]> icculus.org git repositories - divverent/nexuiz.git/history - data
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2006-02-12 kadaverjack- changed gl_picmip to 1 by default
2006-02-11 kadaverjack- "Kenny is ready" message for the ready button
2006-02-11 savagexno hitsound if hitting a dead player
2006-02-11 savagexslightly corrected navnode for nexdm0slightly corrected...
2006-02-11 esteelg_fullbrightplayers does no longer overwrite other...
2006-02-11 urreRemoved file/folder
2006-02-11 urreUpdated default.cfg
2006-02-11 urreRenamed remotely
2006-02-11 esteeltZorks name added as requested
2006-02-11 esteelrenamed credits.txt to nexuiz-credits.txt to avoid...
2006-02-10 urreOptimized crap
2006-02-10 urreBleh
2006-02-10 urreMade the Urrebot navigation optimization a cvar, for...
2006-02-10 avirox - Added seta "urrebots_navopt" "0" to default.cfg
2006-02-10 kadaverjackdon't allow laser alt-fire to switch to empty rocket...
2006-02-09 kadaverjacktossed weapons now have more ammo and can be immediatel...
2006-02-09 esteelvoting is more robust/correct now. i forgot something...
2006-02-09 esteeladded crylink to nexdm15
2006-02-09 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1001...
2006-02-09 kadaverjackadd missing variable declaration
2006-02-09 m0rfarDeleted double weapons on nexdm05.ent and nexdm06.ent...
2006-02-09 esteelvoting is more robust/correct now
2006-02-09 kadaverjackno more "x frags left" sounds in runematch/domination
2006-02-09 savagexnew effects default (bloom on but rtlighting off)
2006-02-09 strahlemannfixed the larger cracks on nexdm13
2006-02-09 kadaverjackreadme for scorelog format
2006-02-09 kadaverjackcorrected names of 2 cvars. that should fix imbalanced...
2006-02-09 kadaverjackfixed laser switch-to-last-weapon bug
2006-02-09 urreReinstated navigation "optimization" for profiling...
2006-02-09 urreMade Urrebots choose character names and models, by...
2006-02-09 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@989...
2006-02-08 kadaverjackmove old nexskin to attic
2006-02-08 kadaverjackfixed 2 nex bugs (nex beam stopped at first player...
2006-02-08 savagexmissing break;
2006-02-08 blackAdd some untested code which is supposed to check the...
2006-02-08 savagexg_maplist... again
2006-02-08 kadaverjack- anisotropy/gl_picmip switches, dropweapon/show_info...
2006-02-08 savagexadd nexdmextra2 to map cycle
2006-02-08 urreDisabled optimised navigation until fixed (it turned...
2006-02-07 m0rfarmy real name
2006-02-07 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@978...
2006-02-07 strahlemannfixed nexctf01 (1,35 MB)
2006-02-07 m0rfarRecompiled nexdm16. Fixed texture problems and adjusted...
2006-02-07 savagexnex damage set to 150
2006-02-07 strahlemannadded RTLights and bump-maps to nexdm14
2006-02-07 m0rfarFixed skybox on nexdm16
2006-02-07 m0rfarnexctf01 recompiled by tZork
2006-02-06 urreFirst working version of the (hopefully) optimised...
2006-02-06 urreAltered error and success messages, no more search...
2006-02-06 urreFixed a bug
2006-02-06 urreAs usual I can't test my changes, and seeing as this...
2006-02-06 kadaverjackEF_NOSHADOW for all projectiles
2006-02-06 kadaverjackno shadows for missiles & grenades
2006-02-06 kadaverjackmoved a spawnpoint on nexctf02 to prevent players falli...
2006-02-05 savagexeven more conservative defaults (800x600 w/o bloom)
2006-02-05 savagexupdate credits to reflect reality (and Nexuiz.com) ;)
2006-02-05 savagexreplace placeholder "welcome to nexuiz" announcer sound...
2006-02-04 kadaverjack- version number in FAQ is now 1.5
2006-02-04 savagexinstantaction for nexdm09 and 07
2006-02-03 kadaverjackfixed extralife bug in minstagib tdm
2006-02-02 kadaverjack- fixed playercount in lms
2006-02-02 esteeladded crosshair 6 to menu
2006-02-02 savagexnew range for crosshair size
2006-02-02 savagexreduce max brightness to sane levels
2006-02-02 savagexnext release will be named 1.5 to reflect the multitude...
2006-02-02 savagexgive proper colormap to corpses
2006-02-02 esteelchanged instantaction maps. removed nexdm04/08 and...
2006-02-02 m0rfardom_nexctf02 have same dom-capture colors as the other...
2006-02-02 m0rfarFixed dom-capture message-colors on these maps.
2006-02-01 savagexhagar secondary now uses old aiming again (makes more...
2006-02-01 savagexchange grenade-launcher aiming back to pre-TrueAim(tm)
2006-02-01 kadaverjackadd secondary function for laser: switch to last used...
2006-01-31 kadaverjacknew playerskin (Xolar) by Morphed
2006-01-31 kadaverjacknew cvars to disbale powerups (requested by GreEn`mArine)
2006-01-31 strahlemannadding glow textures to dm04
2006-01-31 strahlemannfixed levelshot for nexdmextra2 (was shot of dm14)
2006-01-31 strahlemannfixed mapcfg-files for nexdmextra2 (started dm14 instea...
2006-01-31 kadaverjackchase_active support for csqc
2006-01-30 strahlemannadded new map "Soylent Space" as nexdm14
2006-01-30 kadaverjacknew texture for shotgun ammo
2006-01-30 kadaverjacknothing to see here...
2006-01-30 kadaverjackset FL_NOTARGET flag for spectators/observers
2006-01-30 savagexrename nexdm14 into nexdmextra2
2006-01-30 savagexbeginnings of nexdm14 rename
2006-01-30 savagexfix aim when standing in front of a clip-brush
2006-01-30 kadaverjackpragmas to avoid problems with latest fteqcc builds
2006-01-29 kadaverjackfixed show_info button... works now as it should (info...
2006-01-29 urrefixed progs.src for the new directory structure
2006-01-29 urreI don't know what I changed... some silly junk
2006-01-29 kadaverjackfixed bug in minstagib where coundown could loop at...
2006-01-29 kadaverjackadd csqc skeleton for Nexuiz
2006-01-29 savagexadd g_navnodeedit
2006-01-28 esteelelectro switching corrected
2006-01-28 urremore bugs (I can't test myself, so...)
2006-01-28 urrefixed more bugs
2006-01-28 urrefixed a bug
2006-01-28 savagexadded set mauvebots 0 to default.cfg
2006-01-28 urremade the menu choice for bots select bot type based...
2006-01-28 savagexevil2_baswall bumps
2006-01-28 savagex- new weapon icons for the HUD (thank you Morphed)
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