First official race map! Racetrack by Morphed
[divverent/nexuiz.git] / data / textures /
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-03 m0rfarnew mg ammo + source by ai
2009-02-01 m0rfarNew CTP map. Accident by morphed.
2009-01-19 m0rfarBetter normalmaps for flags and portals, I think.
2009-01-15 div0egyptsoc texture set
2009-01-05 div0Committing eggandbacon, so we have a "weapon zoo" map...
2008-12-29 div0slightly updated crifle
2008-12-25 morphedhlac fix: proper size for textures, smaller scope,...
2008-12-23 div0New stuff:
2008-12-18 m0rfarA preliminary commit until tzork flag modification...
2008-12-15 morphednew hlac model in 2 versions + textures and stuff
2008-12-13 m0rfarforcecaulk texture by Ronan
2008-11-24 m0rfarPortal model source.
2008-11-21 m0rfarNew portal models by ai!
2008-11-08 div0slightly improved specop face... maybe someone else...
2008-11-07 morphednew marine skin
2008-11-02 div0new seeker texture
2008-10-23 tzorkWalker & hlac texture updates.
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-22 div0hook gun model by morphed
2008-09-27 div0some TGAs saved with ImageMagick instead of whatever...
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-02 div0fix Port-O-Launch
2008-08-26 m0rfarNew slime2 texture.
2008-07-21 tzorkNormals, displacement and gloss for evil4
2008-07-16 strahlemannsome additional textures. Originally made for some...
2008-06-19 strahlemannglowing stuff for some evil8_fx textures + additional...
2008-04-02 esteeldamn somehow my commit 3567 had those missing..
2008-04-02 esteeladded morphed's ons-reborn map, added some ons sound...
2008-02-28 lordhavocremove norm/gloss files on the remaining animated jump...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-25 savagexa round of tZork terrain textures. Thanks alot! This...
2008-02-25 morphedmissing gloss texture for nexgun and new bullet hole...
2008-02-19 morpheddelete old nexgun texture
2008-02-19 morphednew rocket launcher model, new rocket model, fixed...
2008-02-16 morphednew nexgun
2008-02-15 morphedNew machine gun model and textures
2008-02-14 lordhavocdeleted e8jumpspawn gloss/norm textures because they...
2008-02-14 lordhavocconverted a 15bit tga to 24bit
2008-02-09 m0rfarFix ambient sounds on evilspace. And added textures...
2008-02-09 div0some shaders reference this... so put it here
2008-01-31 div0fixtrans-ed the other textures. Looked right on first...
2008-01-30 div0add alpha channel to ame7light; this works around zfigh...
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-20 savagexoups, these weren't supposed to be checked in
2008-01-20 savagexadd morphed's onslaught models
2008-01-19 div0better 50hp model by tZork
2008-01-13 div0add distinct skins for 50% armor (100% one in orange...
2008-01-13 div0health50 skin by Chris
2007-12-27 div0tZork's improved and bugfixed evil8 textures from silve...
2007-12-17 div0leileilol's effect updates
2007-11-09 m0rfarCrylink skin upgrade by Ihsan.
2007-11-08 savagexapply glossfix from Morphed
2007-11-08 savagexmove surplus _gloss and _bump files to attic
2007-11-08 savagexbump and gloss for evil1_metals. Provided by Morphed...
2007-11-06 div0add Morphed's onslaught models
2007-11-02 m0rfarFixed trans on grate.tga. I don't really see any differ...
2007-10-31 div0Strength.
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-12 div0new build script; fix bug in eX texture (missing transp...
2007-10-10 div0Argh, didn't want to commit this.
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-08-11 div0Thanks LordHavoc! r_glsl fullbright fixed - now all...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-05-31 div0deleted unused and stolen flash.tga
2007-05-29 m0rfarDowner: Fixed z-fighting. Made jumppad grate transparen...
2007-05-27 savagexonce again new glass. This time additive because with...
2007-05-25 savagexbeefier glass (e.g. for warfare)
2007-05-23 div0tZork's grappling hook;
2007-05-20 savagexadd an animated texture for forcefields - intended...
2007-05-18 esteela new skin for the laser
2007-05-17 strahlemannAdded new slime and some fancy blinking stuff for slime...
2007-05-11 m0rfarAdded texture and shader for "skip". It's used in final...
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (2/2)
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (1/2)
2007-04-30 lordhavocchanged transparent color in dieselpower grates again...
2007-04-30 lordhavocfixed transparent color in dieselpower grates
2007-04-25 strahlemanndeleted textures that are not necessary
2007-04-25 strahlemannAdded jumppad-effects to nearly all stock-maps
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
2007-04-16 strahlemannadded animmap for texture\evil8_fx\e8jumpspawn02_grey...
2007-03-30 esteelnexus now also has mulders gloss. looks less boring...
2007-03-15 strahlemannupdated eX _norm textures to Doom3 format (inverted...
2007-03-14 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2227...
2007-03-08 esteelreptile's _glow and _gloss work quite well for lurk too
2007-03-07 strahlemannimproved eX _bump textures
2007-03-03 esteelmulders gloss textures for the fullbright skins
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2007-02-18 div0fixed nex pants
2007-02-17 div0RLE compressed all TGAs that had a compression ratio...
2006-12-06 esteeltextures removed.. slipped in
2006-12-05 esteelattic is better then deleting them
2006-12-05 esteelargh did not want to delete those, resurrecting
2006-12-05 esteelAdded tZorks very ver cool new HUD and model replacemen...
2006-11-28 savagexoups, forgot uzi.tga skin
2006-11-28 savagexadd new Uzi (by Morphed) to trunk
2006-11-04 savagexcommit new shotgun model to trunk
2006-09-05 esteelnew Nexus skin from Morphed. The old one had too much...
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