]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
17 years agomoved initializations of some variables to where they belong
div0 [Sat, 10 Jun 2006 23:43:53 +0000 (23:43 +0000)]
moved initializations of some variables to where they belong

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1554 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed electro secondary sound
div0 [Sat, 10 Jun 2006 23:17:17 +0000 (23:17 +0000)]
fixed electro secondary sound
team remapping now works

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1553 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodismal is CTF only
div0 [Sat, 10 Jun 2006 21:21:36 +0000 (21:21 +0000)]
dismal is CTF only

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1552 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix a broken light shader for slimepit
savagex [Sat, 10 Jun 2006 20:22:43 +0000 (20:22 +0000)]
fix a broken light shader for slimepit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1551 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobetter fix for LMS crash
kadaverjack [Sat, 10 Jun 2006 20:02:44 +0000 (20:02 +0000)]
better fix for LMS crash

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1550 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoThis fixes a crash at the end of a LMS game.
esteel [Sat, 10 Jun 2006 19:09:57 +0000 (19:09 +0000)]
This fixes a crash at the end of a LMS game.
Someone please take a look at it, i do not have time right now to investigate it further

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1549 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoToxic:
m0rfar [Sat, 10 Jun 2006 18:13:53 +0000 (18:13 +0000)]
Toxic:
Fixed 2 non-dmging slime brushes.
Don't mipmap fences

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1548 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoUpdated Docs and removed cl_autodemo from menu
esteel [Sat, 10 Jun 2006 17:44:40 +0000 (17:44 +0000)]
Updated Docs and removed cl_autodemo from menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1547 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed some bugs and design flaws in the csqc code, it works better now
lordhavoc [Sat, 10 Jun 2006 13:17:08 +0000 (13:17 +0000)]
fixed some bugs and design flaws in the csqc code, it works better now
but the engine is currently still broken

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1546 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged shotorg positions for most weapons, they are now all inside the
lordhavoc [Sat, 10 Jun 2006 13:14:53 +0000 (13:14 +0000)]
changed shotorg positions for most weapons, they are now all inside the
player bounding box, and most are the same (15 8 -8), only the poorly
placed nex, hagar, and rocket launcher models are other values
changed electro shots to use EF_LOWPRECISION, EF_FULLBRIGHT, and removed
EF_ADDITIVE and glow_size From the secondary shots, they're now much
more obvious and quicker to render
changed mortar shots to be EF_LOWPRECISION

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1545 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed teamplay 1 so it blocks self damage like it's supposed to (note
lordhavoc [Sat, 10 Jun 2006 11:59:13 +0000 (11:59 +0000)]
fixed teamplay 1 so it blocks self damage like it's supposed to (note
the default teamplay is 3, so this doesn't affect most people)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1544 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomajor audit/cleanup/overhaul of weapon code, all identical code has been
lordhavoc [Sat, 10 Jun 2006 10:50:06 +0000 (10:50 +0000)]
major audit/cleanup/overhaul of weapon code, all identical code has been
merged between weapons, and the q3 weapon bob code is gone
also disabled the muzzleflash effects on the nex which were ugly, and
changed the nex effects to spawn particle effects at every impact along
the beam, which you can see after the blood clears

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1543 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed grate texture used in warfare to not be mipmapped (since that
lordhavoc [Sat, 10 Jun 2006 09:48:15 +0000 (09:48 +0000)]
fixed grate texture used in warfare to not be mipmapped (since that
causes artifacts like the grate disappearing in the distance)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1542 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged nex impact effect a bit
lordhavoc [Sat, 10 Jun 2006 08:33:19 +0000 (08:33 +0000)]
changed nex impact effect a bit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1541 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodon't reset campaign level at end... don't... (that was originally meant for another...
div0 [Fri, 9 Jun 2006 22:36:14 +0000 (22:36 +0000)]
don't reset campaign level at end... don't... (that was originally meant for another campaign concept)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1540 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoa scale of 0.61 is the highest possible
div0 [Fri, 9 Jun 2006 17:29:14 +0000 (17:29 +0000)]
a scale of 0.61 is the highest possible

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1539 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged default cl_forwardspeed, cl_sidespeed, and cl_upspeed to match
lordhavoc [Fri, 9 Jun 2006 17:26:06 +0000 (17:26 +0000)]
changed default cl_forwardspeed, cl_sidespeed, and cl_upspeed to match
default sv_maxspeed since the server qc is stuffcmding these cvars
anyway
disabled server qc weapon bobbing (engine bobbing already enabled so
people should not miss it)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1538 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoproperly marked saved cvars as seta
div0 [Fri, 9 Jun 2006 16:33:28 +0000 (16:33 +0000)]
properly marked saved cvars as seta

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1537 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agorealigned
div0 [Fri, 9 Jun 2006 15:39:37 +0000 (15:39 +0000)]
realigned

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1536 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix weapon bobbing/pitching code to take into account the weapon entity
lordhavoc [Fri, 9 Jun 2006 14:12:05 +0000 (14:12 +0000)]
fix weapon bobbing/pitching code to take into account the weapon entity
scale

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1535 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobumped versions to 2.0 / 20000
esteel [Fri, 9 Jun 2006 13:17:45 +0000 (13:17 +0000)]
bumped versions to 2.0 / 20000

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1534 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoconverted b_sky to solid colors (4 colors for up image to have some
lordhavoc [Fri, 9 Jun 2006 13:02:47 +0000 (13:02 +0000)]
converted b_sky to solid colors (4 colors for up image to have some
antialiasing of the rings, and 1 color for all others), and changed to
tga format to save space

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1533 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosav-greaysky1 into attic
savagex [Fri, 9 Jun 2006 12:49:38 +0000 (12:49 +0000)]
sav-greaysky1 into attic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1532 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged textures on lift button to playerclip instead of nodraw, this
lordhavoc [Fri, 9 Jun 2006 12:29:43 +0000 (12:29 +0000)]
changed textures on lift button to playerclip instead of nodraw, this
makes the button work

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1531 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosetting scale to prevent "own weapon sticks into wall"
div0 [Fri, 9 Jun 2006 07:58:41 +0000 (07:58 +0000)]
setting scale to prevent "own weapon sticks into wall"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1530 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoAnother demo. Hinting at new physics and weapons.
esteel [Thu, 8 Jun 2006 23:38:02 +0000 (23:38 +0000)]
Another demo.  Hinting at new physics and weapons.
More things to show new players? Add demos :-)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1529 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoA benchmarking demo
m0rfar [Thu, 8 Jun 2006 21:32:41 +0000 (21:32 +0000)]
A benchmarking demo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1528 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoDSI's not pining! DSI's passed on! This map is no more [...] This is an EX-MAP!
div0 [Thu, 8 Jun 2006 10:40:05 +0000 (10:40 +0000)]
DSI's not pining! DSI's passed on! This map is no more [...] This is an EX-MAP!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1527 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoGot rid of the Dismal map in the campaign, since for some reason there is no dm_disma...
vermeulen [Thu, 8 Jun 2006 09:49:18 +0000 (09:49 +0000)]
Got rid of the Dismal map in the campaign, since for some reason there is no dm_dismal config.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1526 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoGot rid of non-existent maps in the campaign mode.
vermeulen [Thu, 8 Jun 2006 09:45:23 +0000 (09:45 +0000)]
Got rid of non-existent maps in the campaign mode.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1525 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomenu mouse speed slider
div0 [Wed, 7 Jun 2006 21:21:38 +0000 (21:21 +0000)]
menu mouse speed slider

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1524 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded cvar: scmenu_mouse_speed
div0 [Wed, 7 Jun 2006 21:13:14 +0000 (21:13 +0000)]
added cvar: scmenu_mouse_speed
menu mouse speed factor in [0.7, 3], default is 1

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1523 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agopolite bots don't attack chatting/inactive people
div0 [Wed, 7 Jun 2006 18:07:35 +0000 (18:07 +0000)]
polite bots don't attack chatting/inactive people

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1522 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotypo
m0rfar [Wed, 7 Jun 2006 16:22:52 +0000 (16:22 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1521 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoDon Strunzone's fault.
div0 [Wed, 7 Jun 2006 10:57:56 +0000 (10:57 +0000)]
Don Strunzone's fault.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1520 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodamn typos
div0 [Wed, 7 Jun 2006 06:54:02 +0000 (06:54 +0000)]
damn typos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1519 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agopreparations for slowmo/low gravity mutators
div0 [Wed, 7 Jun 2006 06:45:59 +0000 (06:45 +0000)]
preparations for slowmo/low gravity mutators

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1518 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoNow addng level numbers automatically
div0 [Wed, 7 Jun 2006 06:45:27 +0000 (06:45 +0000)]
Now addng level numbers automatically

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1517 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agopreparations for slowmo/low gravity mutators
div0 [Wed, 7 Jun 2006 06:44:49 +0000 (06:44 +0000)]
preparations for slowmo/low gravity mutators

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1516 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged example URL to a sample
div0 [Tue, 6 Jun 2006 19:56:42 +0000 (19:56 +0000)]
changed example URL to a sample

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1515 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoTypos. Typos. I HATE TYPOS.
div0 [Tue, 6 Jun 2006 19:55:50 +0000 (19:55 +0000)]
Typos. Typos. I HATE TYPOS.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1514 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded map download documentation
div0 [Tue, 6 Jun 2006 19:55:03 +0000 (19:55 +0000)]
added map download documentation

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1513 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoCorrected Docs to say Nexuiz 2.0
esteel [Tue, 6 Jun 2006 19:42:05 +0000 (19:42 +0000)]
Corrected Docs to say Nexuiz 2.0
Changed some Docs to be DOS encoded
Added some low/high graphic setting config files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1512 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotweaks
m0rfar [Tue, 6 Jun 2006 11:56:08 +0000 (11:56 +0000)]
tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1510 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed ctf capture timer
kadaverjack [Tue, 6 Jun 2006 08:47:34 +0000 (08:47 +0000)]
fixed ctf capture timer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1509 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded and changed some ambient sounds in Toxic
m0rfar [Mon, 5 Jun 2006 23:50:05 +0000 (23:50 +0000)]
added and changed some ambient sounds in Toxic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1508 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoencoded unused ambient sounds to OggVorbis to save space
div0 [Mon, 5 Jun 2006 21:42:06 +0000 (21:42 +0000)]
encoded unused ambient sounds to OggVorbis to save space

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1505 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoAdded 2 purple circles at MH spawn :)
m0rfar [Mon, 5 Jun 2006 19:48:20 +0000 (19:48 +0000)]
Added 2 purple circles at MH spawn :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1504 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agolossless jpegoptim run saving about 10 megabytes
div0 [Mon, 5 Jun 2006 17:07:38 +0000 (17:07 +0000)]
lossless jpegoptim run saving about 10 megabytes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1503 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed jumppads on evilspace and did some item tweaks
savagex [Mon, 5 Jun 2006 18:01:58 +0000 (18:01 +0000)]
fixed jumppads on evilspace and did some item tweaks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1502 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years ago- added sampling rate/channels to sound menu (changing the sampling rate requires...
kadaverjack [Mon, 5 Jun 2006 16:38:07 +0000 (16:38 +0000)]
- added sampling rate/channels to sound menu (changing the sampling rate requires a full restart atm)
- players in roundbased arena games will now always spawn as far as possible away from each other

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1501 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoupdated demo menu and examples in server.cfg
esteel [Mon, 5 Jun 2006 11:23:17 +0000 (11:23 +0000)]
updated demo menu and examples in server.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1500 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoDemo menu is much better now. Scrollbar still missing
esteel [Mon, 5 Jun 2006 00:05:15 +0000 (00:05 +0000)]
Demo menu is much better now. Scrollbar still missing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1499 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodedicated servers will now always switch to the first map in g_maplist
kadaverjack [Sun, 4 Jun 2006 23:59:17 +0000 (23:59 +0000)]
dedicated servers will now always switch to the first map in g_maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1498 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodemo menu now easier, need to recompile menu.dat
esteel [Sun, 4 Jun 2006 15:13:03 +0000 (15:13 +0000)]
demo menu now easier, need to recompile menu.dat
still have to investigate why the scrollbar does not work and the demo button has to be clicked twice

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1497 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew dsi glass texture
savagex [Sat, 3 Jun 2006 18:07:41 +0000 (18:07 +0000)]
new dsi glass texture

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1496 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoalter dsi glass shader to use a different texture (and to use proper
savagex [Sat, 3 Jun 2006 18:07:17 +0000 (18:07 +0000)]
alter dsi glass shader to use a different texture (and to use proper
blending instead of being additive)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1495 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosome rtlights for farewell and warfare
savagex [Sat, 3 Jun 2006 14:12:03 +0000 (14:12 +0000)]
some rtlights for farewell and warfare

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1494 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agocorrected vote commands, skill level and maplists
esteel [Fri, 2 Jun 2006 19:46:01 +0000 (19:46 +0000)]
corrected vote commands, skill level and maplists

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1493 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoAdded short info and example files for dedicated servers
esteel [Thu, 1 Jun 2006 23:26:14 +0000 (23:26 +0000)]
Added short info and example files for dedicated servers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1492 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoaccidently commited parts of the new demos menu with the last commit, here is the...
esteel [Thu, 1 Jun 2006 19:10:35 +0000 (19:10 +0000)]
accidently commited parts of the new demos menu with the last commit, here is the rest. Functional but not perfect yet!
you need to recompile menu.dat

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1491 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded low, default and high graphical setting config files
esteel [Thu, 1 Jun 2006 19:07:18 +0000 (19:07 +0000)]
added low, default and high graphical setting config files

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1490 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
m0rfar [Thu, 1 Jun 2006 16:36:58 +0000 (16:36 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoAdded 'disable gibs' options in player menu
m0rfar [Thu, 1 Jun 2006 12:28:13 +0000 (12:28 +0000)]
Added 'disable gibs' options in player menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1488 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agocorrect scaling of bloodprison seems to be 1.2
savagex [Wed, 31 May 2006 15:56:19 +0000 (15:56 +0000)]
correct scaling of bloodprison seems to be 1.2

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1487 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobots are now 1/3 more offense-friendly
div0 [Wed, 31 May 2006 10:58:30 +0000 (10:58 +0000)]
bots are now 1/3 more offense-friendly

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1486 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofixed ent pos
m0rfar [Wed, 31 May 2006 10:09:04 +0000 (10:09 +0000)]
fixed ent pos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1485 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoremoved ramp-shaped playerclip brushes on stairs so you can run up
lordhavoc [Wed, 31 May 2006 06:55:57 +0000 (06:55 +0000)]
removed ramp-shaped playerclip brushes on stairs so you can run up
stairs faster, and fixed a leak through the teleporter end of the
teleporter hall, note the map seems to have 'moved' quite a distance
compared to the previous version in svn, I don't know why

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1484 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoremoved these outdated demos
lordhavoc [Wed, 31 May 2006 06:51:40 +0000 (06:51 +0000)]
removed these outdated demos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1483 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix evil4_metals/mtltekfloor
savagex [Tue, 30 May 2006 09:10:11 +0000 (09:10 +0000)]
fix evil4_metals/mtltekfloor

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1482 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoremoved (moved to attic) all explosion sprites
esteel [Tue, 30 May 2006 00:24:52 +0000 (00:24 +0000)]
removed (moved to attic) all explosion sprites

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1481 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agosecondary firemode now checks for the right amount of cells
esteel [Mon, 29 May 2006 23:24:24 +0000 (23:24 +0000)]
secondary firemode now checks for the right amount of cells

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1480 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged annoying e6btrim_light texture to e6supptrim, looks much nicer
lordhavoc [Mon, 29 May 2006 22:44:12 +0000 (22:44 +0000)]
changed annoying e6btrim_light texture to e6supptrim, looks much nicer
now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1479 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded sv_airaccelerate cvar, and fixed a misspelling in strength message
lordhavoc [Mon, 29 May 2006 22:42:50 +0000 (22:42 +0000)]
added sv_airaccelerate cvar, and fixed a misspelling in strength message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1478 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agochanged electro secondary fire to fire continuously (instead of bursts),
lordhavoc [Mon, 29 May 2006 22:40:46 +0000 (22:40 +0000)]
changed electro secondary fire to fire continuously (instead of bursts),
increased combo radius, increased lifetime of secondary shots (now 5
seconds instead of 2), now the electro rocks - try bouncing shots around
a corner and then setting them off, you might kill a player or bot
changed electro combo effect to be more impressive

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1477 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix for particles and one nasty texture in nexdm01
morphed [Mon, 29 May 2006 21:53:34 +0000 (21:53 +0000)]
fix for particles and one nasty texture in nexdm01

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1476 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofix z-fighting on Aneurysm
savagex [Mon, 29 May 2006 19:52:53 +0000 (19:52 +0000)]
fix z-fighting on Aneurysm

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1475 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agobleach without the rocket-eating clip
div0 [Mon, 29 May 2006 18:51:26 +0000 (18:51 +0000)]
bleach without the rocket-eating clip
jumppad combo count in "developer" mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1474 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoMap Dismal is now CTF only
savagex [Mon, 29 May 2006 16:08:33 +0000 (16:08 +0000)]
Map Dismal is now CTF only

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1473 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agogit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
morphed [Mon, 29 May 2006 15:31:31 +0000 (15:31 +0000)]
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomore typos
m0rfar [Mon, 29 May 2006 14:25:38 +0000 (14:25 +0000)]
more typos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1471 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agotypo
m0rfar [Mon, 29 May 2006 14:19:25 +0000 (14:19 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1470 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew compile of warfare
savagex [Mon, 29 May 2006 13:52:00 +0000 (13:52 +0000)]
new compile of warfare

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1469 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew default cycle for maps
savagex [Mon, 29 May 2006 13:49:47 +0000 (13:49 +0000)]
new default cycle for maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1468 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agorename nexdm06 to starship
savagex [Mon, 29 May 2006 13:40:13 +0000 (13:40 +0000)]
rename nexdm06 to starship

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1467 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomove Starship back into maps
savagex [Mon, 29 May 2006 13:34:30 +0000 (13:34 +0000)]
move Starship back into maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1466 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomove dsi into attic
savagex [Mon, 29 May 2006 13:32:46 +0000 (13:32 +0000)]
move dsi into attic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1465 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomove DSI into attic as the source is lost and that map is broken in
savagex [Mon, 29 May 2006 13:32:05 +0000 (13:32 +0000)]
move DSI into attic as the source is lost and that map is broken in
strange ways

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1464 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoanother sky variation in stralenex1.shader
savagex [Mon, 29 May 2006 12:56:15 +0000 (12:56 +0000)]
another sky variation in stralenex1.shader

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1463 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomake stardust effect cooler
savagex [Mon, 29 May 2006 12:44:39 +0000 (12:44 +0000)]
make stardust effect cooler

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1462 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agonew high res particles
morphed [Mon, 29 May 2006 12:28:36 +0000 (12:28 +0000)]
new high res particles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1461 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agorename maps
savagex [Mon, 29 May 2006 12:22:07 +0000 (12:22 +0000)]
rename maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1460 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomove some maps out of the way... they don't meet our new standards of
savagex [Mon, 29 May 2006 11:07:12 +0000 (11:07 +0000)]
move some maps out of the way... they don't meet our new standards of
excellence ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1459 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agodefault is now physicsQBR
div0 [Mon, 29 May 2006 11:01:11 +0000 (11:01 +0000)]
default is now physicsQBR

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1458 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agofew new bumpmaps for "evil6_trims"
morphed [Mon, 29 May 2006 09:21:44 +0000 (09:21 +0000)]
few new bumpmaps for "evil6_trims"

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1457 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoAdded Div0 to the team credits and added 'menu artist' to morphs credit
vermeulen [Mon, 29 May 2006 09:22:00 +0000 (09:22 +0000)]
Added Div0 to the team credits and added 'menu artist' to morphs credit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1456 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agomade bots play much worse on lower skill settings, part of this was
lordhavoc [Mon, 29 May 2006 07:28:12 +0000 (07:28 +0000)]
made bots play much worse on lower skill settings, part of this was
fixing a bug that made them never fire unless they would directly hit
their target (which broke shotleading and low skill settings)
bots now do less damage to human players on low skill settings (50% at
skill 0, 60% at skill 1... skill 5 or above is 100% damage)
the fixed shotleading means that skill 10 bots are now even more vicious
than before...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1455 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoremoved fire effect from big rocket explosion when underwater (more
lordhavoc [Mon, 29 May 2006 07:19:31 +0000 (07:19 +0000)]
removed fire effect from big rocket explosion when underwater (more
consistent with the other explosions)
reduced by 75% the number of bubbles in explosion effects to improve
performance
changed bubbles from rocket/grenade trails to improve performance and
look less silly

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1454 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoadded physicsQBR
div0 [Mon, 29 May 2006 00:09:22 +0000 (00:09 +0000)]
added physicsQBR

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1453 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

17 years agoMain menu buttons no longer get colored when selected
esteel [Sun, 28 May 2006 18:45:58 +0000 (18:45 +0000)]
Main menu buttons no longer get colored when selected

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1452 f962a42d-fe04-0410-a3ab-8c8b0445ebaa