]> icculus.org git repositories - divverent/nexuiz.git/history - data
made nex beam last longer and appear brighter
[divverent/nexuiz.git] / data /
2008-01-22 lordhavocmade nex beam last longer and appear brighter
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0fix viewzoom for observers
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 lordhavocfix attack_finished timing on first shot of a burst...
2008-01-21 div0Better handle running out of spawns:
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2008-01-21 avirox - SelectSpawnPoint now supports onslaught game mode
2008-01-21 lordhavocmake grenade trails more visible (affects mortar and...
2008-01-21 kadaverjackupdated mbuiltin.qc for old menu
2008-01-21 lordhavocturned off rtworld in high.cfg
2008-01-21 avirox - Tweaked onslaught game mode detection for info_playe...
2008-01-21 avirox - Node links now activate their "target"s on capture
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2008-01-20 div0always output the debug message of antilag (gets remove...
2008-01-20 div0even more antilag debug code (developer 2)
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-20 div0800x600 can use 800x600 consize again
2008-01-20 div0when typing in server list box, enter the text into...
2008-01-20 savagexoups, these weren't supposed to be checked in
2008-01-20 savagexadd morphed's onslaught models
2008-01-19 div0now REALLY fix tab order
2008-01-19 div0make positions of Nexposee windows skinnable; swap...
2008-01-19 div0make menu know that r_water depends on r_glsl
2008-01-19 div0kill duplicate shaders
2008-01-19 div0fix GotoFirstMap logic
2008-01-19 div0better 50hp model by tZork
2008-01-19 div0"cmd lsmaps" for mapinfo mode lists all installed maps...
2008-01-19 div0fix cheat
2008-01-19 div0forcing a scroll-up looks bad, removed
2008-01-19 div0make use of DP_SV_SHUTDOWN
2008-01-19 div0minor change in reorganizing code. You now can merge...
2008-01-19 div0fix reorganizing code when number of buckets changed
2008-01-19 div0make size of credits dialog customizable by skin (so...
2008-01-19 div0Persistent CTF capture time records!
2008-01-19 div0Oops. I always forget to commit files.
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-19 div0not using vera-mono for now - I can read it just fine...
2008-01-19 div0oops, tiny bug in using the hash function ;)
2008-01-19 div0ifdeffed out database support
2008-01-18 div0use strcasecmp for map name comparisons
2008-01-18 div0better "generating mapinfo" message
2008-01-18 div0Info screen while mapinfo are generated
2008-01-18 div0fix typo in LG missile mutator
2008-01-18 div0separate top/bottom and left/right margins
2008-01-18 div0map list can now search a map name while you type it
2008-01-18 div0improved xaw skin
2008-01-18 div0make menu more keyboard aware; improve skinnability
2008-01-18 div0add some comments to entities.def about entities still...
2008-01-18 div0add missing path_corner entity
2008-01-17 div0fix inverted zoom speed checkbox
2008-01-17 div0oops... should check against "" here, not string_null
2008-01-17 div0if THIS won't make people upgrade, nothing will
2008-01-17 div0rudimentary instantaction support
2008-01-17 div0show selected mutators already in creategame dialog
2008-01-17 div0fix some warnings, move some Nexuiz specific stuff...
2008-01-17 div0add gravity slider in mutators
2008-01-17 div0minor bugfix for end of campaign
2008-01-17 div0Tell the player when he is WINNER. WINNER image not...
2008-01-17 div0fix minor word wrap bug for campaign info display
2008-01-17 div0fix bug in campaign setup that breaks TDM mode
2008-01-16 div0oops
2008-01-16 div0campaign
2008-01-16 div0better support odd resolutions (like widescreen)
2008-01-16 div0added some more options, did some rearrangements and...
2008-01-16 div0Lots of cvars added, and starship recompile with better...
2008-01-15 savagexfix and tweak mirrors on starship. This is only the...
2008-01-15 div0default screen res := 1024x768
2008-01-15 div0fix missing electrobitch
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-14 div0Oops. BAD OOPS.
2008-01-14 div0move recording to postthink
2008-01-14 div0use less memory for antilag
2008-01-14 div0oops, didn't want to commit THESE debug prints
2008-01-14 div0fix antilag aim correction; add debug code
2008-01-14 div0oops... cl_movement 1 should be supported, not 0
2008-01-13 div0antilag with "ghost traces". Should still work (hopeful...
2008-01-13 div0fix warnings with menu
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0add distinct skins for 50% armor (100% one in orange...
2008-01-13 div0health50 skin by Chris
2008-01-13 div0forgot this, sorry
2008-01-13 div0Q3A map compatibility
2008-01-12 div0fix forgotten minstagib precaches
2008-01-12 div0oops, forgot team check for minstagib yoda. Fixed.
2008-01-12 div0- make Yoda harder to get
2008-01-11 div0handle vid_conwidth and vid_conheight in resolution...
2008-01-11 div0Bitstream Vera Mono
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