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entities.def
[divverent/nexuiz.git] / data / scripts / entities.def
2009-03-30 div0entities.def
2009-03-30 div0make jetpack and fuel regen use the large bbox
2009-03-30 div0make jetpack and fuel regenerator have the powerup...
2009-03-30 div0g_pickup_fuel_jetpack (make jetpack come with more...
2009-03-30 div0item_fuel
2009-03-26 div0Add a team check to trigger_teleport and trigger_push...
2009-03-20 div0document this change
2009-03-19 div0make misc_follow able to set up attachments (so you...
2009-03-15 div0add warning for minstanex
2009-03-14 div0document breakage of func_illusionary
2009-03-04 m0rfarDon't show DOM models in radiant. They are aligned...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0add one more example to anglesjitter explanation
2009-02-26 div0add the new entity keys
2009-02-20 div0a 50 armor
2009-02-12 div0argh, last fix was bad. this one is good.
2009-02-12 div0use a box for the flag again - the model is badly misal...
2009-02-07 div0[ 2575008 ] Custom weapon crosshairs update, V1.1
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-04 m0rfar* lower-case racetrack.ASE also (the .map is refering...
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-15 div0make misc_laser more flexible
2009-01-13 div0entities.def update by RoKenn
2009-01-09 div0hooray! func_vectormamamam can now also project to...
2009-01-09 div0func_fourier: default height now is 32
2009-01-09 div0I meant: make func_train able to squish players
2009-01-09 div0new moving platforms func_vectormamamam (adds up origin...
2009-01-05 div0fix description
2009-01-05 div0new entity trigger_gamestart that triggers once at...
2009-01-01 div0func_door_rotating update by RoKenn
2008-12-29 m0rfar* Added flags source (1,2 and 3 cloth versions).
2008-12-27 div0func_door_rotating by RoKenn
2008-12-23 div0New stuff:
2008-11-28 div0item.cnt
2008-11-28 div0add weapon_hook
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-26 div0assault changes to entities.def
2008-11-20 div0hidden cvar: car-like physics mode; misc_gamemodel...
2008-11-18 div0Contributed trigger_heal patch.
2008-11-10 div0target2 handling improved
2008-11-10 div0trgger_multiple: support target, target2, target3,...
2008-11-02 div0new seeker texture
2008-10-31 div0trigger_relay_if was useless. Make it useful, by lettin...
2008-10-30 div0add HLAC and Seeker
2008-10-24 div0more fixes - now we can have a companion cube :P
2008-10-24 div0unlimited ammo revisited: distinguish between superweap...
2008-10-23 div0add limiting to target_spawn (now can refuse to spawn...
2008-10-23 div0trigger_relay_if - to help with entity factories that...
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-21 div0allow $target in target_spawn too, to do counters or...
2008-10-16 div0bugfix target_spawn, and change docs to match it
2008-10-16 div0allow target_spawn to edit entities too
2008-10-14 div0MOAR stuff ;)
2008-10-14 div0forgot spawnflags
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-09 div0"message2" for hurt triggers
2008-10-05 div0fix assault brush entities
2008-10-03 div0func_static, misc_gamemodel (better radiant support...
2008-09-28 div0LOD for misc_models and similar entities
2008-09-17 div0support race_place -1 to mark a qualifying-only finish...
2008-09-07 div0text fix
2008-09-07 div0trigger_multiple: add ALLENTS spawnflag (to respond...
2008-09-07 div0rename trigger_items to target_items (Radiant sucks)
2008-09-07 div0add precaching to trigger_items; make it support a...
2008-09-05 div0more portal race fixes
2008-09-05 div0add missing functions
2008-09-05 div0trigger_items
2008-09-04 div0update entities.def; add working inv_weapon9
2008-09-02 div0new weapon (no models for it yet, and still using debug...
2008-08-29 div0laser: also support detectors
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0trigger_multivibrator
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-26 div0more particles fixes
2008-08-26 div0new entity: misc_follow
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 div0oops, forgot entities.def for misc_laser
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-10 div0add notes
2008-08-09 div0info_player_race
2008-08-09 div0fix Qualifying mode for race; make teleporters able...
2008-08-08 div0"race" game mode (beginning)
2008-07-21 m0rfarFor now take out _deacal.
2008-07-21 m0rfarAdded compiler-only entitiy _decal
2008-07-21 m0rfarRemove unused assault.def.
2008-07-21 div0update trigger_impulse description; fix formatting...
2008-07-09 div0fix bboxes of items to match FL_ITEM
2008-07-09 div0fix func_door description
2008-07-05 m0rfarAdded Nexuiz specific compile options, based on compile...
2008-07-03 div0default for trigger_hurt.dmg
2008-07-03 div0add missing gridsize default
2008-07-03 div0reformat
2008-07-03 div0It is done! A brand new entities.def file for Nexuiz...
2008-07-03 div0oops, remove some wiki syntax from the entities.def
2008-07-03 div0some stuff for ZeroRadiant, and a preliminary new entit...