]> icculus.org git repositories - divverent/nexuiz.git/history - data/scripts
get rid of sqrt2 hardcoded
[divverent/nexuiz.git] / data / scripts /
2009-11-07 m0rfarremove weapon_seeker from entities.def
2009-11-07 m0rfarMake Radiant load the shaders for electro, gl and sg
2009-10-24 m0rfarFixing #353 by adding invisible shader and texture...
2009-10-24 m0rfarNewskies by sev.
2009-09-28 div0hagar: support randomized lifetime on secondary (unused)
2009-09-11 div0[NOT FOR 2.5.2] better gibs for robots (yes, by you...
2009-09-09 fruitiexoops, forgot the shader for the non-solid glass (tutori...
2009-09-06 div0magic ear: decolorize before matching
2009-09-02 div0better sphere
2009-09-01 div0[for 2.5.2] fireball weapon DATA
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-08-28 div0{
2009-08-26 m0rfarsync shaderlist and maplist
2009-08-25 fruitiexteams order patch by terencehill
2009-08-24 fruitiexstormkeep2!
2009-08-17 fruitiexadded tutorial shader to shaderlist.txt
2009-08-06 div0nr_piece-o-cake
2009-08-06 div0lots of svn:eol-style native
2009-08-06 div0the tutorial...
2009-08-03 div0resync shader list
2009-08-01 div0for solid portals: shader change
2009-07-26 div0trak4-mit and trak5
2009-07-26 div0ggressor retexture my FruitieX (TraK textures come...
2009-07-11 div0experimental race penalty time system (entity fields...
2009-07-08 div0race: checkpoints with spawnflag FINISH are now a separ...
2009-07-08 div0misc_teleport_dest: allow setting a max speed for playe...
2009-07-08 div0- add a "frustrating" flag to race maps in mapinfo...
2009-06-25 morphedmodel tweaks for flag carrier fx
2009-06-25 morphedmissing shaders
2009-06-24 morphedmore assets for flag capture fx
2009-06-24 morphedshockwave for flagcapture fx
2009-06-23 m0rfar* New race map! CyberParcour01 by Sev
2009-06-23 morphedcontent for m0rfars team colored coronas idea
2009-06-18 div0fix missing tuba.shader, update texture
2009-06-17 div0common.shader update
2009-06-12 tzorkspiderbot & wakazachi media
2009-06-12 div0fix last change :P
2009-06-12 div0make common/noimpact actually work
2009-06-11 div0eX.shader: contain ALL eX textures. Should fix file...
2009-06-10 div0restricted spawnpoints (1 = bot only, 2 = human only)
2009-06-05 div0update weapon descriptions:
2009-05-29 div0bgmscript: < means angular movement
2009-05-23 mrbougoentities.def: func_button accepts multiple targets too
2009-05-20 morphedpimp my onslaught, various changes to our favorite...
2009-05-18 morphedonslaught sfx assets
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0debrisskin parameter to func_breakable
2009-05-10 morphedmissing shader for onslaught
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-04 div0new toys for func_breakable (lots new options about...
2009-04-25 mrbougoNexball changes:
2009-04-22 mrbougoNexball goes official :D
2009-04-17 div0make entities.def show misc_clientmodel
2009-04-17 div0forgot two fields of func_clientillusionary
2009-04-17 div0func_clientweall, func_clientillusionary (with BGM...
2009-04-16 div0and more... changed decay's meaning, updated docs
2009-04-16 div0tiny particle emitter script change: bgmscript now...
2009-04-15 div0document bgmscript
2009-04-14 div0document misc_laser and func_door oddities
2009-04-05 div0support settable attenuation for pointparticles
2009-03-31 div0q3map2 misc_model spawnflag 32 description
2009-03-30 div0entities.def
2009-03-30 div0make jetpack and fuel regen use the large bbox
2009-03-30 div0make jetpack and fuel regenerator have the powerup...
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0item_fuel
2009-03-26 div0Add a team check to trigger_teleport and trigger_push...
2009-03-20 div0easy cel shading: q3map2 ... -bsp -celshader cel/black_...
2009-03-20 div0document this change
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-15 div0add warning for minstanex
2009-03-14 div0document breakage of func_illusionary
2009-03-04 m0rfarDon't show DOM models in radiant. They are aligned...
2009-03-04 div0remove some non-ascii characters from the shader
2009-02-28 m0rfarSynced shaderlist.txt
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0add one more example to anglesjitter explanation
2009-02-26 div0add the new entity keys
2009-02-24 m0rfarooops. I forgot the shader file for the dom points...
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-20 div0a 50 armor
2009-02-12 div0argh, last fix was bad. this one is good.
2009-02-12 div0use a box for the flag again - the model is badly misal...
2009-02-11 div0oops, remove the caverna shader line that was accidenta...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-09 m0rfaruse fuzzy shadows on Toxic
2009-02-08 m0rfarNew map. Desert Factory by Sev! (with correct GPL versi...
2009-02-07 div0[ 2575008 ] Custom weapon crosshairs update, V1.1
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-05 m0rfarshaderlist update
2009-02-04 m0rfar* lower-case racetrack.ASE also (the .map is refering...
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-01 m0rfarNew CTP map. Accident by morphed.
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-15 div0egyptsoc texture set
2009-01-15 div0make misc_laser more flexible
2009-01-13 div0entities.def update by RoKenn
2009-01-09 div0hooray! func_vectormamamam can now also project to...
2009-01-09 div0func_fourier: default height now is 32
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