]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc
A lot of work done on the menu, I hope everything works..
[divverent/nexuiz.git] / qcsrc /
2005-08-13 maikmertensome default.cfg teamplay things
2005-08-13 maikmertensome changes from Wazat
2005-08-13 maikmertenupdated default.cfg for teamplay and adjusted glow...
2005-08-13 maikmertenbots now check teams
2005-08-11 maikmertenSave some bandwidth
2005-08-11 maikmertenWazat's teamplay gamemodes
2005-07-15 lordhavocadded bot_number cvar
2005-07-12 lordhavocadded func_door and func_button to t_plats.c
2005-07-12 lordhavocuse EF_LOWPRECISION on nex muzzleflash
2005-07-05 lordhavocfixed g_fullbrightplayers (so it actually works now...
2005-07-05 lordhavocadd nexdm17 to g_maplist
2005-07-01 maikmertenMauveBib fixed increasing number of bots during map...
2005-06-29 maikmertendisable r_watershader by default
2005-06-28 lordhavocreduced g_maxpushtime from 15 to 8 at Urre's suggestion...
2005-06-28 lordhavocgive kill credit for hazard deaths to whoever pushed...
2005-06-28 lordhavocadded g_balance_falldamage_minspeed g_balance_falldamag...
2005-06-28 lordhavocpatch to make frikqcc work from http://www.nexuiz.com...
2005-06-28 lordhavocfix two rocket launcher kill bugs detailed in the threa...
2005-06-24 seienabunaeSmall insignificant 'fix'
2005-06-24 seienabunaeOops
2005-06-24 seienabunaeI know this was already kind of covered by the code...
2005-06-24 seienabunaeSmall fix
2005-06-23 lordhavocadded g_balance_armor_blockpercent cvar
2005-06-22 lordhavocfixed hagar spread setting (value was missing), thanks...
2005-06-20 lordhavocrewrote spawn furthest code to work properly
2005-06-19 vermeulenlremoving
2005-06-19 vermeulenlMy stupidity is amazing
2005-06-19 vermeulenlAdding mauvebib's bots
2005-06-19 maikmertenDisable dlight shadows by default
2005-06-18 maikmertenadded Vampire mode to menu and default.cfg
2005-06-18 maikmertenvery simple new 'mutator': Vampire as seen in UT200x
2005-06-16 maikmertenmodified spawning position of hagar missiles to fix...
2005-06-16 maikmertenPrecache all player models to fix invisible player bug
2005-06-13 maikmertenadditional stuffcmd for player name change
2005-06-13 maikmertenPrimitive check for empty player netnames
2005-06-11 lordhavocimplemented reduced speed movement while crouching...
2005-06-08 blackhcAdded method 0 which uses two cvars g_maplist and g_map...
2005-06-06 maikmertenmake func_bobbing EF_LOWPRECISION to save precious...
2005-06-06 lordhavocset classname to droppedweapon again after spawning...
2005-06-04 lordhavocnow uses a spawn furthest algorithm when choosing spawn...
2005-06-03 vermeulenlUpdated defaults
2005-06-01 lordhavocfixed hagar and rocket explosion effect() calls to...
2005-05-30 lordhavocadded secondary fire zoom on nex
2005-05-30 lordhavocchanged sv_maxairspeed to 100
2005-05-30 lordhavocdisabled firstblood sound
2005-05-30 lordhavocimplemented rocket and electro fly sounds
2005-05-30 vermeulenlcommented out bot impulses
2005-05-29 lordhavocadded PRYDON_CLIENTCURSOR and moved and corrected DP_SV...
2005-05-29 lordhavocremove effects and skin on head gibs
2005-05-29 lordhavoccorpse bounding box is now player's original size until...
2005-05-29 lordhavocremoved 3 unnecessary lines of code
2005-05-25 lordhavocadded cl_movement_* defaults and some other stuff
2005-05-21 maikmertentypo
2005-05-21 maikmertenalways check playermodels on change
2005-05-21 maikmertenbetter check for playermodels
2005-05-20 lordhavoccleaned up nex beam and effects so they always match...
2005-05-20 lordhavocfixed rjumps with 0 self damage
2005-05-19 vermeulenldisabled the 'has taken the lead' till it works
2005-05-19 vermeulenladded a muzzleflash for the uzi
2005-05-18 lordhavocfixed corpse fading
2005-05-17 lordhavocadded fadetime parameter to SUB_SetFade
2005-05-17 lordhavocmake plasma bounce off jumppads
2005-05-17 lordhavocslight cleanup of item pickup checks
2005-05-17 lordhavocfix looping maplists
2005-05-17 lordhavocg_casings now has 3 values - 0 (none), 1 (shotgun)...
2005-05-14 lordhavocrenamed nullfunction to SUB_Null and gave it a definiti...
2005-05-11 maikmertenFixed missing quotation mark
2005-05-11 vermeulenlmade some more messages red
2005-05-11 lordhavoccleaned a lot of weapon code
2005-05-11 lordhavocmade announcer code work properly
2005-05-11 lordhavocfix some warnings
2005-05-11 lordhavoccleaned trailing whitespace from lines
2005-05-09 vermeulenlchanged the electro explosion
2005-05-07 maikmertenMake sure respawn effect gets removed even when picked...
2005-05-07 maikmertenSimple respawn effect for items
2005-05-07 lordhavocthe electro bolts no longer go out with a blue flash...
2005-05-04 lordhavocrewrote maplist handling to use g_maplist cvar (note...
2005-05-04 lordhavocmajor cleanup of default.cfg
2005-05-04 vermeulenlchanged h20hit to h20hit1.wav
2005-04-30 vermeulenladded precaches for h20hit and slime/lava
2005-04-29 lordhavoccrylink shots are now fullbright instead of additive...
2005-04-29 lordhavocrocket launcher altfire now works any time, allowing...
2005-04-27 vermeulenlfixed a bug with the last commit
2005-04-27 vermeulenlChanged the deathtime
2005-04-22 vermeulenlGot rid of sparks
2005-04-19 lordhavocadded many g_balance cvars and renamed cl_weapon_ cvars...
2005-04-18 lordhavocimplemented slime/lava sizzle sound
2005-04-10 lordhavocno longer shows exteriorweaponentity when dead
2005-04-10 lordhavocdisable colormod when teamplay is off (as per Vermeulen...
2005-04-08 lordhavoccleaned up effects handling in powerup code, so that...
2005-04-08 lordhavocchanged uzi to use 1 bullet per shot instead of 0.25...
2005-04-08 lordhavocadded support for quake megahealth spawnflag on item_health
2005-04-08 lordhavocchanged weapons/ammo cheat to give 999 ammo
2005-04-04 lordhavocimplemented colormod hack
2005-04-04 lordhavoccommented out speed/slowmo related stuff
2005-04-04 lordhavocadded v_* weapon models, changed attachment point from...
2005-04-04 vermeulenlMoved Nex shot back
2005-03-30 vermeulenlUpdated powerup models
2005-03-29 maikmertencorrected one death message
2005-03-27 maikmertenReenabled some code to prevent some items from sinking...
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