]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil1_woods/wood_rot_bump.jpg
hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / textures / evil1_woods / wood_rot_bump.jpg
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-02-07 strahlemannadded RTLights and bump-maps to nexdm14