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icculus.org git repositories - divverent/nexuiz.git/log
div0 [Wed, 9 Jan 2008 22:15:59 +0000 (22:15 +0000)]
fix make_mapinfo command
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3119
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lordhavoc [Wed, 9 Jan 2008 11:38:47 +0000 (11:38 +0000)]
added muzzleflash effects for all weapons (most emit light, all emit
particles), this is in addition to the model flashes for some weapons
added trail effect to mortar and hagar projectiles
changed rocket trail and electro trail, and some other tweaks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3118
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lordhavoc [Wed, 9 Jan 2008 11:02:01 +0000 (11:02 +0000)]
updated pro default.cfg to match the nexuiz one
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3117
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div0 [Tue, 8 Jan 2008 21:41:41 +0000 (21:41 +0000)]
fix minor bug with argumentless gotomap vote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3116
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m0rfar [Mon, 7 Jan 2008 17:47:45 +0000 (17:47 +0000)]
move newprojectiles2.blend to modelsource. I think it makes sense.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3115
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div0 [Sun, 6 Jan 2008 19:57:29 +0000 (19:57 +0000)]
don't need that much text brightness... just 0.2 are enough
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3114
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esteel [Sun, 6 Jan 2008 12:45:58 +0000 (12:45 +0000)]
secondary shotgun mode now also has a muzzleflash
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3113
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div0 [Sun, 6 Jan 2008 00:12:58 +0000 (00:12 +0000)]
new version of chat/menu font
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3112
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div0 [Sat, 5 Jan 2008 22:15:33 +0000 (22:15 +0000)]
handle didn't vote CORRECTLY
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3111
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div0 [Sat, 5 Jan 2008 21:25:02 +0000 (21:25 +0000)]
also log how many people didn't vote at all
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3110
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div0 [Sat, 5 Jan 2008 20:53:31 +0000 (20:53 +0000)]
aneurysm and stormkeep get keyhunt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3109
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div0 [Sat, 5 Jan 2008 17:21:32 +0000 (17:21 +0000)]
better log don't care votes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3108
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div0 [Sat, 5 Jan 2008 17:12:37 +0000 (17:12 +0000)]
when abstaining is allowed, make an extra empty line
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3107
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div0 [Sat, 5 Jan 2008 09:45:23 +0000 (09:45 +0000)]
use "don't care" instead
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3106
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div0 [Sat, 5 Jan 2008 09:40:15 +0000 (09:40 +0000)]
nex force 600
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3105
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div0 [Sat, 5 Jan 2008 09:38:00 +0000 (09:38 +0000)]
g_maplist_votable_abstain 1, and people can abstain from their map vote
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3104
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div0 [Sat, 5 Jan 2008 09:21:39 +0000 (09:21 +0000)]
vote: g_maplist_votable_nodetail 1 removes count of votes per map, to annoy followers
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3103
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black [Sat, 5 Jan 2008 00:07:10 +0000 (00:07 +0000)]
Patch from res2k to fix some issues with the gecko control.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3102
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kadaverjack [Fri, 4 Jan 2008 21:45:44 +0000 (21:45 +0000)]
changed g_minstagib_invis_alpha <= 0 to use EF_NODRAW & added restart event to eventlog.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3101
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div0 [Fri, 4 Jan 2008 21:20:45 +0000 (21:20 +0000)]
some weapon changes:
- electro secondary gets some spread
- hagar gets less spread (to be able to counter the Nex on long range)
- MG and Nex get less force
Needs balance tests!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3100
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div0 [Fri, 4 Jan 2008 13:57:07 +0000 (13:57 +0000)]
send spectate info message at low priority
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3099
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div0 [Fri, 4 Jan 2008 12:26:39 +0000 (12:26 +0000)]
untested support for a spectator team for teamsay
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3098
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div0 [Fri, 4 Jan 2008 07:08:35 +0000 (07:08 +0000)]
starship reflecctions (maybe un-reflect some glass later?)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3097
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div0 [Fri, 4 Jan 2008 06:21:45 +0000 (06:21 +0000)]
remove unnecessary strcat
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3096
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div0 [Thu, 3 Jan 2008 19:41:33 +0000 (19:41 +0000)]
fix "invert mouse" control
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3095
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div0 [Thu, 3 Jan 2008 19:07:39 +0000 (19:07 +0000)]
add a missing settemp_restore
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3094
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div0 [Thu, 3 Jan 2008 13:08:18 +0000 (13:08 +0000)]
update TODO
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3093
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div0 [Thu, 3 Jan 2008 12:54:26 +0000 (12:54 +0000)]
prepare some of the changes from player-voice to player-sounds. To be used for pain etc. sounds in the future.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3092
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div0 [Thu, 3 Jan 2008 08:20:40 +0000 (08:20 +0000)]
customizable mouse pointer and hotspot
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3091
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div0 [Thu, 3 Jan 2008 01:06:41 +0000 (01:06 +0000)]
minor Xaw skin improvements; work around fteqcc bug as always
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3090
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div0 [Wed, 2 Jan 2008 21:09:41 +0000 (21:09 +0000)]
fix minor error message when menu_skin ""
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3089
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div0 [Wed, 2 Jan 2008 18:51:52 +0000 (18:51 +0000)]
fix menu handling when loading a map
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3088
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div0 [Wed, 2 Jan 2008 18:04:09 +0000 (18:04 +0000)]
make xaw more black/white :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3087
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div0 [Wed, 2 Jan 2008 18:01:03 +0000 (18:01 +0000)]
oops... the code was untested :P
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3086
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div0 [Wed, 2 Jan 2008 17:57:29 +0000 (17:57 +0000)]
skin system for menu (menu_skin cvar); allow skin defined colors
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3085
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div0 [Wed, 2 Jan 2008 14:08:46 +0000 (14:08 +0000)]
make audio sliders percent sliders
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3084
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div0 [Wed, 2 Jan 2008 13:35:36 +0000 (13:35 +0000)]
SDL update for Win32
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3083
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div0 [Wed, 2 Jan 2008 13:31:21 +0000 (13:31 +0000)]
OS X: SDL 1.2.13
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3082
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div0 [Wed, 2 Jan 2008 13:26:51 +0000 (13:26 +0000)]
OS X wants a libpng too
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3081
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div0 [Wed, 2 Jan 2008 13:18:22 +0000 (13:18 +0000)]
update win32 libpng
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3080
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div0 [Wed, 2 Jan 2008 12:56:48 +0000 (12:56 +0000)]
fix OS X libraries for 10.5 (hopefully)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3079
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div0 [Wed, 2 Jan 2008 09:09:47 +0000 (09:09 +0000)]
minor bugfixes in effectinfo
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3078
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div0 [Tue, 1 Jan 2008 22:44:31 +0000 (22:44 +0000)]
minor menu fading display bug fix
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3077
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div0 [Tue, 1 Jan 2008 22:37:00 +0000 (22:37 +0000)]
fix bug that causes the code to execute an invalid changelevel command when the map list is broken
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3076
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div0 [Tue, 1 Jan 2008 22:03:51 +0000 (22:03 +0000)]
build script update, can now also make experimental builds
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3075
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div0 [Tue, 1 Jan 2008 21:53:06 +0000 (21:53 +0000)]
precache uzi flash for SG
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3074
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div0 [Tue, 1 Jan 2008 21:36:21 +0000 (21:36 +0000)]
oops, Nex and RL switched. Thanks, m0rfar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3073
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div0 [Tue, 1 Jan 2008 15:44:10 +0000 (15:44 +0000)]
slightly changed fading
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3072
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div0 [Tue, 1 Jan 2008 15:42:03 +0000 (15:42 +0000)]
remove intro video; make background menu and then menu fade on startup
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3071
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div0 [Tue, 1 Jan 2008 15:05:28 +0000 (15:05 +0000)]
play intro video on startup by QC now
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3070
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div0 [Tue, 1 Jan 2008 13:29:50 +0000 (13:29 +0000)]
add background image by FruitieX; slightly tune skin alpha values to better work with it
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3069
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div0 [Tue, 1 Jan 2008 13:18:07 +0000 (13:18 +0000)]
kill two VM_Warnings
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3068
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div0 [Tue, 1 Jan 2008 11:04:39 +0000 (11:04 +0000)]
background image support; align "quit" to the bottom of the screen
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3067
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div0 [Mon, 31 Dec 2007 13:38:56 +0000 (13:38 +0000)]
The key grabber uses the recent engine commit to be able to grab keys (so binding F keys works too). It will fail in previous engines. Update your engines, people!
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3066
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div0 [Mon, 31 Dec 2007 13:16:22 +0000 (13:16 +0000)]
highlight the key grab button when the keyboard is grabbed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3065
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div0 [Mon, 31 Dec 2007 13:04:38 +0000 (13:04 +0000)]
editor for user defined key binds now works
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3064
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div0 [Mon, 31 Dec 2007 12:22:13 +0000 (12:22 +0000)]
first half of userbind system: the console support, and the menu can now show them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3063
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div0 [Mon, 31 Dec 2007 12:10:00 +0000 (12:10 +0000)]
allow ESCAPE to abort key grabbing
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3062
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div0 [Mon, 31 Dec 2007 12:07:29 +0000 (12:07 +0000)]
my menu can finally edit key bindings! Usercommands are not supported yet, though.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3061
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div0 [Sat, 29 Dec 2007 12:54:50 +0000 (12:54 +0000)]
Suddenly found a starship.map on my computer ;)
The de-recompiled bsp is faster than the BSP here before (by 28% to 35%), so committing it too.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3060
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div0 [Fri, 28 Dec 2007 16:03:55 +0000 (16:03 +0000)]
make waypoint sprites a bit more visible
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3059
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div0 [Fri, 28 Dec 2007 15:20:52 +0000 (15:20 +0000)]
add our great new engine hacker to credits.txt
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3058
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div0 [Thu, 27 Dec 2007 17:06:20 +0000 (17:06 +0000)]
add support for exclude patterns to zipdiff, and use it to exclude the oggs which just got replaygain patched
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3057
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div0 [Thu, 27 Dec 2007 14:43:53 +0000 (14:43 +0000)]
tZork's improved and bugfixed evil8 textures from silvercity reloaded
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3055
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div0 [Thu, 27 Dec 2007 14:35:11 +0000 (14:35 +0000)]
minor fix (allow skin 6 in team games, for CTF fbskins)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3054
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div0 [Tue, 25 Dec 2007 08:53:25 +0000 (08:53 +0000)]
decoronized reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3053
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div0 [Sun, 23 Dec 2007 20:42:18 +0000 (20:42 +0000)]
fog for silvercity and reslimed
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3052
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div0 [Sun, 23 Dec 2007 11:10:41 +0000 (11:10 +0000)]
properly network velocity for spectators
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3051
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div0 [Sat, 22 Dec 2007 21:17:06 +0000 (21:17 +0000)]
maybe they are slightly better after dynamic compression... still don't like them
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3050
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div0 [Sat, 22 Dec 2007 12:46:14 +0000 (12:46 +0000)]
made main beam as visible as before again
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3049
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div0 [Sat, 22 Dec 2007 12:41:25 +0000 (12:41 +0000)]
after multiple requests, making Nex beam fade (and expand) faster. It now fades twice as fast, and expands 1.5 times as fast.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3048
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lordhavoc [Sat, 22 Dec 2007 11:09:45 +0000 (11:09 +0000)]
turned off r_bloom in all quality configs
turned on r_hdr in ultra.cfg
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3047
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div0 [Sat, 22 Dec 2007 11:06:36 +0000 (11:06 +0000)]
current effectinfo really needs r_shadow_usenormalmap...
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3046
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div0 [Fri, 21 Dec 2007 20:57:17 +0000 (20:57 +0000)]
fix typo in attackinfive
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3045
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div0 [Fri, 21 Dec 2007 20:27:37 +0000 (20:27 +0000)]
damn... 1/64 didn't work
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3044
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div0 [Fri, 21 Dec 2007 20:04:28 +0000 (20:04 +0000)]
small fixes (like message spam for sound to bots)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3043
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div0 [Fri, 21 Dec 2007 13:59:44 +0000 (13:59 +0000)]
start of a voice message system... PLEASE REPLACE sound/player/voice/*.ogg ASAP
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3042
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lordhavoc [Fri, 21 Dec 2007 02:55:13 +0000 (02:55 +0000)]
several fixes to onslaught, it now works properly
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3041
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div0 [Thu, 20 Dec 2007 20:37:19 +0000 (20:37 +0000)]
don't do shoot anim when crouched... it looks bad
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3040
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div0 [Thu, 20 Dec 2007 13:02:12 +0000 (13:02 +0000)]
add zipdiff script
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3039
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div0 [Tue, 18 Dec 2007 20:24:14 +0000 (20:24 +0000)]
g_player_brightness cvar
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3037
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div0 [Tue, 18 Dec 2007 15:31:29 +0000 (15:31 +0000)]
tag_weapon again... wtf
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3036
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div0 [Tue, 18 Dec 2007 15:27:35 +0000 (15:27 +0000)]
tag_weapon? No, Q3A uses that for some RANDOM PLACE INSIDE THE MODEL. Use tag_attachweaponhere until further notice.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3035
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div0 [Tue, 18 Dec 2007 13:33:25 +0000 (13:33 +0000)]
also support "tag_weapon" for attaching the exterior weapon model
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3034
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div0 [Mon, 17 Dec 2007 18:15:59 +0000 (18:15 +0000)]
fix animation setting bug (reported by leileilol)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3033
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div0 [Mon, 17 Dec 2007 15:29:31 +0000 (15:29 +0000)]
leileilol's effect updates
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3032
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black [Sun, 16 Dec 2007 22:05:49 +0000 (22:05 +0000)]
Merge Chris' csqc sys qc files into Nexuiz's.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3031
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lordhavoc [Sun, 16 Dec 2007 21:15:50 +0000 (21:15 +0000)]
added a sample nexuiz.game file for ZeroRadiant, needs some editing to
be usable, but useful as reference
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3030
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lordhavoc [Sun, 16 Dec 2007 21:14:52 +0000 (21:14 +0000)]
added a file needed for use of ZeroRadiant with Nexuiz
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3029
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div0 [Sun, 16 Dec 2007 11:53:23 +0000 (11:53 +0000)]
forgot to commit this
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3028
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div0 [Sat, 15 Dec 2007 21:50:27 +0000 (21:50 +0000)]
charmap in menu
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3027
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div0 [Sat, 15 Dec 2007 20:01:47 +0000 (20:01 +0000)]
de-wtf-ization, part 1
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3026
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div0 [Sat, 15 Dec 2007 15:02:07 +0000 (15:02 +0000)]
modplug support for all systems (requires locally installed libmodplug.a on Linux when building, though)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3025
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div0 [Sat, 15 Dec 2007 11:56:07 +0000 (11:56 +0000)]
vorbisgain tags on the cdtracks
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3024
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div0 [Fri, 14 Dec 2007 22:19:01 +0000 (22:19 +0000)]
yes
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3023
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div0 [Fri, 14 Dec 2007 21:34:45 +0000 (21:34 +0000)]
fix player model precaching for the new player model formats
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3022
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div0 [Fri, 14 Dec 2007 21:29:51 +0000 (21:29 +0000)]
also allow dpm, md3, psk
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3021
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kadaverjack [Wed, 12 Dec 2007 18:46:02 +0000 (18:46 +0000)]
- changed sv_ready_restart to use a qc based restart function as suggested by nifrek (still experimental, please test! assault, arena & onslaught are still using the "restart" command atm)
- added missing variable for g_runematch cvar
- moved precaching to a new function which is called after all cvars are read (InitGameplayMode() is now the only place where gamemode cvars are read)
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3020
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div0 [Wed, 12 Dec 2007 17:49:51 +0000 (17:49 +0000)]
news view
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3019
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div0 [Wed, 12 Dec 2007 13:56:45 +0000 (13:56 +0000)]
zsh$ svn propset svn:eol-style native **/*.{c,h,qm,qc,qh}
This apparently needs to be done regularily, as SVN is too brain-dead to accept a repository setting for this by file type.
git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3018
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