]> icculus.org git repositories - divverent/nexuiz.git/history - qcsrc/gamec/cl_player.c
more control over starting weapons/ammo/pickups
[divverent/nexuiz.git] / qcsrc / gamec / cl_player.c
2005-10-21 esteelmore control over starting weapons/ammo/pickups
2005-08-11 maikmertenWazat's teamplay gamemodes
2005-06-28 lordhavocreduced g_maxpushtime from 15 to 8 at Urre's suggestion...
2005-06-28 lordhavocgive kill credit for hazard deaths to whoever pushed...
2005-06-24 seienabunaeSmall fix
2005-06-23 lordhavocadded g_balance_armor_blockpercent cvar
2005-06-20 lordhavocrewrote spawn furthest code to work properly
2005-06-06 lordhavocset classname to droppedweapon again after spawning...
2005-05-30 lordhavocimplemented rocket and electro fly sounds
2005-05-29 lordhavoccorpse bounding box is now player's original size until...
2005-05-18 lordhavocfixed corpse fading
2005-05-17 lordhavocadded fadetime parameter to SUB_SetFade
2005-05-14 lordhavocrenamed nullfunction to SUB_Null and gave it a definiti...
2005-04-27 vermeulenlfixed a bug with the last commit
2005-04-27 vermeulenlChanged the deathtime
2005-04-22 vermeulenlGot rid of sparks
2005-03-22 lordhavocadded powerup glows
2005-02-24 vermeulenlGot rid of the gamecfgs stuff, added timing for the...
2005-02-15 vermeulenlMade 'impulse 13' copy the exact position, model, and...
2005-02-13 vermeulenlDelete some gamemodes, now we only have these left:
2005-02-08 vermeulenlAdded crylink trails
2005-02-01 vermeulenlAdded water drowning
2005-01-28 lordhavocreduced pain tint (red/white/pink screen tint and view...
2005-01-22 lordhavocfixed weapon dropping on death
2005-01-22 lordhavocuncommented w_clear() on death so you don't have a...
2005-01-15 vermeulenlUpdated TODO
2004-12-08 vermeulenlAdded "flash.md3" to rocket launcher
2004-12-03 vermeulenlAdded back some of LordHavocs changes
2004-11-02 vermeulenlUpdating