]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures
headhunter went to gym too, unarmored carni now have normal maps
[divverent/nexuiz.git] / data / textures /
2009-06-26 morphedheadhunter went to gym too, unarmored carni now have...
2009-06-26 morphedShock eat lots of boring tuna and went to gym
2009-06-23 m0rfar* New race map! CyberParcour01 by Sev
2009-06-18 div0fix missing tuba.shader, update texture
2009-06-16 tzorkadd missing spiderbot crosshair
2009-06-12 tzorkspiderbot & wakazachi media
2009-06-09 div0more tuba stuff :P now with a glow texture
2009-06-08 div0some new non-crappy crosshairs by z, making the other...
2009-06-08 div0tuba model and texture (not well working yet, will...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-20 morphedpimp my onslaught, various changes to our favorite...
2009-05-18 morphedonslaught sfx assets
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-03 morphedonslaught - visible damage for generator ( code by...
2009-04-22 mrbougoNexball goes official :D
2009-04-09 div0change the screenshots on warfare to truly recursive...
2009-03-28 m0rfarmore unused skins removed
2009-03-28 m0rfarWe can remove these skins now thanks to tZork :)
2009-03-27 tzorktexture atlas hp/ar pickups.
2009-03-23 m0rfarDownsized weaponskins to 512x512. Does look about the...
2009-03-02 m0rfarfix my last fix
2009-03-01 m0rfar[ 2650477 ] Old Flag Models Untextured
2009-02-24 morphedcamping rifle textures (it lacks original torus texture...
2009-02-23 m0rfarNew dom points by ai
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-08 m0rfarNew map. Desert Factory by Sev! (with correct GPL versi...
2009-02-07 m0rfarBaked Ambient Occlusion on Rocket ammo.
2009-02-06 m0rfarMore rocket ammo tweakz0r
2009-02-05 m0rfarNew rocket ammo model by ai
2009-02-05 m0rfarMG ammo texture tweaks. And down-sized to 512x512
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-03 m0rfarnew mg ammo + source by ai
2009-02-01 m0rfarNew CTP map. Accident by morphed.
2009-01-19 m0rfarBetter normalmaps for flags and portals, I think.
2009-01-15 div0egyptsoc texture set
2009-01-05 div0Committing eggandbacon, so we have a "weapon zoo" map...
2008-12-29 div0slightly updated crifle
2008-12-25 morphedhlac fix: proper size for textures, smaller scope,...
2008-12-23 div0New stuff:
2008-12-18 m0rfarA preliminary commit until tzork flag modification...
2008-12-15 morphednew hlac model in 2 versions + textures and stuff
2008-12-13 m0rfarforcecaulk texture by Ronan
2008-11-24 m0rfarPortal model source.
2008-11-21 m0rfarNew portal models by ai!
2008-11-08 div0slightly improved specop face... maybe someone else...
2008-11-07 morphednew marine skin
2008-11-02 div0new seeker texture
2008-10-23 tzorkWalker & hlac texture updates.
2008-10-23 tzorkHLAC and Tag Seeker weapons.
2008-10-22 div0hook gun model by morphed
2008-09-27 div0some TGAs saved with ImageMagick instead of whatever...
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2008-09-03 div0use the old Nex model and old Nex shot origin; make...
2008-09-02 div0fix Port-O-Launch
2008-08-26 m0rfarNew slime2 texture.
2008-07-21 tzorkNormals, displacement and gloss for evil4
2008-07-16 strahlemannsome additional textures. Originally made for some...
2008-06-19 strahlemannglowing stuff for some evil8_fx textures + additional...
2008-04-02 esteeldamn somehow my commit 3567 had those missing..
2008-04-02 esteeladded morphed's ons-reborn map, added some ons sound...
2008-02-28 lordhavocremove norm/gloss files on the remaining animated jump...
2008-02-27 lordhavocimplemented Morphed's new gibs
2008-02-25 savagexa round of tZork terrain textures. Thanks alot! This...
2008-02-25 morphedmissing gloss texture for nexgun and new bullet hole...
2008-02-19 morpheddelete old nexgun texture
2008-02-19 morphednew rocket launcher model, new rocket model, fixed...
2008-02-16 morphednew nexgun
2008-02-15 morphedNew machine gun model and textures
2008-02-14 lordhavocdeleted e8jumpspawn gloss/norm textures because they...
2008-02-14 lordhavocconverted a 15bit tga to 24bit
2008-02-09 m0rfarFix ambient sounds on evilspace. And added textures...
2008-02-09 div0some shaders reference this... so put it here
2008-01-31 div0fixtrans-ed the other textures. Looked right on first...
2008-01-30 div0add alpha channel to ame7light; this works around zfigh...
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-20 savagexoups, these weren't supposed to be checked in
2008-01-20 savagexadd morphed's onslaught models
2008-01-19 div0better 50hp model by tZork
2008-01-13 div0add distinct skins for 50% armor (100% one in orange...
2008-01-13 div0health50 skin by Chris
2007-12-27 div0tZork's improved and bugfixed evil8 textures from silve...
2007-12-17 div0leileilol's effect updates
2007-11-09 m0rfarCrylink skin upgrade by Ihsan.
2007-11-08 savagexapply glossfix from Morphed
2007-11-08 savagexmove surplus _gloss and _bump files to attic
2007-11-08 savagexbump and gloss for evil1_metals. Provided by Morphed...
2007-11-06 div0add Morphed's onslaught models
2007-11-02 m0rfarFixed trans on grate.tga. I don't really see any differ...
2007-10-31 div0Strength.
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-12 div0new build script; fix bug in eX texture (missing transp...
2007-10-10 div0Argh, didn't want to commit this.
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-08-11 div0Thanks LordHavoc! r_glsl fullbright fixed - now all...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
next