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Fixed waypoints
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2009-09-20 mand1ngaFixed waypoints
2009-09-20 mand1ngaAirshot announcer for rocket launcher
2009-09-20 mand1ngaRevert revert of lag simulation refactoring
2009-09-20 mand1ngaFix warning
2009-09-20 mand1ngaFix timelimit on racetrack
2009-09-19 div0checksums...
2009-09-19 div0also commit the CODE :P
2009-09-19 div0impulse trigger multiplier cvars
2009-09-18 fruitiexclean up
2009-09-18 div0change drawfont back afzer setting the big font
2009-09-18 div0as it's 1 in the engine now, not needed to do this...
2009-09-18 div0add a host_sleep checkbox (default 1)
2009-09-18 div0enable doublejump for Q2 physics
2009-09-18 div0support sv_gameplayfix_q2airaccelerate
2009-09-18 div0make physicsQ actually match Quake 1 (physics code...
2009-09-17 div0quake physics update
2009-09-17 div0new weapon-stay mode 3: make taken weapons ghosted...
2009-09-16 tzorkMake multiple turrets a bit less of a cpuhog by spreadi...
2009-09-16 fruitiexoops, g_shootfromcenter IS better after all, sorry...
2009-09-16 fruitiexargh, g_balance_rocketlauncher_speed alone did not...
2009-09-16 fruitiexg_shootfromcenter 0 works better with the current settings
2009-09-16 div0fix stupid bug there ;)
2009-09-16 div0check unreadhable command
2009-09-16 div0impulse 107: mark unreachable waypoints
2009-09-16 div0don't push the same WP twice to the route
2009-09-16 lordhavocrevert array-based goalstack/lag/wplink changes by...
2009-09-16 fruitiexCTF status change ping
2009-09-16 div0fix species loading
2009-09-15 div0slightly better electro trail
2009-09-15 fruitiexshowspeed menu item replaced by cl_showspeed, cl_showac...
2009-09-15 div0Nexuiz physics did not change from 1.1 to 1.5. So physi...
2009-09-15 div0give electro secondary a trail like in Nexuiz 1.0 :P
2009-09-15 div0Nexuiz 1.0 player physics config
2009-09-15 div0rename physicsQBR.cfg to physics20.cfg now that nothing...
2009-09-15 div0fix hit contents mask attempt
2009-09-15 div0another typo :(
2009-09-15 div0fix typo
2009-09-15 div0matching clientside changes for trueaim
2009-09-15 div0trueaim: do a no-world trace for the rifle so shots...
2009-09-15 div0such a strong SG needs even more spread :(
2009-09-15 div0shotgun, again
2009-09-15 div0fix robot species for grunt, mulder, xolar to be "solid...
2009-09-15 div0robot gibs: new species "robot_solid", using the weird...
2009-09-15 div0wow, now the SG was overpowered. Fixed.
2009-09-15 div0yet another rebalance round
2009-09-14 fruitiexadd units support to cl_showspeed and bump up the scale...
2009-09-14 div0sideways friction: make negative values never decrease...
2009-09-14 div0--typos
2009-09-14 fruitiexuse sbar_bigfont in cl_showspeed
2009-09-14 div0only apply radius damage if takedamage (NOT FOR 2.5.2)
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-14 lordhavocuse different number of radius damage traces depending...
2009-09-14 lordhavocuse less traces for radius damage again, and cap it...
2009-09-14 div0fireball: less radius, a bit more damage, more speed
2009-09-14 div0rebalance
2009-09-14 div0antilag fix, possibly
2009-09-13 div0fireball balance for havoc
2009-09-13 fruitiexg_waypoinstprite_alpha cvar
2009-09-13 mrbougomuh. defaultNexuiz hash did not match
2009-09-13 fruitiexfade out the ons radar, all icons on the radar as well...
2009-09-13 fruitiexalso fade out radar and waypoints, fix showpressedkeys...
2009-09-13 fruitiexfade out showpressedkeys and showacceleration when...
2009-09-13 fruitiex[NOT FOR 2.5.2] fix the cvarcount
2009-09-12 div0fix a crash MrBougo found by preventing clientcommand...
2009-09-12 div0attempt to make update-cvarcount work on cygwin too
2009-09-12 mrbougosomeone b0rked the cvar hashes :p
2009-09-12 fruitiexbigger cl_showpseed font, now looks nice with showaccel...
2009-09-12 fruitiexpiece-o-cake demo ;)
2009-09-12 div0fix con_chat_maximize
2009-09-12 div0fireball: less likely to hurt yourself now
2009-09-12 div0firemine: less smoke and stuff, more fps
2009-09-12 div0fix warnings in accelerometer
2009-09-12 div0(2.6) change: damage through floor be 30%, force throug...
2009-09-12 div0fix hitloc handling in RadiusDamage in a seldom case
2009-09-12 lordhavocfixed bug where every secondary test trace in RadiusDam...
2009-09-12 div0better accelerometer, now fps independent
2009-09-12 div0reduce robo gib scale
2009-09-12 div0more guide rate delay
2009-09-12 div0argh, fix typo
2009-09-12 div0compat pack stuff again (robo gibs)
2009-09-12 div0weaken electro and hagar another bit. We should be...
2009-09-12 div0RL guide rate delay - smoothly enable guiding
2009-09-12 fruitiexuse a gradient for the accelerometer, dynamically chang...
2009-09-12 fruitiexCSQC accelerometer! Please test (cl_showacceleration 1)
2009-09-11 div0previous hlac adjustments were a mistake. try another...
2009-09-11 div0[NOT FOR 2.5.2] better gibs for robots (yes, by you...
2009-09-11 fruitiexalso hide crosshair when the menu is opened
2009-09-11 div0fade out HUD when opening menu
2009-09-11 div0fix typo
2009-09-11 div0new cvar: _menu_alpha (current alpha of menu, read...
2009-09-11 fruitiexjust SLIGHTLY more bgmvolume on the tutorial map (0...
2009-09-11 fruitiexlittle wickedz theme tweak
2009-09-11 fruitiexfix ingame menu bg so it does not look cut off on the...
2009-09-11 div0next iteration of rebalancing:
2009-09-11 div0try to work around dead bodies
2009-09-11 div0cannot make a nolerp checkbox
2009-09-11 div0fix death message for firemines
2009-09-11 div0minor balance changes to possibly fix balance
2009-09-11 div0try SLIGHTLY higher SG secondary refire
2009-09-11 div0fix ballistic bullet compression
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