]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
19 years ago-Changed some item names to fit to the global name convention.
blackhc [Thu, 17 Mar 2005 19:59:25 +0000 (19:59 +0000)]
-Changed some item names to fit to the global name convention.
-Split up data.menu into data.menu and a lot/few files in data/.
-Started work on the map list.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@322 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added some #define constants and a template for Item_List.
blackhc [Wed, 16 Mar 2005 13:02:01 +0000 (13:02 +0000)]
-Added some #define constants and a template for Item_List.
-Moved out BasicOptions to creategame/basic.menu.
-Added support for the new altstr_ins builtin.
-Added basic code for Item_DataLink_Nex_MapList.
-Added the following cvars to debug.qc:
 scmenu_version_builddate, scmenu_version_buildtime and scmenu_version
-Added Util_AltStringPushBack.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@321 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded savagex's telefragged code
vermeulenl [Mon, 14 Mar 2005 18:25:10 +0000 (18:25 +0000)]
Added savagex's telefragged code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@320 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded 'g_casings'
vermeulenl [Mon, 14 Mar 2005 01:41:14 +0000 (01:41 +0000)]
Added 'g_casings'

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@319 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded g_casings, changed the laser damage/speed, and updated todo
vermeulenl [Mon, 14 Mar 2005 01:25:36 +0000 (01:25 +0000)]
Added g_casings, changed the laser damage/speed, and updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@318 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdd an effect for the laser explosion, added g_casings
vermeulenl [Mon, 14 Mar 2005 01:23:19 +0000 (01:23 +0000)]
Add an effect for the laser explosion, added g_casings

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@317 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added the control item Item_List (to be used later in conjunction with the
blackhc [Sat, 12 Mar 2005 21:40:31 +0000 (21:40 +0000)]
-Added the control item Item_List (to be used later in conjunction with the
 map list).
-Changed the event processing order a bit (Now 'Mouse' is processed before
 'Update').
-Add the Item_DataLink_Switch_GetOrdinal helper function.
-Updated the todo list a bit.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@316 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMade it so you can change your skin whenever
vermeulenl [Tue, 8 Mar 2005 09:02:04 +0000 (09:02 +0000)]
Made it so you can change your skin whenever

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@315 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChange 'cd volume' to 'music volume'
vermeulenl [Sun, 6 Mar 2005 21:56:04 +0000 (21:56 +0000)]
Change 'cd volume' to 'music volume'

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@314 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a 'tab page bar' that isnt working yet to "create game".
blackhc [Sat, 5 Mar 2005 14:37:03 +0000 (14:37 +0000)]
-Added a 'tab page bar' that isnt working yet to "create game".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@313 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMake the weapon pickup message green, just to seperate it from normal chat
vermeulenl [Fri, 4 Mar 2005 09:02:59 +0000 (09:02 +0000)]
Make the weapon pickup message green, just to seperate it from normal chat

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@312 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed some death message problems
vermeulenl [Wed, 2 Mar 2005 08:46:48 +0000 (08:46 +0000)]
Fixed some death message problems

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@311 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded the new sub menus
vermeulenl [Wed, 2 Mar 2005 08:44:28 +0000 (08:44 +0000)]
Added the new sub menus

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@310 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoi forgot this
vermeulenl [Wed, 2 Mar 2005 02:20:33 +0000 (02:20 +0000)]
i forgot this

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@309 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSavageX's mapcfg loading code
vermeulenl [Tue, 1 Mar 2005 18:51:35 +0000 (18:51 +0000)]
SavageX's mapcfg loading code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@308 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGot rid of the gamecfgs stuff, added timing for the weapon switch, add savage's secre...
vermeulenl [Thu, 24 Feb 2005 07:48:46 +0000 (07:48 +0000)]
Got rid of the gamecfgs stuff, added timing for the weapon switch, add savage's secret door code, updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@307 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded the table graphics, added the server/weapon/weapon2 options,
vermeulenl [Wed, 23 Feb 2005 00:59:48 +0000 (00:59 +0000)]
Added the table graphics, added the server/weapon/weapon2 options,

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@306 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMoved the 'join game' infront of 'create game', i want to stress that nexuiz isn...
vermeulenl [Sun, 20 Feb 2005 22:53:19 +0000 (22:53 +0000)]
Moved the 'join game' infront of 'create game', i want to stress that nexuiz isn't a bot game, join a game and kill some actually people

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@305 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoVarious small items
vermeulenl [Sun, 20 Feb 2005 22:13:32 +0000 (22:13 +0000)]
Various small items

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@304 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated the TODO list
vermeulenl [Tue, 15 Feb 2005 22:31:08 +0000 (22:31 +0000)]
Updated the TODO list

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@303 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded Urre's light code
vermeulenl [Tue, 15 Feb 2005 22:11:19 +0000 (22:11 +0000)]
Added Urre's light code
Added Sparks

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@302 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMade 'impulse 13' copy the exact position, model, and animation of the player, this...
vermeulenl [Tue, 15 Feb 2005 19:19:09 +0000 (19:19 +0000)]
Made 'impulse 13' copy the exact position, model, and animation of the player, this is very useful for making screenshots

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@301 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoDelete some gamemodes, now we only have these left:
vermeulenl [Sun, 13 Feb 2005 22:27:45 +0000 (22:27 +0000)]
Delete some gamemodes, now we only have these left:
2;   /// Spawn Protection - not done
8;  /// No self damage - not done
64; /// Teams - not done

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@300 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agobots now know the nexuiz weapons
lordhavoc [Fri, 11 Feb 2005 05:08:30 +0000 (05:08 +0000)]
bots now know the nexuiz weapons

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@299 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded nexuiz health and armor items to item evaluation
lordhavoc [Fri, 11 Feb 2005 05:08:14 +0000 (05:08 +0000)]
added nexuiz health and armor items to item evaluation

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@298 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonow sets fixangle and resets punchangle and punchvector on spawn
lordhavoc [Fri, 11 Feb 2005 03:37:32 +0000 (03:37 +0000)]
now sets fixangle and resets punchangle and punchvector on spawn

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@297 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoforgot to commit this
vermeulenl [Fri, 11 Feb 2005 01:58:04 +0000 (01:58 +0000)]
forgot to commit this

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@296 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded bots again
vermeulenl [Fri, 11 Feb 2005 01:56:06 +0000 (01:56 +0000)]
Added bots again
Added lightstyles
"Player has # kills in a row!" added

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@295 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed 'weapon flying away' bug with jump pads
lordhavoc [Wed, 9 Feb 2005 14:22:22 +0000 (14:22 +0000)]
fixed 'weapon flying away' bug with jump pads

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@294 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade cl_client.c compile again - you can not assign a string to a float field without...
lordhavoc [Wed, 9 Feb 2005 13:50:59 +0000 (13:50 +0000)]
made cl_client.c compile again - you can not assign a string to a float field without converting it using stof()!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@293 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed small bug with damage and kills
vermeulenl [Wed, 9 Feb 2005 05:37:47 +0000 (05:37 +0000)]
Fixed small bug with damage and kills
Added the various lightstyles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@292 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoremoved 'big fall' death code
lordhavoc [Wed, 9 Feb 2005 00:16:54 +0000 (00:16 +0000)]
removed 'big fall' death code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@291 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoupdated todo
vermeulenl [Wed, 9 Feb 2005 00:12:50 +0000 (00:12 +0000)]
updated todo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@290 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded crylink trails
vermeulenl [Tue, 8 Feb 2005 23:28:40 +0000 (23:28 +0000)]
Added crylink trails
Add nexflash
Make gibs more gorey and added 3 more of them
got rid of all that dummy crap, and it now just uses copybody for impulse 13

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@289 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoallow changing player model while alive
lordhavoc [Mon, 7 Feb 2005 22:05:29 +0000 (22:05 +0000)]
allow changing player model while alive

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@288 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade kill command work
lordhavoc [Mon, 7 Feb 2005 19:39:06 +0000 (19:39 +0000)]
made kill command work

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@287 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agohurt no longer waits 1 second between hurts
lordhavoc [Mon, 7 Feb 2005 19:18:36 +0000 (19:18 +0000)]
hurt no longer waits 1 second between hurts

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@286 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agouse all 4 hitground sounds, not just the first 3
lordhavoc [Mon, 7 Feb 2005 19:17:44 +0000 (19:17 +0000)]
use all 4 hitground sounds, not just the first 3

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@285 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoremoved aliases from qc, added them to default.cfg
lordhavoc [Mon, 7 Feb 2005 19:11:06 +0000 (19:11 +0000)]
removed aliases from qc, added them to default.cfg

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@284 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThis was certainly the wrong solution to a problem I dont see.
blackhc [Sat, 5 Feb 2005 15:30:51 +0000 (15:30 +0000)]
This was certainly the wrong solution to a problem I dont see.
(Moved the picture back up)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@283 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomoved picture down so you can see name and the arrows
vermeulenl [Tue, 1 Feb 2005 00:39:51 +0000 (00:39 +0000)]
moved picture down so you can see name and the arrows

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@282 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded water drowning
vermeulenl [Tue, 1 Feb 2005 00:04:00 +0000 (00:04 +0000)]
Added water drowning
added water jumping
added lava/slime damage
added tracers
updated todo
added new gibs
adjusted gibs to look cooler
made dummy have 300 health (better testing)
made tiny gibs fly out when taking above 50 damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@281 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added an 'Apply' button to the player option window.
blackhc [Mon, 31 Jan 2005 14:51:23 +0000 (14:51 +0000)]
-Added an 'Apply' button to the player option window.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@280 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-The ClearWindow rect in the color options window is only visible when
blackhc [Mon, 31 Jan 2005 13:10:19 +0000 (13:10 +0000)]
-The ClearWindow rect in the color options window is only visible when
 a game is running.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@279 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded some menu images
vermeulenl [Mon, 31 Jan 2005 11:40:40 +0000 (11:40 +0000)]
Added some menu images
Got rid of games option menu from options.menu (why link to it if it crashes)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@278 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a game option panel (mind that it is empty however)
blackhc [Sat, 29 Jan 2005 11:27:14 +0000 (11:27 +0000)]
-Added a game option panel (mind that it is empty however)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@277 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSmall error
vermeulenl [Sat, 29 Jan 2005 10:03:47 +0000 (10:03 +0000)]
Small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@276 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded 'effects' menu
vermeulenl [Sat, 29 Jan 2005 01:47:03 +0000 (01:47 +0000)]
Added 'effects' menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@275 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agocrylink projectiles redesigned (it now resembles a flak cannon)
lordhavoc [Fri, 28 Jan 2005 14:23:53 +0000 (14:23 +0000)]
crylink projectiles redesigned (it now resembles a flak cannon)
electro rebalanced to be a bit like the q1 rl/gl
tracer model added to fireBullet (optional per call)
adjusted uzi/shotgun shoot origin and casing origin to be more correct
some other tweaks
added default.cfg for easier maintenance (since it has to be updated so often)
default.cfg g_balance_* cvars are now set instead of seta, so they aren't saved to config (was annoying to maintain)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agojumppads now also launch corpses (including dummies)
lordhavoc [Fri, 28 Jan 2005 14:17:33 +0000 (14:17 +0000)]
jumppads now also launch corpses (including dummies)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@273 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoreduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage
lordhavoc [Fri, 28 Jan 2005 14:17:00 +0000 (14:17 +0000)]
reduced pain tint (red/white/pink screen tint and view tilt) to 25% of damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@272 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agojumpjet test code (disabled)
lordhavoc [Fri, 28 Jan 2005 14:15:48 +0000 (14:15 +0000)]
jumpjet test code (disabled)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@271 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded a massive push when shot with the Nex
vermeulenl [Fri, 28 Jan 2005 04:36:44 +0000 (04:36 +0000)]
Added a massive push when shot with the Nex
Crylink changed to Flak type weapon
Electro changed to slower more powerful
Updated TODO
Made jumppads move gibs (just no sound)
Changed Uzi, more accurate, less rate of fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@270 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomajor tweaks to ammo pickups, item respawn times, and all weapons are now parameteriz...
lordhavoc [Sun, 23 Jan 2005 09:32:31 +0000 (09:32 +0000)]
major tweaks to ammo pickups, item respawn times, and all weapons are now parameterized using cvars (g_balance_* cvars - needs default.cfg found in the latest data*.pk3 file)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@269 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed weapon dropping on death
lordhavoc [Sat, 22 Jan 2005 08:57:38 +0000 (08:57 +0000)]
fixed weapon dropping on death

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@268 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed a large number of weapon switch issues (switchweapon is no longer cleared on...
lordhavoc [Sat, 22 Jan 2005 07:09:06 +0000 (07:09 +0000)]
fixed a large number of weapon switch issues (switchweapon is no longer cleared on switch, picking up a weapon now switches properly, you can switch multiple times before the weapon raises rather than having to wait, and the switch sound is now played on weapon drop rather than the switch impulses, for more consistency)
fixed multiple weapon entities bug (they now remove themselves if they find they're no longer current)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@267 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agouncommented w_clear() on death so you don't have a visible weapon entity while dead
lordhavoc [Sat, 22 Jan 2005 07:06:12 +0000 (07:06 +0000)]
uncommented w_clear() on death so you don't have a visible weapon entity while dead

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@266 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agotarget_jumppad no longer acts as a trigger_push (this was so wrong...)
lordhavoc [Sat, 22 Jan 2005 07:04:49 +0000 (07:04 +0000)]
target_jumppad no longer acts as a trigger_push (this was so wrong...)
jump pads now only affect players (gets rid of the gib sound issue, also kills weapon deflection - maybe that should be reenabled as a special case)
fixed trigger_push support for push (it was only working properly as a jumppad)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@265 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoadded item_armor_shard, item_armor_body (?), and item_armor_combat to support more...
lordhavoc [Sat, 22 Jan 2005 07:01:50 +0000 (07:01 +0000)]
added item_armor_shard, item_armor_body (?), and item_armor_combat to support more q3 map entities

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade uzi use IT_NAILS hud ammo
lordhavoc [Sat, 22 Jan 2005 07:00:59 +0000 (07:00 +0000)]
made uzi use IT_NAILS hud ammo

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@263 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoraised items so that the map entities (have their origin at the floor) will not fall...
lordhavoc [Fri, 21 Jan 2005 07:18:48 +0000 (07:18 +0000)]
raised items so that the map entities (have their origin at the floor) will not fall out of the level

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a working background blending which looks nice both in normal and in
blackhc [Tue, 18 Jan 2005 13:51:05 +0000 (13:51 +0000)]
-Added a working background blending which looks nice both in normal and in
 ingame mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agosmall error
vermeulenl [Mon, 17 Jan 2005 09:21:06 +0000 (09:21 +0000)]
small error

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@260 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded more push when shot with bullets
vermeulenl [Mon, 17 Jan 2005 07:22:01 +0000 (07:22 +0000)]
Added more push when shot with bullets
added switch weapon sound
add quake1 entitys
changed attn_norm to 0.5
increased shotgun damage

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdated TODO
vermeulenl [Sat, 15 Jan 2005 04:05:26 +0000 (04:05 +0000)]
Updated TODO
Removed bots
Adjusted the Nex effect
Lowered falling damage to 5

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Remove two calls to crash() (old debug code still floating around)
blackhc [Fri, 14 Jan 2005 20:39:46 +0000 (20:39 +0000)]
-Remove two calls to crash() (old debug code still floating around)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@257 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNow take this, stupid CVS!
blackhc [Fri, 14 Jan 2005 20:31:04 +0000 (20:31 +0000)]
Now take this, stupid CVS!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@256 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agonextthink = -1 is bad, set it to 0
lordhavoc [Fri, 14 Jan 2005 19:17:05 +0000 (19:17 +0000)]
nextthink = -1 is bad, set it to 0

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@255 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agofixed the laser not giving any kick when on the ground - the shot was inside the...
lordhavoc [Fri, 14 Jan 2005 19:16:22 +0000 (19:16 +0000)]
fixed the laser not giving any kick when on the ground - the shot was inside the box so the vector was '0 0 0', now uses direction to center of box

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added a credits main menu entry with a floating credits window.
blackhc [Wed, 12 Jan 2005 20:31:50 +0000 (20:31 +0000)]
-Added a credits main menu entry with a floating credits window.
 Currently the credits are loaded from betacredits.txt (only existing in my
 copy), but you can change it easily. Be aware that I use a smaller window
 size so you have to add more newlines to the credits:
 Teammeber\nJob\n\n etc.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@253 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoRemoved velocity tilting the player models (it was screwy anyway)
seienabunae [Sun, 9 Jan 2005 22:21:18 +0000 (22:21 +0000)]
Removed velocity tilting the player models (it was screwy anyway)
Removed edgefriction and some redundant calls in SV_PlayerPhysics

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@252 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSome changes to the grenade launcher and shotgun that weren't my changes
seienabunae [Sun, 9 Jan 2005 22:02:27 +0000 (22:02 +0000)]
Some changes to the grenade launcher and shotgun that weren't my changes
SUB_Null changed to nullfunction
More deathtypes added for falling, falling down endless pits, drowning, and trigger_hurt
trigger_hurts can have custom death messages (set .message field to something like "was in the wrong place." Make sure there is no space at the beginning and it ends with a punctuation character.)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@251 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoSajtification
seienabunae [Sun, 9 Jan 2005 21:36:20 +0000 (21:36 +0000)]
Sajtification

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@250 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded varargs to bprint and dprint
seienabunae [Sun, 9 Jan 2005 21:35:30 +0000 (21:35 +0000)]
Added varargs to bprint and dprint

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@249 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agotodo changes
vermeulenl [Sun, 9 Jan 2005 02:28:27 +0000 (02:28 +0000)]
todo changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@248 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoCommit, commit! Bloody Win CVS client!
blackhc [Sat, 1 Jan 2005 18:22:44 +0000 (18:22 +0000)]
Commit, commit! Bloody Win CVS client!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@247 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoLets force it
blackhc [Sat, 1 Jan 2005 17:56:11 +0000 (17:56 +0000)]
Lets force it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@246 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdding my current version of the scmenu to the nexuiz cvs.
blackhc [Tue, 28 Dec 2004 20:43:56 +0000 (20:43 +0000)]
Adding my current version of the scmenu to the nexuiz cvs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@245 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Adjusted the slist constants in msys.qc to work with the changed VM builtins.
blackhc [Sun, 26 Dec 2004 14:41:15 +0000 (14:41 +0000)]
-Adjusted the slist constants in msys.qc to work with the changed VM builtins.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@244 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description
blackhc [Thu, 16 Dec 2004 17:31:23 +0000 (17:31 +0000)]
-Added the NEXUIZ_PLAYERMODEL/NEXUIZ_PLAYERSKIN extension description

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@243 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoChange some damages
vermeulenl [Thu, 16 Dec 2004 17:18:50 +0000 (17:18 +0000)]
Change some damages
Attempted Playermodel selection

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@242 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-The menu compiles correctly with FteQCC now (but now it doesnt work with
blackhc [Mon, 13 Dec 2004 15:55:22 +0000 (15:55 +0000)]
-The menu compiles correctly with FteQCC now (but now it doesnt work with
 FrikQCC on the other hand).
-Fixed the strzone/strunzone bugs, at least the ones that prevented it from
 even starting (more fixes are to be expected).
-Fixed a few other logical errors.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@241 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Added 2 missing ; (and thus compiles in FteQCC again)
blackhc [Sun, 12 Dec 2004 18:22:47 +0000 (18:22 +0000)]
-Added 2 missing ; (and thus compiles in FteQCC again)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@240 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded "flash.md3" to rocket launcher
vermeulenl [Wed, 8 Dec 2004 18:30:09 +0000 (18:30 +0000)]
Added "flash.md3" to rocket launcher
Added smoke to shotgun
Change various damages
Moved laser secondary fire to primary fire

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@239 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdded back some of LordHavocs changes
vermeulenl [Fri, 3 Dec 2004 22:38:07 +0000 (22:38 +0000)]
Added back some of LordHavocs changes

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@238 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade this compile in fteqcc again
lordhavoc [Fri, 26 Nov 2004 02:41:07 +0000 (02:41 +0000)]
made this compile in fteqcc again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@237 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoGot rid of third attack and replaced it with a zoom
vermeulenl [Fri, 26 Nov 2004 02:28:15 +0000 (02:28 +0000)]
Got rid of third attack and replaced it with a zoom

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@236 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore Vortex changes
vermeulenl [Mon, 22 Nov 2004 06:55:23 +0000 (06:55 +0000)]
More Vortex changes
made shotgun less damage, and user starts with it

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@235 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years ago-Fixed the multiplayer list crash (evil hack).
blackhc [Sat, 13 Nov 2004 12:43:33 +0000 (12:43 +0000)]
-Fixed the multiplayer list crash (evil hack).

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@234 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoMore changes by Vortex (bots, weapon system)
vermeulenl [Thu, 11 Nov 2004 22:43:30 +0000 (22:43 +0000)]
More changes by Vortex (bots, weapon system)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@233 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdating
vermeulenl [Tue, 2 Nov 2004 02:58:10 +0000 (02:58 +0000)]
Updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@232 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoUpdating
vermeulenl [Tue, 2 Nov 2004 02:11:29 +0000 (02:11 +0000)]
Updating

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@231 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoAdjust player movement, no longer is bunnyhoping so insane
vermeulenl [Mon, 1 Nov 2004 04:20:05 +0000 (04:20 +0000)]
Adjust player movement, no longer is bunnyhoping so insane

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@230 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agomade rockets change angle when hitting jumppad
vermeulenl [Mon, 1 Nov 2004 04:05:48 +0000 (04:05 +0000)]
made rockets change angle when hitting jumppad

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@229 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoregen and rot speeds are now restricted to a certain range of values (so it won't...
lordhavoc [Wed, 27 Oct 2004 14:13:31 +0000 (14:13 +0000)]
regen and rot speeds are now restricted to a certain range of values (so it won't slow down so much when you get near 100 health), and the rates have been halved (because it wasn't lasting long enough)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@228 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoThis might fix bugs LordHavoc mentioned making bullets spawn in walls if you're up...
seienabunae [Tue, 26 Oct 2004 23:43:46 +0000 (23:43 +0000)]
This might fix bugs LordHavoc mentioned making bullets spawn in walls if you're up against one... I haven't tested it much though, so someone else might want to

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@227 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoNex now does railgun style damage, and is always in instagib mode (800 damage), decre...
lordhavoc [Tue, 26 Oct 2004 14:38:48 +0000 (14:38 +0000)]
Nex now does railgun style damage, and is always in instagib mode (800 damage), decreased nex force (it was throwing gibs too far, now only slight push), removed radius damage on nex (which was there only to scatter gibs anyway) and increased gib scatter velocity
qcsrc now compiles in fteqcc
commented out a number of unused fields and variables which fteqcc warned about
pulled back the starting origin for all weapons to never more than v_forward * 15 because it's very easy for it to be outside the player box otherwise (which can fail to hit targets that are too close), this still happens in some cases (particularly upward shots)
removed the commented out multidamage code in damage.qc
changed all eventdamage functions to take a force so they can spawn directional blood effects, and shuffled their parameters to match Damage's parameters

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@226 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agodisabled powerups for now
vermeulenl [Sun, 24 Oct 2004 21:58:20 +0000 (21:58 +0000)]
disabled powerups for now

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@225 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoslower crylink shots
vermeulenl [Fri, 22 Oct 2004 19:00:48 +0000 (19:00 +0000)]
slower crylink shots
faster user speed, but better smoother air control
slower rocket shots
more powerful secondary electro

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@224 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

19 years agoFixed some typos (mostly missing ;) that have only become visible when trying to...
blackhc [Tue, 19 Oct 2004 19:50:31 +0000 (19:50 +0000)]
Fixed some typos (mostly missing ;) that have only become visible when trying to compile with fteqcc (still doesnt work though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@223 f962a42d-fe04-0410-a3ab-8c8b0445ebaa