]> icculus.org git repositories - divverent/nexuiz.git/history - data
updated the quality configs to be much more appropriate
[divverent/nexuiz.git] / data /
2007-04-24 lordhavocupdated the quality configs to be much more appropriate
2007-04-24 esteeladded cl_movement_minping 0, changed team messages...
2007-04-24 div0quit_and_redirect improved, can now redirect to "self...
2007-04-23 kadaverjackadded target_teleporter support
2007-04-21 kadaverjack- changed newlines string to #define and added even...
2007-04-21 kadaverjackreset the flag's angles when carried
2007-04-20 div0fix hit sounds again
2007-04-20 div0support the numbots field
2007-04-20 esteellarger vid_con* sizes, shotgun has less spread
2007-04-20 div0add fs_empty_files_in_pack_mark_deletions
2007-04-20 div0make spawnpoint dropping depend on g_spawnpoints_autodrop
2007-04-20 div0- removed empty line from default.cfg and credits
2007-04-20 div0need the first down-trace to not shift waypoints slight...
2007-04-20 div0who put leak files in here?
2007-04-19 esteeljoin menu now displays human player count
2007-04-19 div0fix "unused"; zoom sets in default.cfg should have...
2007-04-19 div0new attempt to fix waypoints; weapon system no
2007-04-18 div0oops, two warnings
2007-04-18 div0also drop waypoints to floor; no hard errors for broken...
2007-04-18 div0move waypoints out of solid when needed;
2007-04-18 div0Dear havocbots,
2007-04-18 esteelcorrected csqc 'dead' check
2007-04-18 div0CTF capture times - two digits please!
2007-04-18 kadaverjackattach rl flash
2007-04-18 div0set lowprecision whereever possible
2007-04-17 kadaverjack- fixed hitsounds when spectating bots
2007-04-16 div0spectator hit sounds
2007-04-16 div0added m0rfar's crosshairs 9 and 10
2007-04-16 strahlemannadded animmap for texture\evil8_fx\e8jumpspawn02_grey...
2007-04-16 kadaverjackonly show ONE weapon at a time to spectators
2007-04-16 div0show weapon to spectators too
2007-04-16 div0make the "no attachment + nodepthtest" path set attachm...
2007-04-16 div0attachment + EF_NODEPTHTEST is a notwork. Once fixed...
2007-04-16 div0no setorigin in waypoint sprites (havoc);
2007-04-16 lordhavocround down flag capture times to integer values, the...
2007-04-15 div0only need console log output ONCE
2007-04-15 div0DP expands $* inside comments?!?
2007-04-15 div0oops, a typo...
2007-04-15 div0now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by...
2007-04-15 div0add r_picmipsprites 0 to default.cfg
2007-04-14 div0cl_zoomfactor undefined means old client means buggy...
2007-04-14 div0engine update fixed zooming; so now 3.1x is the equival...
2007-04-14 div0print without action... corrected the check
2007-04-14 lordhavocweapons now have force settings
2007-04-13 div0menu changes to autoswitch/shownames/showgibs now take...
2007-04-13 div0sorry, forgot this file
2007-04-13 div0waypoint sprites system mainly for CTF; currently with...
2007-04-13 div0new zoom customization: cl_zoomspeed, cl_zoomfactor
2007-04-11 div0oops, this was meant to be local only
2007-04-11 div0no more tdeath
2007-04-10 strahlemannFPS-Increase on runningman_1on1remix by deleting a...
2007-04-08 strahlemannremoved the annoying ledge at the jumppad to the shotgun.
2007-04-08 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2296...
2007-04-08 div0Dresk: remove dlight from weapon for strength/shield
2007-04-08 div0make hook update more often
2007-04-04 div0reverting Q1BSP compatibility change (breaks cl_movemen...
2007-04-04 div0branch needs this declaration
2007-04-04 div0Q1 map support; ctf1 now works!
2007-04-04 div0move player selection display to prethink
2007-04-03 div0oops, water jump too
2007-04-03 div0moved jump to SV_PlayerPhysics (please test) - needed...
2007-04-02 esteeluse cl_bobcycle/up 0 instead of cl_bob as this also...
2007-04-02 m0rfar3 new benchmark demos!
2007-04-01 div0fix netname the right way; check for empty string in say
2007-04-01 div0fix up broken netnames (thanks, Burning)
2007-04-01 div0never trust Dresk's code (back to QC implementation...
2007-04-01 div0oops, cvar name...
2007-04-01 div0DP uses say with two spaces in messagemode - workaround
2007-04-01 div0define burst right... :)
2007-04-01 div0g_balance_teams_complain to complain about team balance...
2007-04-01 div0- now using a fresh dpextensions.qc
2007-03-30 esteelnexus now also has mulders gloss. looks less boring...
2007-03-28 div0vote message in four lines again
2007-03-28 div0display default binds for voting
2007-03-27 div0edgefriction 1, not 0!
2007-03-27 div0now that an actual intermission mode is used, angles_x...
2007-03-27 div0THAT was wrong... fixed con_chatwidth again
2007-03-27 div0clear impulse before displaying voting screen for the...
2007-03-27 div0added empty finale.tga to hide finale weird square
2007-03-27 div0// a simple majority suffices to accept a vote (meaning...
2007-03-27 div0- in-game voting now nags until you have voted
2007-03-26 div0vote: suggestion flag missing
2007-03-26 div0work around fteqcc bug (duh...)
2007-03-26 div0voting: fix crash with invalid maplist; comment out...
2007-03-26 div0- projectile style is now 2 (Newtonian with aimfix...
2007-03-26 div0alpha bg 0.8 is crazy, changed to 0.4
2007-03-22 esteelreenabled new nexgun effect but removed liquidfriction...
2007-03-17 div0talk2.wav support, thanks to LordHavoc
2007-03-17 div0this one too :)
2007-03-17 div0new chat area settings
2007-03-17 div0oops()()
2007-03-17 div0can't do this with that parameter... can't depend on...
2007-03-17 div0preparations for better team auto balancing;
2007-03-16 div0"impossible shot" dprint killed
2007-03-16 esteelchanged cl_autodemo_nameformat to write demos into...
2007-03-16 esteelcl_autodemo is back and working. USE IT USE IT USE...
2007-03-16 div0oops... left a dprint
2007-03-16 div0comment
2007-03-16 div0sorry, did not mean to commit this
2007-03-16 div0added: g_projectiles_newton_style
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