]> icculus.org git repositories - divverent/nexuiz.git/history - data/weapons.cfg
fireball: shift damage focus from long-range damage to direct hit
[divverent/nexuiz.git] / data / weapons.cfg
2009-09-23 div0fireball: shift damage focus from long-range damage...
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-23 div0fix camping rifle ammo (why was it that high), and...
2009-09-23 div0looks like mortar is too strong...
2009-09-23 div0camping rifle: in havoc balance, remove reload, instead...
2009-09-23 div0make uzi faster again
2009-09-23 div0turn off ballistics for the mg and sg
2009-09-21 div0also less per-throw fuel
2009-09-21 div0make hook take less fuel while hooked
2009-09-21 div0improve RL
2009-09-15 div0such a strong SG needs even more spread :(
2009-09-15 div0shotgun, again
2009-09-15 div0wow, now the SG was overpowered. Fixed.
2009-09-15 div0yet another rebalance round
2009-09-14 div0fireball: less radius, a bit more damage, more speed
2009-09-14 div0rebalance
2009-09-13 div0fireball balance for havoc
2009-09-13 fruitiexg_waypoinstprite_alpha cvar
2009-09-12 mrbougosomeone b0rked the cvar hashes :p
2009-09-12 div0more guide rate delay
2009-09-12 div0compat pack stuff again (robo gibs)
2009-09-12 div0weaken electro and hagar another bit. We should be...
2009-09-12 div0RL guide rate delay - smoothly enable guiding
2009-09-11 div0previous hlac adjustments were a mistake. try another...
2009-09-11 div0next iteration of rebalancing:
2009-09-11 div0minor balance changes to possibly fix balance
2009-09-11 div0try SLIGHTLY higher SG secondary refire
2009-09-10 div0take over some of LH's havoc changes
2009-09-09 div0fix wrong shotangle
2009-09-08 div0I want rockets to be detonatable by other projectiles...
2009-09-08 div0Random Mutator Day: RANDOM WEAPON ARENA. You spawn...
2009-09-08 div0laser in default (not havoc): enable secondary, make...
2009-09-08 div0detonate delay fixed for delayprojectiles 0
2009-09-08 div0less detonate delay
2009-09-08 div0LH actually wanted SG to do 108 damage :P
2009-09-07 div0laser: add a cvar g_balance_laser_*_shotangle to change...
2009-09-06 div0swap rocket and grenade explode effect, as grenade...
2009-09-06 div0forgot to adapt the Fireball to havoc :P
2009-09-06 div0[18:27:39]#<LordHavoc|work> just for the record, I...
2009-09-05 div0fix some cfg bugs for the weapons, nothing serious...
2009-09-05 div0new property for menu skins: ALIGN_BACKGROUND
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-02 div0fireball: more BFG radius, less BFG damage -> better...
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-24 mrbougoupdate cfg hashes
2009-08-13 m0rfaradd piece-o-cake to default maplist
2009-08-08 mrbougoadd if_client alias, fix cvar hashes (why did it need...
2009-07-26 div0first, let's try lowering rocket health to 40. Now...
2009-07-20 div0continue --seeker
2009-07-20 div0[11:57:02] <@LordHavoc> div0: or just remove the seeker...
2009-07-10 div0make headshot damage 100 again, as it won't get stronge...
2009-07-10 div0rifle bullet counter indicator
2009-06-17 div0tuba too loud ;)
2009-06-13 div0new cvar check :(
2009-06-13 div0louder tuba please
2009-06-12 div0menu cleanups
2009-06-12 div0crifle: make a cvar whether to reload on switch, but...
2009-06-11 div0- fix aimtotarget in bot scripting
2009-06-09 div0more tuba damage again
2009-06-08 div0some new non-crappy crosshairs by z, making the other...
2009-06-07 div0tuba: shorter notes (please test)
2009-06-07 div0The @!#%'n Tuba can be played now! Only model still...
2009-06-07 mand1ngaAdd the /&$ยท%#?"!1Tuba to Havoc mode
2009-06-06 div0Here it is: the @!#%'n Tuba.
2009-06-06 div0RL damage 105 is best
2009-06-03 div0update comments
2009-06-03 div0in response to latest weapon stats
2009-06-03 div0more projectile health cvars
2009-06-02 div0HLAC: work around HLAC accuracy hack by blocking the...
2009-05-30 div0bring back old GL edge damage
2009-05-30 div0RL damage: 120 to 100
2009-05-30 div0rocket guide rate is 90 again, 90 was best
2009-05-30 div0weaker rocket guidance, 120 deg/sec is really too much...
2009-05-29 div0prevent guiding for the first 0.15s after firing rocket...
2009-05-29 div0nex damage down to 110, so 150 + megahealth gives you...
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-12 div0cvar check :P
2009-05-12 div0testing:
2009-05-11 div0hooked: less ammo (so you can always hook twice with...
2009-05-11 div0hook now takes fuel
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0more consistency regarding fuel
2009-03-15 div0CR reload time := 2 (for the new anim)
2009-03-12 lordhavoctweaked ammo limits a bit in havoc
2009-03-12 lordhavocupdated Havoc config
2009-03-10 div0resync the weapon cfg files
2009-03-09 div0fix CR reloadtime(?)
2009-02-24 div0minstanex animtime 0.3
2009-02-24 div0back to previous nex zym
2009-02-23 div0larger animtimes for nex and minstanex to match the...
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-17 div0fix some animtimes... should be no gameplay change
2009-02-15 div0weaken Mortar and Hagar a little, we'll test this later.
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 mand1ngaExtended previous tZork commit to weaponsHavoc and...
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-11 div0g_antilag_bullets:
2009-02-10 div0change uzi secondary spread to 0.008 (equal to CR secon...
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