]> icculus.org git repositories - divverent/nexuiz.git/history - data
changed escaping slightly
[divverent/nexuiz.git] / data /
2009-01-05 div0menu_slist_modfilter
2009-01-05 esteelrenamed the "pro" mod to "havoc"
2009-01-05 div0fix description
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-05 div0camping rifle: reload when selecting even if it's the...
2009-01-05 div0crylink: make shot pattern variable according to shots...
2009-01-04 div0decrease less fast
2009-01-04 div0hook: subtract more ammo:
2009-01-04 esteelPRO: removed three lines with userbinds to make default...
2009-01-04 esteelchanged the default PRO menu skin to "simplygray" as...
2009-01-03 div0some spacer
2009-01-03 div0fix func_snow (now really)
2009-01-03 div0fix camping rifle spread (it now was too low on the...
2009-01-03 div0even less spread for CR secondary
2009-01-03 div0minor rearrangements
2009-01-03 div0make r_subdivisions_tolerance saved
2009-01-02 div0also fix snow
2009-01-02 div0unbreak rain and pointparticles
2009-01-02 div0turn off dynamic lights from the flag, they're irritati...
2009-01-02 div0add a "crc16" rpn command
2009-01-02 div0fix teh radio brlogen
2009-01-02 div0add CSQC_FLAG_COLORCODES
2009-01-02 div0compat pack update
2009-01-02 div0hlac update
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2009-01-02 div0casings are cool and working, so why not enable them
2009-01-02 div0slightly faster bullets
2009-01-02 esteelweaponlist has grown a bit too large, make dialog bigge...
2009-01-01 esteelfixed those two x++ warnings
2009-01-01 div0now that r_subdivisions work fine in the engine......
2009-01-01 div0func_door_rotating update by RoKenn
2009-01-01 div0DEATH TO ENT FILES'S RIGHTS
2009-01-01 div0YEAH! We can render patches at good quality again....
2008-12-31 esteelchanged the AUTO-join button text a bit in hopes it...
2008-12-31 esteelreset crifle bulletcounter on spawn, less annoying...
2008-12-30 div0actually specify the size of the sb_flag pics
2008-12-30 div0remove a really useless entity from dismal
2008-12-29 div0fix argc for THE command
2008-12-29 div0allow to bypass cvar checking (cvar_check_default bypass)
2008-12-29 div0ensure max 63 chars player name
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-12-29 m0rfar* Added flags source (1,2 and 3 cloth versions).
2008-12-29 div032 is a rounder number :P
2008-12-29 div0use an integer count of gradients
2008-12-29 div0shot origin argh
2008-12-29 div0slightly updated crifle
2008-12-29 div0DP_NULL_MODEL
2008-12-29 div0oops, make WPs nodepthtest again
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-28 div0always add MF_ROTATE for pickup weapons; makes all...
2008-12-28 div0sync weaponsPro.cfg
2008-12-28 div0more brlogen
2008-12-28 div0fix random call :P
2008-12-28 div0next bot patch by mand1nga
2008-12-28 div0improve the test command
2008-12-28 div0conform to the latest engine change in the emulated...
2008-12-27 div0func_door_rotating by RoKenn
2008-12-27 div0go back to using the sane tokenizer whereever possible
2008-12-27 div0use DP_QC_TOKENIZE_CONSOLE if available
2008-12-26 div0use the insane but fast tokenizer for more stuff again
2008-12-26 div0tokenizer: don't free that many strings, only the ones...
2008-12-26 div0allow a mask for the color picker brightening/darkening...
2008-12-26 div0fix the test command;
2008-12-26 div0bring back B & C, but do them correctly
2008-12-26 div0let's try without text brightness again
2008-12-26 div0menu: add a color picker for player names
2008-12-25 morphedI changed hlac_mod into hlacmod by accident, sry :)
2008-12-25 morphedhlac fix: proper size for textures, smaller scope,...
2008-12-25 div0terrencehill's color codes patch. Please test thoroughly!
2008-12-25 div0recalculate bullet parameters
2008-12-25 div0avoid calling dropclient from cl_movement frames
2008-12-25 div0factor the ballistic bullet tracing into a separate...
2008-12-24 div0fix size of minimap
2008-12-24 div0csqc: fix position of waypoints in intermission
2008-12-24 div0no, do this: shoot CR from the eye when zoomed, to...
2008-12-24 div0camping rifle: DO use trueaim. Better for head shots...
2008-12-24 div0remove some spam
2008-12-24 div0remove other unnecessary check
2008-12-24 div0hook patch from Roffnan
2008-12-24 div0now bots can use the CR too
2008-12-24 div0hopefulyl fix decals of ballistic bullets
2008-12-24 div0remove debug output
2008-12-24 div0updated ballistics code and data, matches physics bette...
2008-12-24 m0rfarUse "Two cloth" version of the flags.
2008-12-23 div0fix extra casings :P
2008-12-23 div0fix cvar checks
2008-12-23 div0ballistics: also show bullet mark where the bullet...
2008-12-23 div0New stuff:
2008-12-23 div0electro: rebalance it by making primary and secondary...
2008-12-22 div0uzi: small tuning of spread and damage
2008-12-22 div0even more CHs
2008-12-22 div0CH 15 updated
2008-12-22 div0new crosshairs by mikeeusa as posted on the NN forum...
2008-12-22 div0Weapon rebalancing according to stats:
2008-12-21 div0remove "frags left" for ctf
2008-12-20 div0hook: clear waiting for release flag
2008-12-20 div0typo, argh
2008-12-20 div0verify clientcomamnds again
2008-12-20 div0fix maplist shuffling when set to ""
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