]> icculus.org git repositories - divverent/nexuiz.git/history - data
leileilol's effect updates
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2007-11-09 div0fix team select dialog notification; fix clicking outsi...
2007-11-09 m0rfarCrylink skin upgrade by Ihsan.
2007-11-09 div0fix selection bugs when enabling/disabling the checkboxes
2007-11-09 div0Captain Post-increment to the rescue!
2007-11-09 div0add empty/full filters
2007-11-09 div0new server list refresh policy... (currently, the refre...
2007-11-08 savagexapply glossfix from Morphed
2007-11-08 savagexmove surplus _gloss and _bump files to attic
2007-11-08 savagexbump and gloss for evil1_metals. Provided by Morphed...
2007-11-07 div0change "" references and tests to string_null whereever...
2007-11-07 div0use if not( instead of if(!, thanks to Spike
2007-11-06 div0add Morphed's onslaught models
2007-11-05 div0fix double click detection
2007-11-05 div0oops
2007-11-05 div0It can join servers now!
2007-11-05 div0fix selection bug. Now REALLY gone.
2007-11-05 m0rfarAdded crosshair size and made crosshair alpha actually...
2007-11-05 div0add somehow broken server list, far from done yet
2007-11-05 div0add global "time" as in QC (to allow double click detec...
2007-11-04 div0fix logic bug in HDR vs Bloom. Don't like this solution...
2007-11-04 div0fix K_MOUSE constants in msys.qc
2007-11-04 div0add somewhat working listbox; but it can't do anything...
2007-11-04 esteeladded basic options to the audio tab
2007-11-04 m0rfarHide the players for a tic and not 0.2 sec in teleporte...
2007-11-04 savagexfirst version of assault mode with winning condition...
2007-11-04 div0fix typo in final_rage.shader
2007-11-04 div0oops, forgot to svn add some files
2007-11-03 div0color buttons; checkbox/button cleanup
2007-11-03 div0two TODO items
2007-11-03 esteelmoved player options menu to multiplayer and added...
2007-11-03 esteela first simple player options menu
2007-11-03 esteelcorrected typo r_shadow_usenormalmap has no s at the end
2007-11-03 div0fix TDM (always using 2 teams, ignoring g_tdm_teams...
2007-11-02 div0just update the todo file
2007-11-02 div0Nothing sets flashblend, so remove it.
2007-11-02 div0video and effects pane almost done
2007-11-02 m0rfarFixed trans on grate.tga. I don't really see any differ...
2007-11-01 m0rfarNew sky for Toxic.
2007-10-31 div0Strength.
2007-10-31 div0minor Assault fixes
2007-10-30 div0oops... there was a m_goto call in the wrong layer...
2007-10-30 div0fix minor visual glitch
2007-10-30 div0added an empty line below the tab buttons
2007-10-30 div0improved dialog system; actually handle cvars; put...
2007-10-30 div0Argh... didn't want to commit THIS function.
2007-10-30 div0added utility for depth-first search; added debug comma...
2007-10-30 div0tabbed dialog
2007-10-29 div0added scrollbar images; code comes later
2007-10-29 div0new primitive: VertButtonPicture
2007-10-28 div0compile before committing :P
2007-10-28 div0renamed Nexuiz specific classes to get a Nexuiz prefix...
2007-10-28 div0support for team select dialog, disabled buttons and...
2007-10-27 div0first attempt at teamselect dialog... not good yet...
2007-10-27 div0sliders (thanks to Morphed, again)
2007-10-27 div0added support for grabbing keys
2007-10-27 div0Morphed's graphics; checkbox, radiobutton
2007-10-27 div0added checkbox, radio button; removed unnecessary setFo...
2007-10-26 div0added a consistency check to focus changing
2007-10-26 div0some focus cleanups
2007-10-26 div0small naming cleanup to the ModalController
2007-10-26 div0remove unused "fd"; add final equation transformation...
2007-10-26 div0adding qcsrc/menu-div0test with a test menu.dat source...
2007-10-21 div0handle "alreadychangedlevel" slightly better
2007-10-21 div0take back this stupid idea... sorry
2007-10-21 div0darn... i+1
2007-10-21 div0cullentities shall use engine defaults, they work well
2007-10-21 div0help with map voting when people haven't downloaded...
2007-10-21 esteelfixed line endings to be consistent
2007-10-19 savagexteleport texture doesn't need to be water anymore
2007-10-19 div0call UpdateSelectedPlayer in server frames only (should...
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-16 div0observers spawn everywhere
2007-10-15 div0assault maps are as_something.mapcfg (fix missing map...
2007-10-15 div0make water shaders work as expected; s/r_glsl_water...
2007-10-15 lordhavocupdated dp_refract/dp_reflect/dp_water settings
2007-10-12 div0new build script; fix bug in eX texture (missing transp...
2007-10-10 div0Argh, didn't want to commit this.
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-10 div0added a "shtest" (not sure how well it is working,...
2007-10-07 div0no, dp_refract should work THAT way round
2007-10-07 div0make use of changed dp_refract/dp_reflect
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-20 div0new cvar bot_vs_human: set to positive value to make...
2007-09-12 div0fix "gotomap" command in case a map vote screen is...
2007-09-12 div0make RadiusDamage() return damage actually dealt to...
2007-09-12 div0fix small division by zero
2007-09-04 div0forgot to add DAMAGE_YES here
2007-09-01 div0use r_labelsprites DP feature for sprites; add script...
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-08-23 div0fix spawnshield bug reported by Black Snack (allowed...
2007-08-11 div0oops, forgot this default.cfg comment change
2007-08-11 div0sv_defaultplayercolors should not depend on sv_defaultc...
2007-08-11 div0Thanks LordHavoc! r_glsl fullbright fixed - now all...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-08-06 div0update extensions.qh;
2007-07-07 div0keyhunt/runematch: fix objects not expiring in rapidly...
2007-07-07 div0remove teleport from impulse 99 again, instead make...
2007-07-06 div0sv_clmovement_waitforinput 4
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