]> icculus.org git repositories - divverent/nexuiz.git/history - data
remove stupid requirement to manually call g_maplist_shufflenow
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2006-12-03 div0remove stupid requirement to manually call g_maplist_sh...
2006-12-03 div0doc improvements about maplist shuffle
2006-12-03 div0new command g_maplist_shufflenow to randomize the mapli...
2006-12-03 div0prevent same map again
2006-12-03 div0deprecated g_maplist_selectrandom
2006-12-03 div0simplified GetMaplistPosition
2006-12-03 div0fixed map list position off-by-one
2006-12-03 div0new map list selection g_maplist_shuffle that prefers...
2006-12-02 m0rfar2 new crosshairs by esteel. ;)
2006-12-02 m0rfarAdded settings "Crosshair Alpha" to menu
2006-12-02 div0chat bubble status --> scorelog
2006-12-01 savagexadd a nice patch from esteel to fix the rapid weapon...
2006-11-30 esteelmenu entries for the minstagib nexgun settings
2006-11-30 div0Minstagib up to 1.5s again for now
2006-11-30 div0new settings:
2006-11-29 esteelremoved variable was defined twice (attack_finished)
2006-11-29 div0increase Nex refire delay
2006-11-29 esteelregister campaign variable first to make it stop compla...
2006-11-29 vermeulenA very basic version of the campaign for Strahlemann...
2006-11-28 div0campaign settings now stored in data/campaign.cfg so...
2006-11-28 savagexoups, forgot uzi.tga skin
2006-11-28 savagexadd new Uzi (by Morphed) to trunk
2006-11-27 esteelset classname for flags (needed for q3 compatibility
2006-11-27 esteelsomethings better be saved in config.cfg :)
2006-11-27 savagexadd func_rain and func_snow from dpmod to Nexuiz trunk...
2006-11-27 div0make auto button default button
2006-11-25 div0Version := 2.2svn
2006-11-25 kadaverjackraised weapon_shotgun so it doesn't clip through the...
2006-11-25 esteelBasic multi-campaign menu support,
2006-11-12 div0increased network timeouts for havocbots (slow)
2006-11-12 kadaverjackspawnfunctions for q3 ctf flags
2006-11-12 div0no fbskins in teamplay please...
2006-11-11 kadaverjackcleaned up my autoscreenshot changes from this morning
2006-11-11 kadaverjackfixed sv_autoscreenshot (again... the last fix worked...
2006-11-10 div0no -1 for teamchangers
2006-11-09 savagexreplace a spawnflags == 4 with a | 4
2006-11-09 savagexremove blabla print
2006-11-09 savagextZork's platform damage patch. Needs testing, then...
2006-11-08 div0now menu qc respects g_campaign_name
2006-11-08 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1912...
2006-11-06 div0curl maxspeed := 300
2006-11-06 div0bail out if there are multiple worldspawns (to prevent...
2006-11-05 savagexback to original carni (now the standing animation...
2006-11-04 savagexcommit new shotgun model to trunk
2006-10-29 div0added missing checks to clientcommands...
2006-10-22 div0now actually starts in FTE
2006-10-14 div0redistribute frags on forced teamchange
2006-09-21 div0yaoops
2006-09-21 div0thou shalt not copypaste, me toldeth myself
2006-09-21 div0oops...
2006-09-21 div0UNTESTED fix for "armor increases slowly for no reason...
2006-09-20 kadaverjackuse another entity as exterior muzzle flash, attached...
2006-09-20 kadaverjackwaypoints for runningman
2006-09-19 kadaverjacksetattachment() for uzi muzzle flash... it's currently...
2006-09-19 kadaverjackchanged ctf flag to use setattachment(), so it won...
2006-09-15 kadaverjackfixed telefragging in teamplay (note: mirrordamage...
2006-09-09 kadaverjackfixed exit_cfg handling & included patch by mehere101...
2006-09-05 esteelnew Nexus skin from Morphed. The old one had too much...
2006-09-04 m0rfarDefault: seta cl_particles_bubbles 1
2006-09-04 m0rfarThe Carni player model was not on the same place as...
2006-08-30 esteelchanged menu and default.cfg to use teamplay_default...
2006-08-30 kadaverjackremoved .extralives
2006-08-30 div0oops... minstagib changes attacker. So save it...
2006-08-30 div0now handling MinstaGib laser correctly in mirror damage
2006-08-30 div0oops...
2006-08-30 div0oh, and don't forget sound...
2006-08-30 div0minstagib + mirrordamage - what about just removing...
2006-08-29 div0grammar fix... stupid me
2006-08-29 div0if you have strength, the second Damage() call will...
2006-08-29 div0restored "teamplay 2" for compatibility, "teamplay...
2006-08-28 div0more controls for teamplay 2:
2006-08-28 div0Nex is too strong... so allow server admins to change...
2006-08-28 div0added cvar sv_allow_shownames: can disable the cl_shown...
2006-08-26 div0no yoda for the dead
2006-08-25 div0remove stuffing of the CONTENTS of mapname.cfg: not...
2006-08-24 div0let "teamstatus" display the team scoreboard on the...
2006-08-23 div0And this time, a REAL fix.
2006-08-23 div0attempt to fix "backslash at end of line" bug
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-22 div0don't do antilag if you would have hit without it ...
2006-08-22 div0oops... fix various bugs in decolorize :P
2006-08-22 div0expanded to 128x64
2006-08-22 div0replaced flag icons by "running marine" icons; added...
2006-08-22 kadaverjack- removed -sndspeed from shell scripts
2006-08-21 esteelchanged find to always find the first flag per team
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-08-20 savagexadd cl_showplayers to the menu (Player options)
2006-08-20 div0just in case... bound(0, x, -1) is BAD
2006-08-20 div0fixed out-of-range g_maplist_position causing runaway...
2006-08-18 div0prevent non-visible players from name display
2006-08-17 div0smaller radius
2006-08-17 div0oops... seta of course
2006-08-17 div0added the option "teamplay only" to cl_shownames
2006-08-17 div0some adjustments to player name display
2006-08-17 savagexadd Qantourisc to the credits for the work on the bots
2006-08-17 div0Display player name when pointing to him. Removed impul...
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-08-16 esteeladded newlines to config files to make 'exec name.cfg...
2006-08-13 div0self.model is not the right thing to check - and mins...
2006-08-13 div0setting developer_fteqccbugs activates test cases for...
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