]> icculus.org git repositories - divverent/nexuiz.git/history - data
evil8_floor: bumps and gloss by Morphed
[divverent/nexuiz.git] / data /
2006-03-25 savagexevil8_floor: bumps and gloss by Morphed
2006-03-25 savagexset decal fadetime to 10 seconds
2006-03-24 savagexsome glossmaps for evil3_floors
2006-03-24 savagexsome glossmaps for evil4_walls
2006-03-24 savagexsome glossmaps for evil6_walls and evil6_floors
2006-03-23 m0rfar- Fixed bug which allowed players to stand on a place...
2006-03-23 kadaverjackremoved tink1.wav (unused) and converted health25skin_b...
2006-03-23 savagexbumpmaps for evil8_base (by Morphed)
2006-03-23 savagexnomarks surfaceparm for one of HReaper's skyboxes
2006-03-23 savagexnomarks surfaceparm for sav-graysky skybox
2006-03-23 lordhavocremove items if they hit NODROP (death pit) or NOIMPACT...
2006-03-22 kadaverjackmaplist index is now determined dynamically, g_maplist_...
2006-03-22 savagexbump/gloss for evil8_wall (thank you, Morphed)
2006-03-22 savagexnew bump- and glossmap for the healthpack
2006-03-22 lordhavocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 kadaverjacksv_autoscreenshot option to force screenshot at match...
2006-03-21 kadaverjackfixed bug with exterior weapon model if all g_start_wea...
2006-03-21 kadaverjacknew sounds for grenade bounce and rocket alt-fire and...
2006-03-21 kadaverjack"vcall (map|chmap)" checks now if a map exists and...
2006-03-20 savagexbump version to 1.5.1 RC3 - I didn't touch gameversion...
2006-03-18 savagexbumpmaps for evil1_grates by Morphed
2006-03-18 savagexbumpmaps for evil1_floors from Morphed
2006-03-18 kadaverjackplayers now keep their speed (not optimal: they should...
2006-03-17 savagexupdated nexdm01 to e.g. fix a bit of z-fighting
2006-03-16 kadaverjackweapon stay option and health regenerates to 100 now
2006-03-16 savagexadd shaderlist for q3map2
2006-03-16 kadaverjack- fixed typo in video modes
2006-03-15 sajtStuff now shoots out of what appears to be the actual...
2006-03-14 kadaverjackadded gfx/num_minus.tga (mainly to reduce a warning...
2006-03-14 kadaverjackmore starting ammo in LMS and fixed infinite loop in...
2006-03-13 kadaverjackg_balance_grapplehook_stretch default is now 300 to...
2006-03-11 savagexbump version to 1.5.1 RC2 (for next RC release)
2006-03-11 kadaverjackdiv0's new grappling hook physics (with cfgs to en...
2006-03-11 lordhavochalved air acceleration, this reduces the insane bunnyh...
2006-03-11 blackFix a bug in MessageBox (before it always selected...
2006-03-11 savagexintroduce gameversion numbering schemes with release...
2006-03-11 lordhavocdiv0's anti-player patch, this puts up a notice suggest...
2006-03-10 lordhavocmodified grenades to have no size (like electro balls...
2006-03-10 lordhavocelectro secondary shots are now point size, so they...
2006-03-10 kadaverjackraise items a bit higher on mapstart, that fixes missin...
2006-03-10 kadaverjack- minplayers doesn't spawn bots on empty servers anymore
2006-03-10 lordhavocadded sv_jumpstep 1 to default.cfg, this is already...
2006-03-09 kadaverjackraised armor shards on nexdm12 so they don't fall throu...
2006-03-08 kadaverjack- updated gtkradiant info in FAQ
2006-03-08 kadaverjacki hope buttons can now be triggered by touch. i have...
2006-03-08 lordhavocmake gibs survive a lot more damage
2006-03-08 lordhavocchanged setorigin lines to spawn items one unit higher...
2006-03-07 kadaverjackupdated/"recompiled" FAQ
2006-03-07 lordhavocdon't apply friction while bunnyhopping, this cures...
2006-03-05 kadaverjack- print welcome message with g_lms or sv_spectate 0
2006-03-05 kadaverjackfixed gameversion check with g_lms & sv_spectate 0...
2006-03-03 kadaverjackresized invincible texture to 1x1
2006-03-03 kadaverjackfix for previous printstats patch (strings were messed...
2006-03-03 kadaverjack- resized strength texture to 1x1 pixel (512x512 for...
2006-02-28 lordhavocuse gameversion instead of g_nexuizversion_major, this...
2006-02-28 lordhavocfix bug in mediumping (it filtered by protocol instead...
2006-02-28 lordhavocadded a commented out lightning gun test in crylink...
2006-02-28 lordhavocadded new cvars to reduce the amount of GAME_NEXUIZ...
2006-02-27 kadaverjacknew cvar "minplayers" (fills the server with bots if...
2006-02-26 m0rfar- Fixed map names in nexdm12.ent and nexdm16.ent
2006-02-24 esteelcorrected norecoil menu entry / changed cvars to say...
2006-02-24 strahlemannfixed spawnpoint-angles on nexdm08
2006-02-22 kadaverjackmade all mapcfg files end with newline character to...
2006-02-22 urreSomeone forgot to reset self after assigning it for...
2006-02-22 urreFixed something that would potentially (and quite proba...
2006-02-22 lordhavocfix primary fire shots to use the proper cvar name...
2006-02-22 lordhavocfixed weapon firing animations to use check2 functions...
2006-02-21 savagexdon't precache unused (high-poly) gibs
2006-02-21 savagexreplace the horribly-high-poly gibs with low poly ones
2006-02-21 savagexinsert low-poly gibs from OpenQuartz
2006-02-21 savagexremove leaked gibs
2006-02-21 savagexcredit for OpenQuartz gibs
2006-02-21 savagexreplace chunk.mdl with something from OpenQuartz
2006-02-20 savagexminimum particle quality 0.1
2006-02-20 lordhavocadded g_norecoil cvar (and put it in menu), the code...
2006-02-20 lordhavocheavily modified urrebot aiming code, and migrated...
2006-02-20 lordhavocredesigned spawn point selection, MUCH better now,...
2006-02-20 lordhavocfixed shotgun secondary fire to use the secondary attac...
2006-02-20 lordhavocfix lms_nexcheck and lms_traveled_distance declarations...
2006-02-20 urreAttempt to fix the NAN velocity problem with Urrebots
2006-02-20 kadaverjack- added wisellama's advanced bash script (nexuiz-linux...
2006-02-19 savagexchange crylink color back to white (boring but still...
2006-02-19 kadaverjackfixed transparent exterior weaponmodel in minstagib
2006-02-19 kadaverjack- removed lms_nexdm14 from mapcycle (to many camping...
2006-02-19 esteelcorrected a few keys and added ready to menu
2006-02-19 savagexre-included Urre's changes (don't load navnodes when...
2006-02-19 strahlemannremoved the camp-spot behind a wall on nexdm13
2006-02-19 savagexreverted Urre's changes (avoid loading navnodes when...
2006-02-19 kadaverjacksome more keys in options->controls and squished some...
2006-02-18 kadaverjackfixed tilted view in spectator mode with csqc and readd...
2006-02-18 esteelremoved the team-color aliases. they changed the users...
2006-02-18 lordhavocadded impulse 19 cheat impulse (print surface info...
2006-02-18 kadaverjacktilt a dead player's view manually since v_deathtilt...
2006-02-18 kadaverjack- all rocket launcher models are using the same texture...
2006-02-17 kadaverjackfixed RL weaponswitch (it switches now when ammo is...
2006-02-17 kadaverjackfixed hagar fire animation
2006-02-17 kadaverjackfixed bug with minstagib & cl_weaponswitch 0 and optimi...
2006-02-17 savagexRuins of Slaughter - mapname with spaces
2006-02-17 savagexpush welcome-message down a bit to have place for the...
2006-02-17 lordhavocfixed blood spawning at wrong location (location of...
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