0000 (21:38 +0000)]
made nex beam last longer and appear brighter

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3228 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agochanged all te_ effects (except te_bloodshower) to pointparticles()
lordhavoc [Tue, 22 Jan 2008 21:20:14 +0000 (21:20 +0000)]
changed all te_ effects (except te_bloodshower) to pointparticles()
calls (or trailparticles in one case)
reworked all effects and named them properly
restored nexuiz 2.3 effects so old demos will play exactly as they used
to (except for trail effects which are upgraded)
tweaked W_SetupShot calls, w_shotorg is now trustworthy and
muzzleflashes appear in the correct location

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3227 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agooops, one more of these
div0 [Tue, 22 Jan 2008 20:55:50 +0000 (20:55 +0000)]
oops, one more of these

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3226 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix two minor bugs
div0 [Tue, 22 Jan 2008 20:51:42 +0000 (20:51 +0000)]
fix two minor bugs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3225 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agooops...
div0 [Tue, 22 Jan 2008 20:45:16 +0000 (20:45 +0000)]
oops...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3224 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agominor fixed for Onslaught + sprites
div0 [Tue, 22 Jan 2008 20:41:53 +0000 (20:41 +0000)]
minor fixed for Onslaught + sprites

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3223 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years ago - Removed usetargets code from generator spawn func (should be called elsewhere...
avirox [Tue, 22 Jan 2008 15:26:57 +0000 (15:26 +0000)]
 - Removed usetargets code from generator spawn func (should be called elsewhere though maybe?)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3222 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix viewzoom for observers
div0 [Tue, 22 Jan 2008 14:29:25 +0000 (14:29 +0000)]
fix viewzoom for observers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agohandle self/oself CORRECTLY this time
div0 [Tue, 22 Jan 2008 12:56:00 +0000 (12:56 +0000)]
handle self/oself CORRECTLY this time

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3220 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agonew entity "func_wall", takes a model (or submodel) and _use colormaps it to the...
div0 [Tue, 22 Jan 2008 10:05:10 +0000 (10:05 +0000)]
new entity "func_wall", takes a model (or submodel) and _use colormaps it to the activator's team (or a random color in non-teamplay)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3219 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomake Arena's reset function also reset spawnpoints
div0 [Tue, 22 Jan 2008 08:21:44 +0000 (08:21 +0000)]
make Arena's reset function also reset spawnpoints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3218 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agosmall Assault simplification that should be doing nothing
div0 [Tue, 22 Jan 2008 08:16:38 +0000 (08:16 +0000)]
small Assault simplification that should be doing nothing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3217 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agofix attack_finished timing on first shot of a burst, this mostly affects
lordhavoc [Mon, 21 Jan 2008 20:47:53 +0000 (20:47 +0000)]
fix attack_finished timing on first shot of a burst, this mostly affects
the machinegun (which would often shoot twice near-instantly and then
begin normal firing)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3216 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agoBetter handle running out of spawns:
div0 [Mon, 21 Jan 2008 20:19:06 +0000 (20:19 +0000)]
Better handle running out of spawns:
- when you have no more spawns, you can't spawn (but will spawn once you have one)
- when a team no longer has any spawns, it loses

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3215 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years ago - onslaught_generator now activates its targets on spawn (this is so spawn points...
avirox [Mon, 21 Jan 2008 19:52:40 +0000 (19:52 +0000)]
 - onslaught_generator now activates its targets on spawn (this is so spawn points linked to the generator are set here..)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3214 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agomake onslaught_spawnpoint_use into spawnpoint_use for any team game mode
div0 [Mon, 21 Jan 2008 19:38:46 +0000 (19:38 +0000)]
make onslaught_spawnpoint_use into spawnpoint_use for any team game mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3213 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agominor fixes in onslaught (like, destroyed control point should no longer provide...
div0 [Mon, 21 Jan 2008 19:36:35 +0000 (19:36 +0000)]
minor fixes in onslaught (like, destroyed control point should no longer provide spawns)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3212 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

11 years agosvn propset svn:eol-style native **/*.{c,h,qm,qc,qh} again (WHY WAS IT NOT SET ON...
div0 [Mon, 21 Jan 2008 19:22:45 +0000 (19:22 +0000)]
svn propset svn:eol-style native **/*.{c,h,qm,qc,qh} again (WHY WAS IT NOT SET ON mode_onslaught.qc?)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3211 f962a42d-fe04-0410-a3ab-8c8b0445ebaa