]> icculus.org git repositories - divverent/nexuiz.git/history - data/scripts/common.shader
more warpzone fixes - now angled warpzones work too
[divverent/nexuiz.git] / data / scripts / common.shader
2010-02-28 div0more warpzone fixes - now angled warpzones work too
2010-02-28 div0warpzones: properly account for lag - predict them...
2009-10-24 m0rfarFixing #353 by adding invisible shader and texture...
2009-08-06 div0lots of svn:eol-style native
2009-06-17 div0common.shader update
2009-06-12 div0fix last change :P
2009-06-12 div0make common/noimpact actually work
2008-12-09 div0add textures/common/forcecaulk (someone please make...
2007-05-11 m0rfarAdded texture and shader for "skip". It's used in final...
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2006-04-20 lordhavoccleanup