]> icculus.org git repositories - divverent/nexuiz.git/history - data
Ronan
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2008-10-26 div0Ronan
2008-10-26 div0update the menu skins
2008-10-26 div0warn fixes
2008-10-26 div0improve skin selector
2008-10-26 tzorkGive seeker missiles some size so they can be shot.
2008-10-26 div0skin selector by Ronan
2008-10-26 div0race: round record times consistently
2008-10-26 div0fix ammo display with sbar_hudselector 0
2008-10-26 div0make new HUD the default
2008-10-26 div0try player workaround on hook too
2008-10-26 div0add a cvar for HLAC shots
2008-10-25 div0fix some gibs with independent players mode
2008-10-25 div0fix message of linked doors
2008-10-25 div0fix brushless pointparticles (new fteqcc bug)
2008-10-25 div0add mapinfo to add turret_test (and hide it from the...
2008-10-25 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4875...
2008-10-25 morphedlots of new particle fx, most are unused yet
2008-10-25 div0make omg.cfg work again
2008-10-25 div0med.cfg better should have dlight than flashblend
2008-10-25 div0update flashblend with dlight on/off
2008-10-25 div0add "nolightmaps" option
2008-10-25 div0fix ClientDisconnect possibly using a strunzoned string
2008-10-24 div0try to fix RL behaviour when holding down a button
2008-10-24 esteelmore precache fixes
2008-10-24 div0slightly different hook behaviour (projectiles that...
2008-10-24 div0fix SUB_Friction to only apply when onground
2008-10-24 div0add SUB_Friction (currently only used by target_spawn)
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0more door fixes
2008-10-24 div0func_door fixes
2008-10-24 div0create portals below creatures, not walkers
2008-10-24 tzorkrenamed src files. to much turrets/turret_something...
2008-10-24 div0change "player" checks to "iscreature" checks so one...
2008-10-24 tzorkBetter inactive turrets handling. cvar for enforcing...
2008-10-24 div0rocket launcher now detonates in the think function...
2008-10-24 div0explicitly set dphitcontentsmask on players
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-24 div0fix IT_UNLIMITED_AMMO
2008-10-24 div0fix spacing :P
2008-10-24 div0offhand hook fixes
2008-10-23 div0fix missing precaches
2008-10-23 tzorkWalker & hlac texture updates.
2008-10-23 div0remove some tgas from the compat pack
2008-10-23 div0new compat pack
2008-10-23 div0move the spawn funcs of hlac and seeker
2008-10-23 div0move weapon slots
2008-10-23 div0add some missing cvars for hlac and seeker; fix newline...
2008-10-23 div0HLAC: use projectiledeathtype properly
2008-10-23 div0fix the death messages of seeker
2008-10-23 div0seeker now honors IT_UNLIMITED_AMMO too
2008-10-23 div0add limiting to target_spawn (now can refuse to spawn...
2008-10-23 tzorkbasic TFL_DMG_DEATH_NORESPAWN support (.damage_flags).
2008-10-23 div0trigger_relay_if - to help with entity factories that...
2008-10-23 tzorkmake walker validate its .target as a walker_checkpoint...
2008-10-23 tzorkOops forgot turret_unit_walker.qc
2008-10-23 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@4832...
2008-10-23 tzorkoops configs and inv icons is nice to have too.
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-23 tzorkThe walker is back.
2008-10-23 div0fix handling of isolated CPs
2008-10-23 div0do not spawn near out-of-power nodes
2008-10-23 tzorkAnother round of turret updates.
2008-10-23 div0reverse the logic of the turrets flag
2008-10-23 div0fix turrets for onslaught: default them to have no...
2008-10-22 div0fix latest commit
2008-10-22 div0better handle the case of missing minimap
2008-10-22 div0add hook here too
2008-10-22 div0stupid typo
2008-10-22 div0precache hookgun
2008-10-22 div0fix hook shot origin
2008-10-22 div0sort it :)
2008-10-22 esteelalso delete files from build-compat-pack.sh
2008-10-22 div0add m as default bind for enlarged radar
2008-10-22 div0add the "radar" command
2008-10-22 esteeladded new files since revision 4768 to build-compat...
2008-10-22 div0always exec turrets.cfg on startup, so turret maps...
2008-10-22 div0as ons_map no longer is ons specific, rename it to...
2008-10-22 div0turn off crosshair in ons_showmap mode too
2008-10-22 div0hook gun model by morphed
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0remove debug print
2008-10-22 div0more stuff in the team radar
2008-10-22 div0add simple radar icons for ons
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-22 div0add wickedz skin and set it as default. FINALLY...
2008-10-22 div0add the perl script that annotates effectinfo.txt;...
2008-10-22 div0effectinfo.txt: improve self-documentation (hope I...
2008-10-21 div0experimental g_start_delay cvar to wait for other playe...
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-21 div0clean up the func_breakable mess a bit; TODO merge...
2008-10-21 div0allow $target in target_spawn too, to do counters or...
2008-10-21 div0slightly more visible race penalty nagging
2008-10-21 div0improved settings, fixed pro
2008-10-21 div0slight retune of the gravity bomb
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-19 div0oops, remove debug code :P
2008-10-19 div0hook code cleanup. Should simplify a later change to...
2008-10-18 div0switch icons in reverse ctf ;)
2008-10-18 div0forgot these two files
2008-10-18 div0add reverse ctf
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