hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / textures / evil1_trims /
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (1/2)
2007-03-14 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@2227...
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-02-07 strahlemannadded RTLights and bump-maps to nexdm14
2005-11-07 savagexcommit 1.2.1 game media