]> icculus.org git repositories - divverent/nexuiz.git/history - data
lossless jpegoptim run saving about 10 megabytes
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2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-06-05 savagexfixed jumppads on evilspace and did some item tweaks
2006-06-05 kadaverjack- added sampling rate/channels to sound menu (changing...
2006-06-05 esteelupdated demo menu and examples in server.cfg
2006-06-05 esteelDemo menu is much better now. Scrollbar still missing
2006-06-04 kadaverjackdedicated servers will now always switch to the first...
2006-06-04 esteeldemo menu now easier, need to recompile menu.dat
2006-06-03 savagexnew dsi glass texture
2006-06-03 savagexalter dsi glass shader to use a different texture ...
2006-06-03 savagexsome rtlights for farewell and warfare
2006-06-01 esteelaccidently commited parts of the new demos menu with...
2006-06-01 esteeladded low, default and high graphical setting config...
2006-06-01 m0rfargit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489...
2006-06-01 m0rfarAdded 'disable gibs' options in player menu
2006-05-31 savagexcorrect scaling of bloodprison seems to be 1.2
2006-05-31 div0bots are now 1/3 more offense-friendly
2006-05-31 m0rfarfixed ent pos
2006-05-31 lordhavocremoved ramp-shaped playerclip brushes on stairs so...
2006-05-31 lordhavocremoved these outdated demos
2006-05-30 savagexfix evil4_metals/mtltekfloor
2006-05-30 esteelremoved (moved to attic) all explosion sprites
2006-05-29 esteelsecondary firemode now checks for the right amount...
2006-05-29 lordhavocchanged annoying e6btrim_light texture to e6supptrim...
2006-05-29 lordhavocadded sv_airaccelerate cvar, and fixed a misspelling...
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 morphedfix for particles and one nasty texture in nexdm01
2006-05-29 savagexfix z-fighting on Aneurysm
2006-05-29 div0bleach without the rocket-eating clip
2006-05-29 savagexMap Dismal is now CTF only
2006-05-29 morphedgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1472...
2006-05-29 m0rfarmore typos
2006-05-29 m0rfartypo
2006-05-29 savagexnew compile of warfare
2006-05-29 savagexnew default cycle for maps
2006-05-29 savagexrename nexdm06 to starship
2006-05-29 savagexmove Starship back into maps
2006-05-29 savagexmove DSI into attic as the source is lost and that...
2006-05-29 savagexanother sky variation in stralenex1.shader
2006-05-29 savagexmake stardust effect cooler
2006-05-29 morphednew high res particles
2006-05-29 savagexrename maps
2006-05-29 savagexmove some maps out of the way... they don't meet our...
2006-05-29 div0default is now physicsQBR
2006-05-29 morphedfew new bumpmaps for "evil6_trims"
2006-05-29 vermeulenAdded Div0 to the team credits and added 'menu artist...
2006-05-29 lordhavocmade bots play much worse on lower skill settings,...
2006-05-29 lordhavocremoved fire effect from big rocket explosion when...
2006-05-29 div0added physicsQBR
2006-05-28 esteelMain menu buttons no longer get colored when selected
2006-05-28 esteelMenu adjusted to fit this new style made by Morphed
2006-05-28 savagexbump version to "1.6"
2006-05-28 savagexadd nexdm19, 20, 21 to default map cycle
2006-05-27 strahlemannminor fixes to dm20
2006-05-27 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1447...
2006-05-26 div0QBF+ had too much air control
2006-05-26 div0generalized physics to have Quake-style and Nexuiz...
2006-05-26 div00.5 is better than 0.6
2006-05-26 div0QBF+: down with the maxspeed/maxairspeed again
2006-05-26 div0QBFplus
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-26 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440...
2006-05-26 div0physics test cfg files
2006-05-25 kadaverjackfixed fov slider in menu & updated FAQ for 1.6 release
2006-05-25 div0small parameter tuning
2006-05-25 div0Quake-style physics with reduced bunnyhopping to try...
2006-05-25 div0made Campaign_wordwrap common by putting it into campai...
2006-05-25 savagextypo
2006-05-25 savagexskill 1 for two first campaign maps
2006-05-25 savagexwaypoints for nexdm21 (rather crude)
2006-05-25 vermeulenChanged g_campaign_skill to 0, so it works with the...
2006-05-25 vermeulenMorph's Campaign buttons
2006-05-25 vermeulenChanges made to the campaign menu. It still has a large...
2006-05-25 vermeulenA lot of campaign changes. It covers every map besides...
2006-05-24 savagexteam deathmatch for nexdm20 and nexdm21
2006-05-24 savagexadd some mapcfgs for nexdm21
2006-05-24 savagexbump version to 1.6 RC1
2006-05-24 savagexfirst round of commits for nexdm21
2006-05-24 div0Moved NixNex initialization where it belongs
2006-05-23 savagexeffectinfo.txt: EF_STARDUST doesn't emit light anymore...
2006-05-23 savagexadd func_stardust (a simple entity with self.effects...
2006-05-22 esteelAdded campaign menu
2006-05-22 div0a piece of code I forgot to commit... but it's ifdeffed...
2006-05-22 div0setting the default value of the cvar for curl support...
2006-05-20 div0bot_ignore_bots
2006-05-20 m0rfarMoved a spawnpoint from the wall, so players don't...
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-17 savagexnexctf02: fix missing brush
2006-05-17 savagexonce again update nexdm18
2006-05-16 savagexrecompile of nexdm15
2006-05-16 savagexadd blackbox sky (no light, plain black) for nexdm15
2006-05-16 savagexreaper.shader: add a blackbox sky (no light, plain...
2006-05-15 savagexnexctf01 now deluxe-mapped
2006-05-15 savagexupdate nexctf02 (recompile with deluxemaps, one texture...
2006-05-15 savagexadd nexdm20 to the instantaction maps
2006-05-14 div0Needed more waypoints...
2006-05-14 savagexfix nexdm17.map (now actually compiles)
2006-05-14 savagexnothing to see here
2006-05-14 savagexrecompile nexdm20 to fix some bugs (mostly clipping)
2006-05-14 div0campaign games are now pausable
2006-05-14 div0sv_public now zeroed out; g_campaign set in a non-campa...
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