]> icculus.org git repositories - divverent/nexuiz.git/history - data
fix a typo
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2010-03-02 div0fix a typo
2010-03-02 div0change speed_up_zonly to an extra speed_z variable
2010-03-01 fruitiexupdate the crylink in nexrun balance
2010-02-28 div0added entity documentation for warpzones
2010-02-28 div0fix cursor trace for chase cam
2010-02-28 div0use the correct crosshair trace where needed
2010-02-28 div0fix scale handling
2010-02-28 div0make the cameras actually work
2010-02-28 div0camera support: func_warpzone_camera -> target_position...
2010-02-28 div0provide two alternatives to triger_warpzone--killtarget...
2010-02-28 div0warpzones: make warpzonelib depend less on Nexuiz
2010-02-28 div0optional better warpzone culling: cl_warpzone_usetrace
2010-02-28 div0better rick roll angle handling - cube map is now almos...
2010-02-28 div0fix some angles mess :P
2010-02-28 div0fix abuse of v_ globals :P
2010-02-28 div0disable the sidespeed/forwardspeed disabling workaround...
2010-02-28 div0lots of simplifaction of the trace function of warpzones
2010-02-28 div0change the sense of the transform in findradius
2010-02-28 div0hide the glitch when warpzone changes angles by almost...
2010-02-28 div0ignore refsys in findradius
2010-02-28 div0minor code cleanup; mark bug as todo
2010-02-28 div0handle traces correctly if starting inside a warpzone
2010-02-28 div0use r_drawexteriormodel to hide graphics glitch
2010-02-28 div0fix nearclip threshold
2010-02-28 div0hook now working!
2010-02-28 div0we don't need preshift, all transforms can be represent...
2010-02-28 div0fix multi-zone impacts
2010-02-28 div0fix RL
2010-02-28 div0fix fireball
2010-02-28 div0fix electro combos through warpzones
2010-02-28 div0findradius wrapper - more guns work now
2010-02-28 div0TODO update
2010-02-28 div0properly transport projectiles
2010-02-28 div0TODO file: add weapon support list
2010-02-28 div0remove a TODO item
2010-02-28 div0now bullets support warpzones too
2010-02-28 div0warpzone: fix nex shot origin
2010-02-28 div0nex also supports warpzones now
2010-02-28 div0MinstaNex now can shoot through warpzones... using...
2010-02-28 div0fix porto
2010-02-28 div0turn the angles the other way for consistency
2010-02-28 div0todo
2010-02-28 div0server culling camera support
2010-02-28 div0TODO file
2010-02-28 div0more warpzone fixes - now angled warpzones work too
2010-02-28 div0missing file change
2010-02-28 div0move mathlib into warpzonelib too
2010-02-28 div0license typo fixed
2010-02-28 div0make warpzonelib depend less on Nexuiz
2010-02-28 div0warpzonelib - the beginning
2010-02-28 div0require only one of the two entities to target the...
2010-02-28 div0fix in-solid players after warpzoning
2010-02-28 div0warpzones: properly account for lag - predict them...
2010-02-28 tzorkVehicle Spiderbot:
2010-02-28 tzorkNew hud for spiderbot and racer
2010-02-27 div0fix cursor trace start/endpos for chase cam
2010-02-27 div0hm... does cl_prydoncursor -1 really do what I want...
2010-02-27 div0also force cl_prydoncursor_notrace to 0 if antilag...
2010-02-27 div0get rid of lots of prydon cursor trace use, only tZork...
2010-02-27 div0GDB_ME env variable runs a test case in gdb now
2010-02-27 div0add dprint, ftos, vtos to the functions a test case...
2010-02-27 div0test case framework
2010-02-27 tzorkVehicle racer:
2010-02-25 fruitiexfix typo
2010-02-25 fruitiexset rl detonatedelay to 9999, make electro an LG instea...
2010-02-24 tzorkfix warning
2010-02-24 esteeladd a missing ;
2010-02-24 esteelmore work on the menu animation framework, now it has...
2010-02-24 tzorkTurret fusionreactor:
2010-02-24 fruitiexnew cvar: allow grenade speed_up to only affect z-axis...
2010-02-24 fruitiexoops, forgot the crylink code
2010-02-24 fruitiexresurrect the nexrun dm stuff with a *few* changes :)
2010-02-24 fruitiexcorrect a typo in accident's mapinfo file
2010-02-22 esteelmore anim math functions, some restructuring.. need...
2010-02-22 esteellittle renaming and an extra check
2010-02-22 esteelWIP of a simple general purpose animation framework...
2010-02-18 tzorkBetter "drop to ground" for vehicles and moving turrets.
2010-02-16 div0shootfromfixedorigin should override shootfromclient...
2010-02-15 div0fix glowmod use (we can't use that before 2.6)
2010-02-14 fruitiexcredits updates
2010-02-13 fruitiexTaoki's hologram items patch
2010-02-13 div0REALLY fix the rocket trail interpolation
2010-02-13 div0fix rocket trail throgh portal
2010-02-13 fruitiexcommit some changes from the nexrun branch (lsnewmaps...
2010-02-13 fruitiexMerge branch 'fruitiex/nexrun'
2010-02-13 fruitiextiny alignment tweak to the taunt range slider in the...
2010-02-13 fruitiexsupport mouse selection in mapvote, handle mapvote...
2010-02-13 fruitiexfix "sliding corpses" bug in CA
2010-02-11 fruitiexrocket trails
2010-02-11 fruitiexdisable mortar secondary spread in nexrun balance
2010-02-10 fruitiexduh... the ramp problem lies not in doublejump, but...
2010-02-10 fruitiexcvar that disables doublejump code on ramps for exact...
2010-02-10 fruitiexsv_doublejump: trace only 0.01 units down instead of...
2010-02-09 fruitiexclientside announcers, patch by Taoki with some minor...
2010-02-08 div0a trigger_warpzone entity (a silent everything-teleport...
2010-02-07 fruitiexmore doublejump improvements
2010-02-07 div0fix doublejump speedcap to properly refuse the jump
2010-02-07 fruitiexadd an optional (default off) z-axis speedcap above...
2010-02-07 fruitiexenable sv_doublejump in nexrun by default
2010-02-07 fruitiexsend speedaward_alltimebest as Int24_t as well...
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