hlac fix: proper size for textures, smaller scope, reposition of 1st person view
[divverent/nexuiz.git] / data / textures / evil1_floors /
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2008-07-16 strahlemannsome additional textures. Originally made for some...
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (1/2)
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-04-04 strahlemannadded some more bump and gloss maps (the bricks in...
2006-03-18 savagexbumpmaps for evil1_floors from Morphed
2006-02-07 strahlemannadded RTLights and bump-maps to nexdm14
2005-11-07 savagexcommit 1.2.1 game media