]> icculus.org git repositories - divverent/nexuiz.git/history - data
grenadelauncher tweaks, damage was way too high. balanceNexrun.cfg still needs rebala...
[divverent/nexuiz.git] / data /
2009-09-28 div0balance adjustments according to the stats
2009-09-28 div0minor cleanup (no change in behaviour) ;)
2009-09-27 samualbalanceSamual.cfg: Rebalance: Change electro to use...
2009-09-27 div0remove the bot_cmd_current when a bot disconnects ...
2009-09-27 div0taken over HLAC changes
2009-09-27 lordhavocmake hlac secondary less overkill
2009-09-27 div0also reset all attack_finished vars on spawn
2009-09-27 div0a reset facility for weapon properties... should help...
2009-09-27 div0refire2 for electro and fireball;
2009-09-27 div0cheap check first, then expensive check (no behaviour...
2009-09-27 lordhavocdiff reduction (fireball matching base)
2009-09-27 lordhavocdisable the weaponreplaces I use when playing
2009-09-27 blub0forgive me, I suck, but then again, I cannot test it atm
2009-09-27 blub0added an error message when def/defs get an empty cvar...
2009-09-27 blub0don't let the rpn try to set a cvar when there's no...
2009-09-27 div0undo the rocket/grenade swap so I can NOT merge this...
2009-09-27 div0temporarily un-swap rocket and grenade effects so I...
2009-09-27 div0commenting out the switchover prevention again, so...
2009-09-27 div0but we ARE not 2.6 yet... undoing this so I can merge...
2009-09-27 div0less smoke for rocket guide start
2009-09-27 div0fireball: also less laser radius, it was annoying
2009-09-27 div0fireball: less spam damage
2009-09-27 samualbalanceSamual.cfg: Rebalance: Change electro around...
2009-09-27 div0rocket guiding: particle effect, sound when guiding...
2009-09-27 div0electro: only trigger combos from PRIMARY
2009-09-27 div0taken over most of havoc's balance for testing
2009-09-27 lordhavocchanged health/armor pickups to use 100 cap, except...
2009-09-27 lordhavocchanged MAX_CLIP_PLANES from 32 to 5 to improve perform...
2009-09-27 lordhavocmajor changes to havoc mode (including: electro combo...
2009-09-26 div0settings merger script; fix problems with casings reapp...
2009-09-26 fruitiexshow the spectated player's name with the sharper sbar_...
2009-09-26 div0another typo
2009-09-26 div0stats recording typo
2009-09-26 fruitiexcvar checksums
2009-09-26 fruitiexsupport waypointsprite fading near the crosshair and...
2009-09-26 div0fix an obvious typo...
2009-09-26 div0sv_weaponstats_*
2009-09-26 div0record weapon stats from QC code. See cvars at the...
2009-09-26 samualbalanceSamual.cfg: Rebalance: Remove force from CR...
2009-09-26 div0make balanceSamual.cfg cvar-checked too
2009-09-26 samualMake motionblur tooltip less confusing.
2009-09-26 samualbalanceSamual.cfg: Rebalance: Crylink/Uzi are a bit...
2009-09-26 fruitiexalso draw the electro blob dynlight after it comes...
2009-09-26 samualMy balance file (revision 2) - I'm committing this...
2009-09-26 mand1ngaRemoved support for multi goal routes. Extra overhead...
2009-09-25 mand1ngas/print/dprint/g + update headers
2009-09-25 div0fix warning
2009-09-25 div0font fix for accuracy stats screen
2009-09-25 div0eggandbacon: get rid of seeker/fireball for now
2009-09-25 div0fix impulse 107 message
2009-09-25 div0more WP file fixes
2009-09-25 div0fix warning
2009-09-25 div0snaaaaake
2009-09-25 div0better output for WPs in solid
2009-09-25 div0when checking spawns for WPs, trace down to floor first
2009-09-25 div0fix waypoint-in-solid correction
2009-09-25 div0waypoint fixes
2009-09-25 div0more impulse 107 goodness: verifying WPs near spawns
2009-09-25 div0remove a broken entity on eggandbacon
2009-09-25 div0even more details in WP debugging
2009-09-25 div0more detail for unreachable waypoints
2009-09-25 div0merge impulse 107 and 108 into one
2009-09-25 div0new waypoint debugging: impulse 108 marks all WPs that...
2009-09-25 div0fix yet another retarded bot bug that prevents them...
2009-09-25 div0some bot fixes :(
2009-09-25 div0tuba.cfg
2009-09-24 div0fix falloff function
2009-09-24 div0forcehalflife for the nex too
2009-09-24 div0distance-based nex damage falloff option (not used...
2009-09-24 div0change weapons*.cfg to balance*.cfg, allow "exec defaul...
2009-09-23 div0fix bug with guiding accelerated rockets
2009-09-23 div0faster guiding (ugly)
2009-09-23 div0anti-triggerbot using DP console output :P
2009-09-23 div0fireball: shift damage focus from long-range damage...
2009-09-23 div0unbreak v_flipped again
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-23 div0fix camping rifle ammo (why was it that high), and...
2009-09-23 div0turn off nex whoosh for spectators who spectate the...
2009-09-23 div0now that antilag works, shrink the headshot bbox a...
2009-09-23 div0looks like mortar is too strong...
2009-09-23 div0better visuals for the rifle
2009-09-23 div0camping rifle: in havoc balance, remove reload, instead...
2009-09-23 div0make uzi faster again
2009-09-23 div0turn off ballistics for the mg and sg
2009-09-22 div0new cvar: g_ghost_items (1 by default, can be set to...
2009-09-22 div0more alpha again
2009-09-22 div0better ghosting of weaponstay-3 weapons
2009-09-22 tzorkeWheel now use .framegroups to save network traffic.
2009-09-21 div0also less per-throw fuel
2009-09-21 div0make hook take less fuel while hooked
2009-09-21 div0fix think function call for electro
2009-09-21 samualAdd vcproject files to Nexuiz qcsrc - todo: add compile...
2009-09-21 div0mand1nga really shouldn't do a revert-fight against...
2009-09-21 div0improve RL
2009-09-20 mand1ngaMajor reorganization of bots code (not finished yet)
2009-09-20 div0make headshots work on turrets
2009-09-20 div0friction is 4, not 5
2009-09-20 div0only autorespawn in cts or qualifying
2009-09-20 div0allow breaking out of respawn loops :P
2009-09-20 div0improve impulse 30/141 for cts
next