]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
18 years agoA lot of work done on the menu, I hope everything works..
blackhc [Sat, 13 Aug 2005 21:59:49 +0000 (21:59 +0000)]
A lot of work done on the menu, I hope everything works..
Moved all gamemodes into Data::Game, so that it will save and load game
configs correctly again.
Changed the map system to support a more or less clean map filtering.
Needs some clean up and removal of unused code though. But that will be done
*not* now.
Should be ready for release. Only known bug: Changing filtering resets the
first map if the map isnt in the filtered list, but there is nothing I can do
about it right now.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@499 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agosome default.cfg teamplay things
maikmerten [Sat, 13 Aug 2005 18:47:51 +0000 (18:47 +0000)]
some default.cfg teamplay things

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@498 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agosome changes from Wazat
maikmerten [Sat, 13 Aug 2005 18:13:16 +0000 (18:13 +0000)]
some changes from Wazat

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@497 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdated default.cfg for teamplay and adjusted glow for performance reasons
maikmerten [Sat, 13 Aug 2005 17:10:50 +0000 (17:10 +0000)]
updated default.cfg for teamplay and adjusted glow for performance reasons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@496 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agobots now check teams
maikmerten [Sat, 13 Aug 2005 15:38:26 +0000 (15:38 +0000)]
bots now check teams

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@495 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoCommit round I. Im too tired to write the selector and maplist reset code right now...
blackhc [Thu, 11 Aug 2005 21:31:02 +0000 (21:31 +0000)]
Commit round I. Im too tired to write the selector and maplist reset code right now. Clean Wazat's changes a bit and changed some hard-coded stuff to not be hard-coded anymore, etc.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@494 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRecommit some changes that have been overwritten.
blackhc [Thu, 11 Aug 2005 18:47:15 +0000 (18:47 +0000)]
Recommit some changes that have been overwritten.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@493 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUNIX line endings
maikmerten [Thu, 11 Aug 2005 18:39:18 +0000 (18:39 +0000)]
UNIX line endings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@492 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUNIX line endings
maikmerten [Thu, 11 Aug 2005 18:35:14 +0000 (18:35 +0000)]
UNIX line endings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@491 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUNIX line endings
maikmerten [Thu, 11 Aug 2005 18:20:24 +0000 (18:20 +0000)]
UNIX line endings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@490 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUNIX line endings
maikmerten [Thu, 11 Aug 2005 18:16:10 +0000 (18:16 +0000)]
UNIX line endings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@489 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoWazat's menu
maikmerten [Thu, 11 Aug 2005 17:28:32 +0000 (17:28 +0000)]
Wazat's menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@488 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoSave some bandwidth
maikmerten [Thu, 11 Aug 2005 15:38:10 +0000 (15:38 +0000)]
Save some bandwidth

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@487 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoWazat's teamplay gamemodes
maikmerten [Thu, 11 Aug 2005 12:25:40 +0000 (12:25 +0000)]
Wazat's teamplay gamemodes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@486 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Sound_Play only calls localsound if there is a sound to play.
blackhc [Sun, 31 Jul 2005 17:19:46 +0000 (17:19 +0000)]
-Sound_Play only calls localsound if there is a sound to play.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@485 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Disabled selection sounds for all items except picture buttons.
blackhc [Sun, 31 Jul 2005 17:19:08 +0000 (17:19 +0000)]
-Disabled selection sounds for all items except picture buttons.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@484 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded bot_number cvar
lordhavoc [Fri, 15 Jul 2005 05:14:12 +0000 (05:14 +0000)]
added bot_number cvar

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@483 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded func_door and func_button to t_plats.c
lordhavoc [Tue, 12 Jul 2005 13:52:56 +0000 (13:52 +0000)]
added func_door and func_button to t_plats.c
moved func_door_secret from g_triggers.c to t_plats.c
added damage_targ, damage_inflictor, damage_attacker global variables for button/door code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@482 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agouse EF_LOWPRECISION on nex muzzleflash
lordhavoc [Tue, 12 Jul 2005 13:52:03 +0000 (13:52 +0000)]
use EF_LOWPRECISION on nex muzzleflash

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@481 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed g_fullbrightplayers (so it actually works now - the powerup code was resetting...
lordhavoc [Tue, 5 Jul 2005 13:53:27 +0000 (13:53 +0000)]
fixed g_fullbrightplayers (so it actually works now - the powerup code was resetting it every frame)
cleaned up .effects values for various projectiles and things, now more use EF_FULLBRIGHT and less use EF_ADDITIVE than before, also muzzleflashes now use EF_LOWPRECISION

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@480 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadd nexdm17 to g_maplist
lordhavoc [Tue, 5 Jul 2005 09:50:02 +0000 (09:50 +0000)]
add nexdm17 to g_maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@479 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Renamed str_cvar to cvar_string.
blackhc [Sun, 3 Jul 2005 20:49:54 +0000 (20:49 +0000)]
-Renamed str_cvar to cvar_string.
-Updated mbuiltins.qc a bit.
-Data_Cvar now retrieves the default value from the engine if defValue is empty
 (Unused atm since DP's default value feature isnt working perfectly yet).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@478 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMauveBib fixed increasing number of bots during map rotation
maikmerten [Fri, 1 Jul 2005 16:35:13 +0000 (16:35 +0000)]
MauveBib fixed increasing number of bots during map rotation

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@477 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMenu_ActiveWindow is now set in time (that is before the Reinit event)
blackhc [Fri, 1 Jul 2005 14:15:53 +0000 (14:15 +0000)]
Menu_ActiveWindow is now set in time (that is before the Reinit event)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@476 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisable r_watershader by default
maikmerten [Wed, 29 Jun 2005 14:17:48 +0000 (14:17 +0000)]
disable r_watershader by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@475 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreduced g_maxpushtime from 15 to 8 at Urre's suggestion, disabled self-damage reset...
lordhavoc [Tue, 28 Jun 2005 10:28:01 +0000 (10:28 +0000)]
reduced g_maxpushtime from 15 to 8 at Urre's suggestion, disabled self-damage reset of trap kills (as you might be trying to laserjump out of a trap)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@474 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agogive kill credit for hazard deaths to whoever pushed you into the hazard, 15 second...
lordhavoc [Tue, 28 Jun 2005 10:05:05 +0000 (10:05 +0000)]
give kill credit for hazard deaths to whoever pushed you into the hazard, 15 second timer (g_maxpushtime cvar) which is extended if being hurt by a hazard (so even if it takes a while to die in a slime pit the kill credit is still given), various rules to keep this sane...  based on a patch at http://www.nexuiz.com/forums/index.php?showtopic=731

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@473 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded g_balance_falldamage_minspeed g_balance_falldamage_deadminspeed g_balance_falld...
lordhavoc [Tue, 28 Jun 2005 08:08:41 +0000 (08:08 +0000)]
added g_balance_falldamage_minspeed g_balance_falldamage_deadminspeed g_balance_falldamage_factor g_balance_falldamage_maxdamage cvars based on a patch at http://www.nexuiz.com/forums/index.php?showtopic=731 (did not apply the 'only falling' damage hack as hitting a wall really is intended to hurt you)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@472 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agopatch to make frikqcc work from http://www.nexuiz.com/forums/index.php?showtopic=731
lordhavoc [Tue, 28 Jun 2005 00:05:57 +0000 (00:05 +0000)]
patch to make frikqcc work from http://www.nexuiz.com/forums/index.php?showtopic=731

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@471 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofix two rocket launcher kill bugs detailed in the thread http://www.nexuiz.com/forums...
lordhavoc [Tue, 28 Jun 2005 00:01:18 +0000 (00:01 +0000)]
fix two rocket launcher kill bugs detailed in the thread http://www.nexuiz.com/forums/index.php?showtopic=731

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@470 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoFixed a 'hanging ;' warning
blackhc [Sat, 25 Jun 2005 18:20:37 +0000 (18:20 +0000)]
Fixed a 'hanging ;' warning

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@469 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoSmall insignificant 'fix'
seienabunae [Fri, 24 Jun 2005 19:46:21 +0000 (19:46 +0000)]
Small insignificant 'fix'

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@468 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoOops
seienabunae [Fri, 24 Jun 2005 19:42:55 +0000 (19:42 +0000)]
Oops

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@467 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoI know this was already kind of covered by the code before it, but this looks safe...
seienabunae [Fri, 24 Jun 2005 19:39:17 +0000 (19:39 +0000)]
I know this was already kind of covered by the code before it, but this looks safe/safer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@466 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoSmall fix
seienabunae [Fri, 24 Jun 2005 19:35:19 +0000 (19:35 +0000)]
Small fix

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@465 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded g_balance_armor_blockpercent cvar
lordhavoc [Thu, 23 Jun 2005 05:10:31 +0000 (05:10 +0000)]
added g_balance_armor_blockpercent cvar

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@464 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed hagar spread setting (value was missing), thanks to stahl for reporting this...
lordhavoc [Wed, 22 Jun 2005 23:22:38 +0000 (23:22 +0000)]
fixed hagar spread setting (value was missing), thanks to stahl for reporting this omission

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@463 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agorewrote spawn furthest code to work properly
lordhavoc [Mon, 20 Jun 2005 00:18:48 +0000 (00:18 +0000)]
rewrote spawn furthest code to work properly
rewrote spawn code to have a 50/50 chance of furthest spawn point or random empty spawn point (if that fails it falls back to random occupied spawn point)
moved liquid/falling damage from player code to creature code in g_world.c, so now corpses and gibs are affected
falling damage is now given for any sudden velocity change (with specific exemptions for jumppads and jumping)
rebalanced falling damage, and now corpses take much more damage than live players, so they tend to gib when hitting walls/floors/ceilings hard enough
rewrote portions of player and corpse damage code to actually work properly (and more similarly)
removed the -10 reduction on damage screen flashes (which really didn't help much with machinegun fire)
increased gib health so that they survive hard wall/floor/ceiling impacts more often, and gunfire
chat bubble no longer appears while dead/gibbed
you can no longer see your own chat bubble (except in chase_active mode)
health rots are now paused for 5 seconds by health pickups
armor rots are now paused for 5 seconds by armor pickups
health/armor regen is now paused for 5 seconds by pain
implemented (unused) health pickup code for non-mega health pickups (ones that do not boost you above 100 health)
rebalanced laser, shotgun, machinegun, electro and crylink, and increased mortar and hagar secondary velocities
modified crylink shots to not bounce (with their increased velocity they looked ridiculous)
modified electro secondary to fire a burst of 3 weaker plasma grenades (they still add up to primary damage if all hit perfectly)
added g_balance_shotgun_damage2, g_balance_mortar_refire2, g_balance_electro_refire3, g_balance_crylink_shots, g_balance_hagar_spread cvars

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@462 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoving
vermeulenl [Sun, 19 Jun 2005 20:31:33 +0000 (20:31 +0000)]
removing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@461 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMy stupidity is amazing
vermeulenl [Sun, 19 Jun 2005 20:08:26 +0000 (20:08 +0000)]
My stupidity is amazing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@460 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdding mauvebib's bots
vermeulenl [Sun, 19 Jun 2005 19:29:18 +0000 (19:29 +0000)]
Adding mauvebib's bots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@459 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Added bot support back to the menu.
blackhc [Sun, 19 Jun 2005 16:19:47 +0000 (16:19 +0000)]
-Added bot support back to the menu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@458 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoChanged the sys_ticrate description text and fixed up some key definitions.
blackhc [Sun, 19 Jun 2005 15:53:17 +0000 (15:53 +0000)]
Changed the sys_ticrate description text and fixed up some key definitions.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@457 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoDisable shadows as default value
maikmerten [Sun, 19 Jun 2005 15:40:19 +0000 (15:40 +0000)]
Disable shadows as default value

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@456 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoDisable dlight shadows by default
maikmerten [Sun, 19 Jun 2005 15:37:09 +0000 (15:37 +0000)]
Disable dlight shadows by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@455 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded Vampire mode to menu and default.cfg
maikmerten [Sat, 18 Jun 2005 20:26:53 +0000 (20:26 +0000)]
added Vampire mode to menu and default.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@454 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agovery simple new 'mutator': Vampire as seen in UT200x
maikmerten [Sat, 18 Jun 2005 19:39:26 +0000 (19:39 +0000)]
very simple new 'mutator': Vampire as seen in UT200x

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@453 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Changed SwitchButton to use stepValue instead of 1.0.
blackhc [Fri, 17 Jun 2005 18:44:47 +0000 (18:44 +0000)]
-Changed SwitchButton to use stepValue instead of 1.0.
-Added sys_ticrate and sv_maxrate support to the create game/basic menu.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@452 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomodified spawning position of hagar missiles to fix 'hagar fires through wall' bug
maikmerten [Thu, 16 Jun 2005 17:52:03 +0000 (17:52 +0000)]
modified spawning position of hagar missiles to fix 'hagar fires through wall' bug

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@451 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoPrecache all player models to fix invisible player bug
maikmerten [Thu, 16 Jun 2005 17:41:13 +0000 (17:41 +0000)]
Precache all player models to fix invisible player bug

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@450 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMouse filter option in input menu
maikmerten [Tue, 14 Jun 2005 18:02:05 +0000 (18:02 +0000)]
Mouse filter option in input menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@449 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoDLight Shadows option in the effects menu
maikmerten [Tue, 14 Jun 2005 17:05:46 +0000 (17:05 +0000)]
DLight Shadows option in the effects menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@448 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded a few new cvars to the weapons menu and set their default values.
blackhc [Mon, 13 Jun 2005 20:18:35 +0000 (20:18 +0000)]
Added a few new cvars to the weapons menu and set their default values.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@447 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadditional stuffcmd for player name change
maikmerten [Mon, 13 Jun 2005 16:30:39 +0000 (16:30 +0000)]
additional stuffcmd for player name change

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@446 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-changed the editvbox's cursor color.
blackhc [Mon, 13 Jun 2005 16:19:09 +0000 (16:19 +0000)]
-changed the editvbox's cursor color.
-removed a debug print and adapted the file list to the new search patterns a bit more.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@445 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoPrimitive check for empty player netnames
maikmerten [Mon, 13 Jun 2005 13:04:21 +0000 (13:04 +0000)]
Primitive check for empty player netnames

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@444 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Added some more miscellaneous keys to the controls menu.
blackhc [Sun, 12 Jun 2005 12:58:56 +0000 (12:58 +0000)]
-Added some more miscellaneous keys to the controls menu.
-Added crosshair options to the player menu.
-Rewrote Item_DataLink_ClampedValue.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@443 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoimplemented reduced speed movement while crouching (strange that this wasn't already...
lordhavoc [Sat, 11 Jun 2005 20:01:55 +0000 (20:01 +0000)]
implemented reduced speed movement while crouching (strange that this wasn't already implemented)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@442 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Added Show FPS to options/effects and View Size to options/player.
blackhc [Fri, 10 Jun 2005 16:32:40 +0000 (16:32 +0000)]
-Added Show FPS to options/effects and View Size to options/player.
-The menu now searches for *.modinfo instead of /*.modinfo.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@441 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-The Loading/Saving messageboxes now also have the settings type in their title.
blackhc [Thu, 9 Jun 2005 20:17:29 +0000 (20:17 +0000)]
-The Loading/Saving messageboxes now also have the settings type in their title.
-Added basic plugin support:
 Add a .plugin file to menu/plugin to make the menu parse the file. More to follow perhaps.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@440 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Added a management window to creategame, which allows you to save and load
blackhc [Thu, 9 Jun 2005 17:42:47 +0000 (17:42 +0000)]
-Added a management window to creategame, which allows you to save and load
game, weapon and maplist settings.
-Added 'show score' and 'toggle console' to the controls menu.
-Fixed fopen in the menu (strips off data/ from the path).
-If the menu loses input focus, it hides now (instead of regaining it
use #define BRAVEMENU to force the latter behavior).
-Added Data_ExecString and the ITEM_DATA_SAVE_EXECSTRING event to make it
 possible to save the value of a cvar in a config conform way.
-The maplist now uses the cvars g_maplist and g_maplist_index.
-Added Item_DataLink_Nex_FileList.
-Added Nex_MessageBox.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@439 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded method 0 which uses two cvars g_maplist and g_maplist_index, please test it.
blackhc [Wed, 8 Jun 2005 21:41:35 +0000 (21:41 +0000)]
Added method 0 which uses two cvars g_maplist and g_maplist_index, please test it.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@438 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomake func_bobbing EF_LOWPRECISION to save precious bandwith on nexdm02
maikmerten [Mon, 6 Jun 2005 20:00:09 +0000 (20:00 +0000)]
make func_bobbing EF_LOWPRECISION to save precious bandwith on nexdm02

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@437 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoset classname to droppedweapon again after spawning a dropped weapon just to be absol...
lordhavoc [Mon, 6 Jun 2005 07:15:53 +0000 (07:15 +0000)]
set classname to droppedweapon again after spawning a dropped weapon just to be absolutely sure the weapon won't respawn (not that there is anything changing it...  but trying to be defensive on this code)
change the way EF_STARDUST is removed after an item respawns

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@436 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-If developer == 0 and you arent connected to a server, the menu is
blackhc [Sun, 5 Jun 2005 11:07:31 +0000 (11:07 +0000)]
-If developer == 0 and you arent connected to a server, the menu is
 automatically displaying itself.
-Fixed the demo playback problem (mouse is still no reacting though).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@435 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Changed the maxValue from 999.0 to 9999.0 so the weapon settings should be
blackhc [Sat, 4 Jun 2005 22:05:10 +0000 (22:05 +0000)]
-Changed the maxValue from 999.0 to 9999.0 so the weapon settings should be
 fully editable now.
-Added FOV to the player menu.
-The resolution text switch has a 'Custom' entry now, so it wont display
 '320x240' anymore when you use custom resoltutions.
-Removed the unused Nex_Color_Option_Slider.
-Added the compile-time constants PROFILESTRZONE(disabled) and AVOIDSTRZONES(enabled):
 the first will make DP list strzone and strunzone in the prvm_profiles,
 the second reduces the number of strzone and strunzone calls (used strcmp instead).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@434 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonow uses a spawn furthest algorithm when choosing spawn points, with a high randomiza...
lordhavoc [Sat, 4 Jun 2005 11:25:40 +0000 (11:25 +0000)]
now uses a spawn furthest algorithm when choosing spawn points, with a high randomization so it is pretty unpredictable when there isn't a big difference between choices

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@433 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUpdated defaults
vermeulenl [Fri, 3 Jun 2005 20:02:44 +0000 (20:02 +0000)]
Updated defaults
Changed todo, since we use the wiki now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@432 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Added support for a few more resolutions.
blackhc [Fri, 3 Jun 2005 12:00:05 +0000 (12:00 +0000)]
-Added support for a few more resolutions.
-Made the query string a cvar that will be saved on quit.
-Fixed the weapon order and name (see the todo).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@431 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed hagar and rocket explosion effect() calls to play the right number of frames...
lordhavoc [Wed, 1 Jun 2005 06:10:55 +0000 (06:10 +0000)]
fixed hagar and rocket explosion effect() calls to play the right number of frames, and both at 30fps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@430 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded secondary fire zoom on nex
lordhavoc [Mon, 30 May 2005 22:10:13 +0000 (22:10 +0000)]
added secondary fire zoom on nex

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@429 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agochanged sv_maxairspeed to 100
lordhavoc [Mon, 30 May 2005 22:08:11 +0000 (22:08 +0000)]
changed sv_maxairspeed to 100

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@428 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisabled firstblood sound
lordhavoc [Mon, 30 May 2005 21:24:47 +0000 (21:24 +0000)]
disabled firstblood sound

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@427 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoChanged the Credits and Quit window to have a black background and white text.
blackhc [Mon, 30 May 2005 20:01:19 +0000 (20:01 +0000)]
Changed the Credits and Quit window to have a black background and white text.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@426 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoimplemented rocket and electro fly sounds
lordhavoc [Mon, 30 May 2005 08:51:07 +0000 (08:51 +0000)]
implemented rocket and electro fly sounds
cleaned up nearly all sound() calls to use more appropriate channels
renamed sound/weapons/missile_fly.wav to sound/weapons/rocket_fly.wav and sound/weapons/plasmahit.wav to sound/weapons/electro_impact.wav
inlined ImpactEffect code (eliminating the unnecessary function)
changed bullet richochet sounds to use PointSound rather than playing them at the player location
sorted and cleaned worldspawn precaches
implemented experimental g_antilag cvar (makes a lagged player autoaim at the enemy they clicked on, not very useful with slow weapons)
rewrote SV_PlayerPhysics (now more sane)
now does a stuffcmd to set cl_movement cvars on a client when they join
added missing file comments to bot waypoint editor code and disabled precaches of these missing files to get rid of warnings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@425 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agocommented out bot impulses
vermeulenl [Mon, 30 May 2005 04:29:24 +0000 (04:29 +0000)]
commented out bot impulses
took out the rotation for player models (corrected in the models)
updated the explosions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@424 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded PRYDON_CLIENTCURSOR and moved and corrected DP_SV_BOTCLIENT
lordhavoc [Sun, 29 May 2005 06:41:23 +0000 (06:41 +0000)]
added PRYDON_CLIENTCURSOR and moved and corrected DP_SV_BOTCLIENT

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@423 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremove effects and skin on head gibs
lordhavoc [Sun, 29 May 2005 06:40:58 +0000 (06:40 +0000)]
remove effects and skin on head gibs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@422 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agocorpse bounding box is now player's original size until death frame
lordhavoc [Sun, 29 May 2005 06:40:04 +0000 (06:40 +0000)]
corpse bounding box is now player's original size until death frame

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@421 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved 3 unnecessary lines of code
lordhavoc [Sun, 29 May 2005 06:38:51 +0000 (06:38 +0000)]
removed 3 unnecessary lines of code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@420 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded cl_movement_* defaults and some other stuff
lordhavoc [Wed, 25 May 2005 10:02:08 +0000 (10:02 +0000)]
added cl_movement_* defaults and some other stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@419 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Added Toddd's menu2 sound to the main menu buttons.
blackhc [Wed, 25 May 2005 08:49:09 +0000 (08:49 +0000)]
-Added Toddd's menu2 sound to the main menu buttons.
-Added a pragma to enable logicops in the menu.
-If a textswitch doesnt find a match, it now uses the first entry of the switch.
-Changed scmenu_debug_step to really step through the menu (not just calling
 m_hide): Set it to 1 to halt the menu system, set it to 2 to proceed 1 frame
 and then halt the menu system again.
-Some minor changes that give me 1 FPS more in DP �_�

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@418 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded 'zoom' to key menu
vermeulenl [Tue, 24 May 2005 01:46:34 +0000 (01:46 +0000)]
Added 'zoom' to key menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@417 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agotypo
maikmerten [Sat, 21 May 2005 18:38:23 +0000 (18:38 +0000)]
typo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@416 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoalways check playermodels on change
maikmerten [Sat, 21 May 2005 18:36:34 +0000 (18:36 +0000)]
always check playermodels on change

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@415 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agobetter check for playermodels
maikmerten [Sat, 21 May 2005 18:10:51 +0000 (18:10 +0000)]
better check for playermodels

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@414 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agocleaned up nex beam and effects so they always match what really happened
lordhavoc [Fri, 20 May 2005 23:23:36 +0000 (23:23 +0000)]
cleaned up nex beam and effects so they always match what really happened

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@413 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed rjumps with 0 self damage
lordhavoc [Fri, 20 May 2005 20:51:37 +0000 (20:51 +0000)]
fixed rjumps with 0 self damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@412 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisabled the 'has taken the lead' till it works
vermeulenl [Thu, 19 May 2005 18:13:36 +0000 (18:13 +0000)]
disabled the 'has taken the lead' till it works

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@411 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved the 'or something else' working title
vermeulenl [Thu, 19 May 2005 18:12:56 +0000 (18:12 +0000)]
removed the 'or something else' working title

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@410 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded a muzzleflash for the uzi
vermeulenl [Thu, 19 May 2005 18:08:09 +0000 (18:08 +0000)]
added a muzzleflash for the uzi
took out the small flash for the electro-GL

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@409 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed corpse fading
lordhavoc [Wed, 18 May 2005 22:47:13 +0000 (22:47 +0000)]
fixed corpse fading

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@408 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded fadetime parameter to SUB_SetFade
lordhavoc [Tue, 17 May 2005 20:11:51 +0000 (20:11 +0000)]
added fadetime parameter to SUB_SetFade

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@407 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomake plasma bounce off jumppads
lordhavoc [Tue, 17 May 2005 20:02:20 +0000 (20:02 +0000)]
make plasma bounce off jumppads

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@406 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoslight cleanup of item pickup checks
lordhavoc [Tue, 17 May 2005 20:00:43 +0000 (20:00 +0000)]
slight cleanup of item pickup checks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@405 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofix looping maplists
lordhavoc [Tue, 17 May 2005 19:59:24 +0000 (19:59 +0000)]
fix looping maplists

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@404 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agog_casings now has 3 values - 0 (none), 1 (shotgun), 2 (shotgun and uzi)
lordhavoc [Tue, 17 May 2005 19:52:17 +0000 (19:52 +0000)]
g_casings now has 3 values - 0 (none), 1 (shotgun), 2 (shotgun and uzi)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@403 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-The menu now uses the altstring builtins instead of its own implementatin.
blackhc [Mon, 16 May 2005 19:41:55 +0000 (19:41 +0000)]
-The menu now uses the altstring builtins instead of its own implementatin.
 Perhaps a speed gain but I question it.
-Added Nex_Action_PlaySound and Nex_Action_PlaySoundOnce.
-The menu nows plays the kewl "Welcome to Nexuiz" sound.
-Changed the key menu's arrangement a bit (really only a bit).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@402 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agorenamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
lordhavoc [Sat, 14 May 2005 23:04:56 +0000 (23:04 +0000)]
renamed nullfunction to SUB_Null and gave it a definition to hush compiler warnings
added g_fullbrightitems cvar
removed norespawn field, instead dropped weapons check if their classname is "droppedweapon", and VanishOrRemove (called by SetFade stuff) checks FL_CLIENT (since players are the only thing that fade and can respawn), this fixes a buildup of expired muzzleflash effects (thanks to Spike for reporting this)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@401 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago-Changed Item_Nex_MapDB_EnumFiles to actually load m_nomap if no map picture
blackhc [Wed, 11 May 2005 20:28:25 +0000 (20:28 +0000)]
-Changed Item_Nex_MapDB_EnumFiles to actually load m_nomap if no map picture
 is available.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@400 f962a42d-fe04-0410-a3ab-8c8b0445ebaa