]> icculus.org git repositories - divverent/nexuiz.git/history - data
do bouncing client side (sound is still server side)
[divverent/nexuiz.git] / data /
2009-01-08 div0new cvar g_full_getstatus_responses to annoy qstat...
2009-01-08 esteelminor highlight/color changes for the new menuskin
2009-01-08 esteelmenu skin by FraNcoTirAdoR
2009-01-07 div0more rainbow power
2009-01-07 div0seeker: MF_ROCKET, not EF_ROCKET
2009-01-07 div0physics: sv_accelerate from 10 to 8, as it indeed cause...
2009-01-07 div0try to make it use the default value of a cvar if it...
2009-01-07 div0more new sounds by tenshihan :)
2009-01-07 div0cvars list update
2009-01-07 div0uups :P
2009-01-07 div0a new string rewriting command :P
2009-01-07 div0cl_hitsound + some menu changes
2009-01-07 div0play taunts directionally
2009-01-06 div0csqc: send origin only when needed in WP sprites (shoul...
2009-01-06 div0sorry, I apparently broke bloodprison... so committing...
2009-01-06 div0slightly less sideways friction feels better
2009-01-06 esteelonly announce X frags left if there actually is an...
2009-01-06 div0autotaunts by MirceaKitsune (using cl_autotaunt cvar)
2009-01-06 div0player physics:
2009-01-06 div0make camping rifle damage just 80 (before: 90), and...
2009-01-06 esteeladded userbind to drop flag/key with message and icon
2009-01-06 div0+use also drops flag
2009-01-06 div0allow flag dropping (UT had it always allowed, so it...
2009-01-06 esteelmade those two shell script have the executable flag
2009-01-06 div0as r is no longer messagemode2, also bind z to it so...
2009-01-06 div0update keybinds.txt to name all weapons on the keys
2009-01-06 div0sounds...
2009-01-06 div0add mandelbrotsky to shaderlist
2009-01-06 div0fix "loof" :P
2009-01-06 esteelchanged to bind r reload (was messagemode2 before)...
2009-01-06 esteeladded reload to the input menu
2009-01-05 div0make svnversion ignore modified flags in the script
2009-01-05 div0oops, fixing typo
2009-01-05 div0Committing eggandbacon, so we have a "weapon zoo" map...
2009-01-05 div0menu_slist_modfilter
2009-01-05 esteelrenamed the "pro" mod to "havoc"
2009-01-05 div0fix description
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-05 div0camping rifle: reload when selecting even if it's the...
2009-01-05 div0crylink: make shot pattern variable according to shots...
2009-01-04 div0decrease less fast
2009-01-04 div0hook: subtract more ammo:
2009-01-04 esteelPRO: removed three lines with userbinds to make default...
2009-01-04 esteelchanged the default PRO menu skin to "simplygray" as...
2009-01-03 div0some spacer
2009-01-03 div0fix func_snow (now really)
2009-01-03 div0fix camping rifle spread (it now was too low on the...
2009-01-03 div0even less spread for CR secondary
2009-01-03 div0minor rearrangements
2009-01-03 div0make r_subdivisions_tolerance saved
2009-01-02 div0also fix snow
2009-01-02 div0unbreak rain and pointparticles
2009-01-02 div0turn off dynamic lights from the flag, they're irritati...
2009-01-02 div0add a "crc16" rpn command
2009-01-02 div0fix teh radio brlogen
2009-01-02 div0add CSQC_FLAG_COLORCODES
2009-01-02 div0compat pack update
2009-01-02 div0hlac update
2009-01-02 div0camping rifle: make reloading use an extra weapon frame...
2009-01-02 div0casings are cool and working, so why not enable them
2009-01-02 div0slightly faster bullets
2009-01-02 esteelweaponlist has grown a bit too large, make dialog bigge...
2009-01-01 esteelfixed those two x++ warnings
2009-01-01 div0now that r_subdivisions work fine in the engine......
2009-01-01 div0func_door_rotating update by RoKenn
2009-01-01 div0DEATH TO ENT FILES'S RIGHTS
2009-01-01 div0YEAH! We can render patches at good quality again....
2008-12-31 esteelchanged the AUTO-join button text a bit in hopes it...
2008-12-31 esteelreset crifle bulletcounter on spawn, less annoying...
2008-12-30 div0actually specify the size of the sb_flag pics
2008-12-30 div0remove a really useless entity from dismal
2008-12-29 div0fix argc for THE command
2008-12-29 div0allow to bypass cvar checking (cvar_check_default bypass)
2008-12-29 div0ensure max 63 chars player name
2008-12-29 div0missed some calls to CTR
2008-12-29 div0Translate color codes for old clients
2008-12-29 m0rfar* Added flags source (1,2 and 3 cloth versions).
2008-12-29 div032 is a rounder number :P
2008-12-29 div0use an integer count of gradients
2008-12-29 div0shot origin argh
2008-12-29 div0slightly updated crifle
2008-12-29 div0DP_NULL_MODEL
2008-12-29 div0oops, make WPs nodepthtest again
2008-12-29 div0set a (somewhat) working modelindex for shared entities
2008-12-28 div0always add MF_ROTATE for pickup weapons; makes all...
2008-12-28 div0sync weaponsPro.cfg
2008-12-28 div0more brlogen
2008-12-28 div0fix random call :P
2008-12-28 div0next bot patch by mand1nga
2008-12-28 div0improve the test command
2008-12-28 div0conform to the latest engine change in the emulated...
2008-12-27 div0func_door_rotating by RoKenn
2008-12-27 div0go back to using the sane tokenizer whereever possible
2008-12-27 div0use DP_QC_TOKENIZE_CONSOLE if available
2008-12-26 div0use the insane but fast tokenizer for more stuff again
2008-12-26 div0tokenizer: don't free that many strings, only the ones...
2008-12-26 div0allow a mask for the color picker brightening/darkening...
2008-12-26 div0fix the test command;
2008-12-26 div0bring back B & C, but do them correctly
2008-12-26 div0let's try without text brightness again
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