]> icculus.org git repositories - divverent/nexuiz.git/history - data/scripts
jpegoptim; saves 3.5MB compressed size. As you see, it's all bump and gloss maps...
[divverent/nexuiz.git] / data / scripts /
2008-09-17 div0support race_place -1 to mark a qualifying-only finish...
2008-09-07 m0rfarRemove the imposter 'textures/Reaptxt/sun' once for all
2008-09-07 div0text fix
2008-09-07 div0trigger_multiple: add ALLENTS spawnflag (to respond...
2008-09-07 div0rename trigger_items to target_items (Radiant sucks)
2008-09-07 div0add precaching to trigger_items; make it support a...
2008-09-05 div0more portal race fixes
2008-09-05 div0add missing functions
2008-09-05 div0trigger_items
2008-09-04 div0update entities.def; add working inv_weapon9
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-08-29 div0laser: also support detectors
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0trigger_multivibrator
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0more particles fixes
2008-08-26 div0new entity: misc_follow
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0oops, forgot entities.def for misc_laser
2008-08-26 m0rfarNew slime2 texture.
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-10 div0add notes
2008-08-09 div0info_player_race
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-08 div0"race" game mode (beginning)
2008-07-21 m0rfarFor now take out _deacal.
2008-07-21 m0rfarAdded compiler-only entitiy _decal
2008-07-21 m0rfarRemove unused assault.def.
2008-07-21 div0update trigger_impulse description; fix formatting...
2008-07-21 tzorkooooold turrets.def slipped in.
2008-07-21 tzorkAdded turrets media
2008-07-09 div0fix bboxes of items to match FL_ITEM
2008-07-09 div0fix func_door description
2008-07-05 m0rfarAdded Nexuiz specific compile options, based on compile...
2008-07-03 div0default for trigger_hurt.dmg
2008-07-03 div0add missing gridsize default
2008-07-03 div0reformat
2008-07-03 div0It is done! A brand new entities.def file for Nexuiz...
2008-07-03 div0oops, remove some wiki syntax from the entities.def
2008-07-03 div0some stuff for ZeroRadiant, and a preliminary new entit...
2008-05-21 div0set "cull none" in water.shaders. Mappers who want...
2008-04-02 esteeladded morphed's ons-reborn map, added some ons sound...
2008-03-21 div0replace evil4 shaders by simpler stuff (revert when...
2008-02-25 lordhavocfix a LF line ending in an otherwise CRLF file
2008-02-25 savagexa round of tZork terrain textures. Thanks alot! This...
2008-02-09 div0remove broken and unused lamp1 shader
2008-02-09 m0rfarremoved evil6 and added strength in shaderlist.txt
2008-02-09 div0LOTS of shader bugfixes (stages for files that don...
2008-02-09 div0remove shader stages for files that aren't
2008-02-08 div0possibly this fixes MrBougo's rotating checkerboard
2008-01-30 div0add alpha channel to ame7light; this works around zfigh...
2008-01-30 div0improved slime1 and slime2
2008-01-28 div0Urre's modifications to the water shaders
2008-01-19 div0kill duplicate shaders
2008-01-04 div0starship reflecctions (maybe un-reflect some glass...
2007-12-16 lordhavocadded a file needed for use of ZeroRadiant with Nexuiz
2007-11-16 m0rfarToxic:
2007-11-04 div0fix typo in final_rage.shader
2007-11-01 m0rfarNew sky for Toxic.
2007-10-31 div0Strength.
2007-10-19 savagexteleport texture doesn't need to be water anymore
2007-10-19 div0for some reason, ruiner had twice the water as it shoul...
2007-10-15 div0make water shaders work as expected; s/r_glsl_water...
2007-10-15 lordhavocupdated dp_refract/dp_reflect/dp_water settings
2007-10-07 div0no, dp_refract should work THAT way round
2007-10-07 div0make use of changed dp_refract/dp_reflect
2007-10-06 div0reflective water by Zombie and Urre; ruiner now uses...
2007-05-29 strahlemannfixed the green-light-tube shader.
2007-05-29 strahlemannfixed slime on reslimed. fixed water on runningman_1on1...
2007-05-29 m0rfartoxic: scrolling slime in tubes
2007-05-29 m0rfarDowner: Fixed z-fighting. Made jumppad grate transparen...
2007-05-28 strahlemannfixed bugs on reslimed. mainly clipping. added moving...
2007-05-27 savagexfix water vertices on runningman remix flying wildly...
2007-05-27 savagexadd warping _warp versions of Morphed's slime
2007-05-27 savagexonce again new glass. This time additive because with...
2007-05-27 savagexalso make toxic slime nonwarping (this was breaking...
2007-05-27 savagexfix warping slime tubes for reslimed, beef up sfx force...
2007-05-25 savagexbeefier glass (e.g. for warfare)
2007-05-24 esteeluse tcmod on ebomb
2007-05-24 m0rfarModified toxic slime tcmod a bit.
2007-05-24 savagextcgen environment for some glass textures (can be seen...
2007-05-24 savagexpimp q1retexturing lava and #teleport texture to use...
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-20 savagexforcefields needs 20 fps to look good
2007-05-20 savagexadd an animated texture for forcefields - intended...
2007-05-17 strahlemannoops
2007-05-17 strahlemannthere is no spoon.... err i mean test.shader
2007-05-17 strahlemannAdded new slime and some fancy blinking stuff for slime...
2007-05-11 m0rfarAdded texture and shader for "skip". It's used in final...
2007-05-08 strahlemann_bump and _gloss for a bunch of textures (1/2)
2007-05-07 strahlemannadded 2 light shaders (made for slimepit_revisited)
2007-05-05 div0oops, accidental shaderlist commit
2007-05-05 div0keyhunt -> menu
2007-04-30 lordhavocmy playerclip modification was unneeded after all
2007-04-30 lordhavocadded surfaceparm playerclip to dieselpower grates
2007-04-30 lordhavocchanged transparent color in dieselpower grates again...
2007-04-25 strahlemannAdded jumppad-effects to nearly all stock-maps
2007-04-25 esteelnew map: final rage from tZork (reworked nexdm10 from...
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