]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
19 years ago-Adjusted the slist constants in msys.qc to work with the changed VM builtins.
blackhc [Sun, 26 Dec 2004 14:41:15 +0000 (14:41 +0000)]
-Adjusted the slist constants in msys.qc to work with the changed VM builtins.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@244 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description
blackhc [Thu, 16 Dec 2004 17:31:23 +0000 (17:31 +0000)]
-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@243 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChange some damages
vermeulenl [Thu, 16 Dec 2004 17:18:50 +0000 (17:18 +0000)]
Change some damages
Attempted Playermodel selection

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@242 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-The menu compiles correctly with FteQCC now (but now it doesnt work with
blackhc [Mon, 13 Dec 2004 15:55:22 +0000 (15:55 +0000)]
-The menu compiles correctly with FteQCC now (but now it doesnt work with
 FrikQCC on the other hand).
-Fixed the strzone/strunzone bugs, at least the ones that prevented it from
 even starting (more fixes are to be expected).
-Fixed a few other logical errors.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@241 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added 2 missing ; (and thus compiles in FteQCC again)
blackhc [Sun, 12 Dec 2004 18:22:47 +0000 (18:22 +0000)]
-Added 2 missing ; (and thus compiles in FteQCC again)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@240 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded "flash.md3" to rocket launcher
vermeulenl [Wed, 8 Dec 2004 18:30:09 +0000 (18:30 +0000)]
Added "flash.md3" to rocket launcher
Added smoke to shotgun
Change various damages
Moved laser secondary fire to primary fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@239 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded back some of LordHavocs changes
vermeulenl [Fri, 3 Dec 2004 22:38:07 +0000 (22:38 +0000)]
Added back some of LordHavocs changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@238 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade this compile in fteqcc again
lordhavoc [Fri, 26 Nov 2004 02:41:07 +0000 (02:41 +0000)]
made this compile in fteqcc again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@237 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGot rid of third attack and replaced it with a zoom
vermeulenl [Fri, 26 Nov 2004 02:28:15 +0000 (02:28 +0000)]
Got rid of third attack and replaced it with a zoom

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@236 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore Vortex changes
vermeulenl [Mon, 22 Nov 2004 06:55:23 +0000 (06:55 +0000)]
More Vortex changes
made shotgun less damage, and user starts with it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@235 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Fixed the multiplayer list crash (evil hack).
blackhc [Sat, 13 Nov 2004 12:43:33 +0000 (12:43 +0000)]
-Fixed the multiplayer list crash (evil hack).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@234 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore changes by Vortex (bots, weapon system)
vermeulenl [Thu, 11 Nov 2004 22:43:30 +0000 (22:43 +0000)]
More changes by Vortex (bots, weapon system)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@233 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdating
vermeulenl [Tue, 2 Nov 2004 02:58:10 +0000 (02:58 +0000)]
Updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@232 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdating
vermeulenl [Tue, 2 Nov 2004 02:11:29 +0000 (02:11 +0000)]
Updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@231 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdjust player movement, no longer is bunnyhoping so insane
vermeulenl [Mon, 1 Nov 2004 04:20:05 +0000 (04:20 +0000)]
Adjust player movement, no longer is bunnyhoping so insane

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@230 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade rockets change angle when hitting jumppad
vermeulenl [Mon, 1 Nov 2004 04:05:48 +0000 (04:05 +0000)]
made rockets change angle when hitting jumppad

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@229 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoregen and rot speeds are now restricted to a certain range of values (so it won't...
lordhavoc [Wed, 27 Oct 2004 14:13:31 +0000 (14:13 +0000)]
regen and rot speeds are now restricted to a certain range of values (so it won't slow down so much when you get near 100 health), and the rates have been halved (because it wasn't lasting long enough)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@228 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThis might fix bugs LordHavoc mentioned making bullets spawn in walls if you're up...
seienabunae [Tue, 26 Oct 2004 23:43:46 +0000 (23:43 +0000)]
This might fix bugs LordHavoc mentioned making bullets spawn in walls if you're up against one... I haven't tested it much though, so someone else might want to

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@227 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNex now does railgun style damage, and is always in instagib mode (800 damage), decre...
lordhavoc [Tue, 26 Oct 2004 14:38:48 +0000 (14:38 +0000)]
Nex now does railgun style damage, and is always in instagib mode (800 damage), decreased nex force (it was throwing gibs too far, now only slight push), removed radius damage on nex (which was there only to scatter gibs anyway) and increased gib scatter velocity
qcsrc now compiles in fteqcc
commented out a number of unused fields and variables which fteqcc warned about
pulled back the starting origin for all weapons to never more than v_forward * 15 because it's very easy for it to be outside the player box otherwise (which can fail to hit targets that are too close), this still happens in some cases (particularly upward shots)
removed the commented out multidamage code in damage.qc
changed all eventdamage functions to take a force so they can spawn directional blood effects, and shuffled their parameters to match Damage's parameters

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@226 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agodisabled powerups for now
vermeulenl [Sun, 24 Oct 2004 21:58:20 +0000 (21:58 +0000)]
disabled powerups for now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@225 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoslower crylink shots
vermeulenl [Fri, 22 Oct 2004 19:00:48 +0000 (19:00 +0000)]
slower crylink shots
faster user speed, but better smoother air control
slower rocket shots
more powerful secondary electro

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@224 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed some typos (mostly missing ;) that have only become visible when trying to...
blackhc [Tue, 19 Oct 2004 19:50:31 +0000 (19:50 +0000)]
Fixed some typos (mostly missing ;) that have only become visible when trying to compile with fteqcc (still doesnt work though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@223 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadding scoring
vermeulenl [Sun, 17 Oct 2004 07:44:08 +0000 (07:44 +0000)]
adding scoring
made laser have slightly faster rate of fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@222 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded more air control
vermeulenl [Sun, 17 Oct 2004 00:43:42 +0000 (00:43 +0000)]
Added more air control
Higher jumping
Disabled bots, for now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@221 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoimplemented powerups (need more information, they're probably not correct yet)
lordhavoc [Sat, 16 Oct 2004 11:44:28 +0000 (11:44 +0000)]
implemented powerups (need more information, they're probably not correct yet)
implemented armor
removed health pickup limit
changed health and armor regen/rot to be percentage per second, rather than a lot of if conditions
made the 90 degree yaw offset on zym player models be a .angleoffset field set when the player spawns, so that each player model can have a different angle offset (so we can eventually get rid of the angle offset...)
added constants for some powerup parameters
cleaned up pickup code
changed respawn times on everything (120 seconds on powerups, 30 seconds on all other items)
more items play sounds now (fixed some bugs in the cleanup)
weapon/ammo pickups now automatically change to your best weapon if you were using your best weapon already (this also means they never switch to a worse weapon)
W_GetBestWeapon now takes an entity parameter so it can check for other entities (this is used by the pickup code)
moved strength gain code to player death code, rather than the Damage function
fixed players fading out bug (they weren't setting their think/nextthink in PutClientInServer)
changed gib health so that it starts out 0 and goes lower from there (breaks apart at -300), this ensures you still see the scoreboard after being gibbed (scoreboard is only shown if health is <= 0)
added trigger_once, trigger_multiple, trigger_relay, and trigger_counter, and replaced trigger_hurt with the quake version which has configurable damage in the entity
cleaned up SV_PlayerPhysics code, which was making no sense and had a lot of strange hacks, this means you move a lot slower now (I.E. you move at the speed the cvars dictate)
modified laser to fire less often and do some more damage (it's still the weakest weapon however)
removed makevectors calls from weapon attack code, added makevectors call to W_Attack (and 2 and 3)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@220 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoI think I have fixed the gib fading problem
lordhavoc [Fri, 15 Oct 2004 23:20:40 +0000 (23:20 +0000)]
I think I have fixed the gib fading problem

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@219 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall error
vermeulenl [Thu, 7 Oct 2004 22:11:51 +0000 (22:11 +0000)]
Small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@218 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoWeapon changes
vermeulenl [Thu, 7 Oct 2004 21:41:32 +0000 (21:41 +0000)]
Weapon changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@217 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agosome changes to the beta, added sounds, etc
vermeulenl [Thu, 7 Oct 2004 19:43:50 +0000 (19:43 +0000)]
some changes to the beta, added sounds, etc

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@216 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed the broken editboxes quiet elegantly (this fix is actually the
blackhc [Wed, 6 Oct 2004 18:17:42 +0000 (18:17 +0000)]
Fixed the broken editboxes quiet elegantly (this fix is actually the
locigal consequence of the scroll feature I added some time ago).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@215 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded Public Server checkbox back - but broke some of the editboxes (going to fix...
blackhc [Tue, 5 Oct 2004 21:01:38 +0000 (21:01 +0000)]
Added Public Server checkbox back - but broke some of the editboxes (going to fix these tomorrow).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@214 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed two minor bugs.
blackhc [Mon, 4 Oct 2004 19:30:25 +0000 (19:30 +0000)]
Fixed two minor bugs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@213 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded the player name editbox and a apply changes button to the player
blackhc [Sun, 3 Oct 2004 11:15:15 +0000 (11:15 +0000)]
Added the player name editbox and a apply changes button to the player
selection.
Tried to fix a sound problem but its not fixed yet :(

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@212 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed a minor TEXTSWITCH control bug, which caused it to play the wrong
blackhc [Sat, 2 Oct 2004 17:44:42 +0000 (17:44 +0000)]
Fixed a minor TEXTSWITCH control bug, which caused it to play the wrong
sound when looping forward or backward.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@211 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agohiCVS: ----------------------------------------------------------------------
blackhc [Fri, 1 Oct 2004 23:06:47 +0000 (23:06 +0000)]
hiCVS: ----------------------------------------------------------------------
The edit box now supports scrolling, thus its possible to use the maxlen
field better since now it isnt linked at all with the edit box size any more.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@210 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoslight change to rocket launcher explosion
vermeulenl [Tue, 28 Sep 2004 19:34:52 +0000 (19:34 +0000)]
slight change to rocket launcher explosion

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@209 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed a few bugs with player animations
vermeulenl [Tue, 28 Sep 2004 19:31:14 +0000 (19:31 +0000)]
fixed a few bugs with player animations
adjusted ammo and damages
completely change casing code, used dpmod casing code
add decors.qc, also from dpmod
updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@208 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThe menu qc now displays information about the number of correctly loaded
blackhc [Thu, 23 Sep 2004 20:12:37 +0000 (20:12 +0000)]
The menu qc now displays information about the number of correctly loaded
model description files and also doesnt crash anymore if there are only
bad model description files in the models/player directory.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@207 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNow the player selection looks a bit better and the model pictures have now
blackhc [Thu, 23 Sep 2004 20:00:23 +0000 (20:00 +0000)]
Now the player selection looks a bit better and the model pictures have now
a size ratio of 200 : 263 (before 200 : 252).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@206 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonew sounds, updated todo
vermeulenl [Mon, 20 Sep 2004 03:08:24 +0000 (03:08 +0000)]
new sounds, updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@205 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoHere is the first half of the player options menu.
blackhc [Fri, 17 Sep 2004 19:02:56 +0000 (19:02 +0000)]
Here is the first half of the player options menu.
The player model selection is working though its mostly useless right now
since it doesn't have any effect on the games yet.
Look into the code or the stuff Ive pasted in #nexuiz to see how the model
definition stuff has to be arranged in the txt files.
(The extension txt is just used for easier editing purposes.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@204 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded todds new hagar fire sounds
vermeulenl [Sun, 12 Sep 2004 21:46:48 +0000 (21:46 +0000)]
added todds new hagar fire sounds

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@203 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated todo, added INSANE gamemode instead of grappling hook, add comments to the...
vermeulenl [Sun, 12 Sep 2004 20:52:58 +0000 (20:52 +0000)]
Updated todo, added INSANE gamemode instead of grappling hook, add comments to the various game modes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@202 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated Todo list, change some of the weapon damages, add weapnext/weapprev to aliases
vermeulenl [Mon, 6 Sep 2004 01:07:29 +0000 (01:07 +0000)]
Updated Todo list, change some of the weapon damages, add weapnext/weapprev to aliases

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@201 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoForgot this
seienabunae [Sat, 4 Sep 2004 07:38:12 +0000 (07:38 +0000)]
Forgot this

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@200 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNew todo list, based on some of havocs suggestions
vermeulenl [Fri, 3 Sep 2004 11:11:54 +0000 (11:11 +0000)]
New todo list, based on some of havocs suggestions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@199 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved strange formatting on this thing, I think?
seienabunae [Thu, 2 Sep 2004 11:30:04 +0000 (11:30 +0000)]
Removed strange formatting on this thing, I think?
And added my project-file to the cvsignore :D

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@198 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRewrote sv_user.nc
seienabunae [Thu, 2 Sep 2004 11:28:40 +0000 (11:28 +0000)]
Rewrote sv_user.nc
Added support for the 'max air control' game option
The only game option not implemented is grappling hooks... not sure if we want them
Some notes about the new player physics:
- Slightly more sane default air control. Just enough to hop onto a ledge.
- sv_maxspeed is read from cvars again, not hardcoded, so be sure to set your sv_maxspeed.
- Got rid of edgefriction. It's weird.
- Should we get rid of showing roll angles on the player model? I never liked that.
- Crouching doesn't slow you down yet...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@197 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore changes, I'm hoping this will also gradually unzoom when you're holding a weapon...
seienabunae [Wed, 1 Sep 2004 07:38:03 +0000 (07:38 +0000)]
More changes, I'm hoping this will also gradually unzoom when you're holding a weapon other than the nex-gun. (Since viewzoom is set when you spawn, I presume that's a neat spawn effect)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@196 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSlight changes to the viewzoom smoothing.. this might have been unnecessary, but...
seienabunae [Wed, 1 Sep 2004 07:30:22 +0000 (07:30 +0000)]
Slight changes to the viewzoom smoothing.. this might have been unnecessary, but I felt like doing it anyway :O

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@195 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSome warning prevention and code reordering
seienabunae [Wed, 1 Sep 2004 07:18:33 +0000 (07:18 +0000)]
Some warning prevention and code reordering

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@194 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoBit of warning prevention
seienabunae [Wed, 1 Sep 2004 07:15:00 +0000 (07:15 +0000)]
Bit of warning prevention

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@193 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded all the game options except for Air Control and Grappling Hook... the air contr...
seienabunae [Wed, 1 Sep 2004 06:43:58 +0000 (06:43 +0000)]
Added all the game options except for Air Control and Grappling Hook... the air control was confusing because there already seems to be such air control :) I could rewrite or clean out the sv_user.qc physics file if you want.
Instagib, Strength Gain on kill, fast health regeneration, rocket arena, no self damage, low gravity, and fullbright players are all implemented. The value is read from the 'gamecfg' cvar on level load. Look at constant.qc to see the bitflag values for each game option.
A few notes:
- I don't know what to do with health or armour items in gametypes such as instagib and rocket-arena. Should they be removed, like the weapons and ammo are?
- There didn't seem to be any powerup code. I added the entity fields required for them so I could get the strength powerup on kill thing working. Although, it doesn't work, because strength powerup does nothing :) I might look at this soon.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@192 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadd smooth zooming, changed weapons damge slightly,
vermeulenl [Mon, 30 Aug 2004 10:21:54 +0000 (10:21 +0000)]
add smooth zooming, changed weapons damge slightly,

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@191 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded uzi third fire, electro third fire, and an attempt at the rocket third fire
vermeulenl [Tue, 17 Aug 2004 03:13:07 +0000 (03:13 +0000)]
added uzi third fire, electro third fire, and an attempt at the rocket third fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@190 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agothird attack added to grenade launcher (mortar)
vermeulenl [Tue, 17 Aug 2004 02:22:18 +0000 (02:22 +0000)]
third attack added to grenade launcher (mortar)

now i just need to ponder more attacks...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@189 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoeasier to gib
vermeulenl [Tue, 17 Aug 2004 00:39:00 +0000 (00:39 +0000)]
easier to gib
hagar more powerful

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@188 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoincreased water speed (its not realistic, but this speeds up gameplay)
vermeulenl [Sat, 14 Aug 2004 12:33:10 +0000 (12:33 +0000)]
increased water speed (its not realistic, but this speeds up gameplay)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@187 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agosecondary uzi fire added
vermeulenl [Sat, 14 Aug 2004 10:09:49 +0000 (10:09 +0000)]
secondary uzi fire added

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@186 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agogibbing sound added
vermeulenl [Sat, 14 Aug 2004 09:41:06 +0000 (09:41 +0000)]
gibbing sound added

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@185 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoa small bug with crouching fixed
vermeulenl [Sat, 14 Aug 2004 01:00:18 +0000 (01:00 +0000)]
a small bug with crouching fixed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@184 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGunswitch sound removed
vermeulenl [Fri, 13 Aug 2004 23:27:37 +0000 (23:27 +0000)]
Gunswitch sound removed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@183 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoBasic sound changes,
vermeulenl [Fri, 13 Aug 2004 23:16:52 +0000 (23:16 +0000)]
Basic sound changes,
added radius damage to the nex
made gibbing more bloody

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@182 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed the maxclients field (the action event was set instead of refresh).
blackhc [Fri, 13 Aug 2004 12:49:20 +0000 (12:49 +0000)]
Fixed the maxclients field (the action event was set instead of refresh).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@181 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall Error in the last commit
vermeulenl [Thu, 12 Aug 2004 10:55:56 +0000 (10:55 +0000)]
Small Error in the last commit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@180 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall weapon changes (damage, spread)
vermeulenl [Thu, 12 Aug 2004 10:47:01 +0000 (10:47 +0000)]
Small weapon changes (damage, spread)
Added new sounds
Added new gib model

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@179 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSorry Toddd for this having taken so much time..
blackhc [Sun, 8 Aug 2004 18:13:31 +0000 (18:13 +0000)]
Sorry Toddd for this having taken so much time..
-Added submenu selection sound.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@178 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Some minor changes in the menu files.
blackhc [Sun, 8 Aug 2004 13:06:16 +0000 (13:06 +0000)]
-Some minor changes in the menu files.
-Added support for FrikBot to Create Game - nex_xp_start.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@177 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agochanged line endings (they were dos 0d0a line endings committed as unix files, this...
lordhavoc [Sun, 8 Aug 2004 10:14:33 +0000 (10:14 +0000)]
changed line endings (they were dos 0d0a line endings committed as unix files, this expands to 0d0d0a when checked out on a dos system)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@176 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdjusted the control panel to fit with the other option panels (height).
blackhc [Sat, 7 Aug 2004 23:04:38 +0000 (23:04 +0000)]
Adjusted the control panel to fit with the other option panels (height).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@175 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMoved the Create Game frame down by 20 units.
blackhc [Sat, 7 Aug 2004 22:55:43 +0000 (22:55 +0000)]
Moved the Create Game frame down by 20 units.
Hopefully Reapy likes it.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@174 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added the second half of the Create Game menu.
blackhc [Sat, 7 Aug 2004 22:50:08 +0000 (22:50 +0000)]
-Added the second half of the Create Game menu.
 (TODO: adjust xp_start so it actually works correct)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@173 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added support to some of Toddd's sounds.
blackhc [Fri, 6 Aug 2004 18:07:54 +0000 (18:07 +0000)]
-Added support to some of Toddd's sounds.
-Added half of the new create game menu:
 mapname.jpg in maps/ as map picture.
 mapname.txt in maps/ as map info text
 (no automatic word wrap, thus manually make it fit into 30 chars - max 25 lines)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@172 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChanged the crylink weapon, new primary fire and moved the old one to secondary fire
vermeulenl [Fri, 6 Aug 2004 07:02:31 +0000 (07:02 +0000)]
Changed the crylink weapon, new primary fire and moved the old one to secondary fire
Changed the laser primary fire, faster rate but slower speed and added spread, make the secondary fire slower rate but faster speed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@171 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixing the CVS:
blackhc [Wed, 4 Aug 2004 17:14:10 +0000 (17:14 +0000)]
Fixing the CVS:
Bad line seperator \n\n\r instead of Unix \n (dankor probably used a bad CVS
client (possibly one that was compiled against cygwin?)).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@170 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoBasic health regeration change
vermeulenl [Wed, 4 Aug 2004 07:25:36 +0000 (07:25 +0000)]
Basic health regeration change

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@169 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded a simle crouch slowdown code (needs testing in air/water/etc)
dankor [Sun, 1 Aug 2004 21:57:23 +0000 (21:57 +0000)]
Added a simle crouch slowdown code (needs testing in air/water/etc)
Quickly "fixed" a bag with weird player model tilting.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@168 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoInitial revision
dankor [Sun, 1 Aug 2004 16:48:40 +0000 (16:48 +0000)]
Initial revision

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@164 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded bot aliases (bot_add, bot_add2, bot_kick, bot_cam, bot_wayedit)
dankor [Sat, 31 Jul 2004 07:50:09 +0000 (07:50 +0000)]
Added bot aliases (bot_add, bot_add2, bot_kick, bot_cam, bot_wayedit)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@163 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded error.log to ignore
dankor [Sat, 31 Jul 2004 07:46:22 +0000 (07:46 +0000)]
Added error.log to ignore
Added aliases.qc with functions for adding aliases

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@162 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdd aliases binding (now, for [+-]crouch, can be used for addbot, removebot, etc)
dankor [Sat, 31 Jul 2004 07:45:08 +0000 (07:45 +0000)]
Add aliases binding (now, for [+-]crouch, can be used for addbot, removebot, etc)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@161 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded simple crouching. (use impulse 37 to crouch and 38 to uncrouch :))
dankor [Sat, 31 Jul 2004 07:24:06 +0000 (07:24 +0000)]
Added simple crouching. (use impulse 37 to crouch and 38 to uncrouch :))

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@160 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded a makefile
dankor [Fri, 30 Jul 2004 22:31:52 +0000 (22:31 +0000)]
Added a makefile

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@159 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoStill re-adding stuff
dankor [Fri, 30 Jul 2004 22:11:26 +0000 (22:11 +0000)]
Still re-adding stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@158 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRe-add all files from scratch. Using fresh source from betaa.rar
dankor [Fri, 30 Jul 2004 22:08:26 +0000 (22:08 +0000)]
Re-add all files from scratch. Using fresh source from betaa.rar

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@157 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoKeep cleaning! :-]
dankor [Fri, 30 Jul 2004 21:44:02 +0000 (21:44 +0000)]
Keep cleaning! :-]

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@154 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agokeep removing old stuff
dankor [Fri, 30 Jul 2004 21:36:29 +0000 (21:36 +0000)]
keep removing old stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@153 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoving old stuff
dankor [Fri, 30 Jul 2004 08:40:34 +0000 (08:40 +0000)]
Removing old stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@152 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved old stuff
dankor [Fri, 30 Jul 2004 08:38:40 +0000 (08:38 +0000)]
Removed old stuff

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@151 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved old stuff. Will upload fresh.
dankor [Fri, 30 Jul 2004 08:31:15 +0000 (08:31 +0000)]
Removed old stuff. Will upload fresh.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@150 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoTest test test
dankor [Fri, 30 Jul 2004 08:28:16 +0000 (08:28 +0000)]
Test test test

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@149 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago- Fixed a stupid bug which prevented ITEM_BUTTON_ACTION of being called.
blackhc [Wed, 30 Jun 2004 16:31:45 +0000 (16:31 +0000)]
- Fixed a stupid bug which prevented ITEM_BUTTON_ACTION of being called.
- Added support for arrow gfx instead of text buttons to xplayer.menu
- Added Lee's todo list to A little todo list.txt (I hate this filename)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@148 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed some bad item names, so the video menu works properly again.
blackhc [Fri, 25 Jun 2004 12:54:39 +0000 (12:54 +0000)]
Fixed some bad item names, so the video menu works properly again.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@147 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoCommented out some debug messages.
blackhc [Sun, 9 May 2004 15:35:27 +0000 (15:35 +0000)]
Commented out some debug messages.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@146 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMenu is working better than ever before. Fixed hopefully most key bugs.
blackhc [Sun, 9 May 2004 13:50:56 +0000 (13:50 +0000)]
Menu is working better than ever before. Fixed hopefully most key bugs.
Removed full keyboard support. You need a mouse now for some things.
Still most of the keys are still supported and thus it works pretty well.
Rearranged the menu structure to work better (removed most uses of ITEM_REF).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@145 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

20 years agodeath code has been refactored
lordhavoc [Wed, 31 Mar 2004 05:16:06 +0000 (05:16 +0000)]
death code has been refactored
reorganized damage code (more flexible now)
gibbing works a lot better now
dying animations work now
player animations reorganized
added misc_teleporter_dest entity
made it easy to change PL_MINS/PL_MAXS without breaking things (spawn and teleport now adapt origins automatically to stay off the floor)
replaced player physics with a copy of dpmod's player physics
made dummies use player code (they flinch in pain and can be knocked around)
made dummy spawn impulse a cheat (sv_cheats 1 mode required)
fixed bot animations (they also now use the SV_PlayerPhysics function)
increased minimum damage to detonate projectiles to 5 (electro) or 10 (most others)
probably some other things I forgot to note down

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@144 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

20 years agoAdded .cvsignore
seienabunae [Fri, 19 Mar 2004 09:16:06 +0000 (09:16 +0000)]
Added .cvsignore

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@143 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

20 years agoAdded .cvsignore
seienabunae [Fri, 19 Mar 2004 08:28:25 +0000 (08:28 +0000)]
Added .cvsignore

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@142 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

20 years agovarious changes to the health system, added secondary fire to rocket launcher, change...
vermeulenl [Wed, 10 Mar 2004 05:23:10 +0000 (05:23 +0000)]
various changes to the health system, added secondary fire to rocket launcher, change the damages of grenades

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@141 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

20 years agoWEAPON ANIMATIONS
vermeulenl [Thu, 26 Feb 2004 02:16:02 +0000 (02:16 +0000)]
WEAPON ANIMATIONS

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@140 f962a42d-fe04-0410-a3ab-8c8b0445ebaa