]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
turned off r_hdr in ultra.cfg and ultimate.cfg as it offers no visual
[divverent/nexuiz.git] / data / qcsrc /
2007-02-21 div0items with spawnflag 1 also don't autodrop
2007-02-18 kadaverjackmenu switch for vid_vsync
2007-02-18 div0don't handle teamkills if the attacker is e.g. a spectator
2007-02-09 div0deleted clientcommands check, now just let all through...
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-02-08 esteelno mirror damage for hitting team corpses
2007-02-06 esteelmade first machinegun (and thus secondary firemode...
2007-02-06 lordhavocchanged item positioning code to work better
2007-02-06 lordhavocremoved redundant ricochet noises on machinegun
2007-02-06 esteelremoved unused welcomemessage_time and renamed welcomem...
2007-02-06 div0don't print welcome messages THAT often! Eats traffic.
2007-02-05 div0missing newline for print
2007-02-03 lordhavocfix droptofloor parameters
2007-02-03 lordhavocadded DP_SV_PRINT extension
2007-02-03 lordhavocchanged runespawner placement to use droptofloor
2007-01-27 div0newly created wp relink
2007-01-27 div0waypoints out of items configurable;
2007-01-24 div0small bug in unused function CalcAngleMove
2007-01-22 div0respawn settings
2007-01-20 div0check argv(g_maplist_index) first, fixes some problems...
2007-01-17 div0only shuffle ONCE, add nexuiz-dinput.bat
2007-01-17 esteelfixed a warning in data/qcsrc/menu/custom/campaign...
2007-01-15 div0increasing retry delays
2007-01-14 div0only respawn/exit intermission using attack, jump,...
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2007-01-14 div0oops... respawn change affected bots
2007-01-14 div0ext response system added; NOTE: two outstanding things:
2007-01-13 div0only play countdown sound if less than 0.5s until next...
2007-01-13 div0fteqcc
2007-01-13 div0typos in the messages for masters...
2007-01-13 div0damn fteqcc
2007-01-13 div0respawn countdown
2007-01-11 kadaverjackfixed detection for empty nicknames
2007-01-11 div0oops
2007-01-11 div0BUGFIX: validate map for master's chmap too
2007-01-11 div0new command: vdo login (password) - if password matches...
2007-01-03 div0cnt -> autoscreenshot to make sure (cnt is already...
2007-01-02 div0cmd info (something) prints the content of sv_info_...
2007-01-02 div0autoscreenshot again
2006-12-29 div0make waypoints go through doors; fix "no waypoints...
2006-12-29 div0Crylink secondary center correctly
2006-12-29 div0for consistency, apply alpha to exterior weapon model...
2006-12-23 div0speling
2006-12-23 div0falling damage should only be applied for velocity...
2006-12-23 div0fallthrough detection now supports up to 131072 units...
2006-12-21 div0no more flag fallthrough
2006-12-21 div0LMS winning condition
2006-12-20 div0fix boolean logic for crushers
2006-12-18 div0new cvar: quit_when_empty - exits the server once it...
2006-12-18 div0spawn_debug 2 searches for duplicated items too
2006-12-17 div0strstr broke
2006-12-17 div0version nag feature - non-SVN clients get a message...
2006-12-15 esteelcorrected the colors for fast/medim ping
2006-12-13 blackCommit a new item (Nex_HostCache_Ping) that colors...
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
2006-12-12 div0try to find that LMS bug using developer 1
2006-12-11 div0lms fix
2006-12-09 div0oops, unused string
2006-12-09 div0check map name from g_maplist too
2006-12-08 div0replaced theretically correct code by code that fteqcc...
2006-12-08 div0reject same mmap again in first pass (could still happe...
2006-12-08 div0do not show currently selected player - show player...
2006-12-08 div0new chat macro: %p = player last shown for sv_allow_sho...
2006-12-08 div0colors
2006-12-08 esteelimproved automatic team selection
2006-12-08 div0chat width is 100% again; voting in chat area
2006-12-08 div0slightly more intelligent maplist editing (doesn't...
2006-12-06 div0mark chat messages as chat, don't need to manually...
2006-12-05 m0rfarHitground sounds is less likely to be played now. It...
2006-12-04 esteelthou shall precache
2006-12-04 div0maplist edit commands
2006-12-03 kadaverjackthere are 6 bounce sounds now, so let's use all of...
2006-12-03 div0minor optimization, maybe safer for unreasonable values...
2006-12-03 div0oops, annoying dprint...
2006-12-03 div0remove stupid requirement to manually call g_maplist_sh...
2006-12-03 div0new command g_maplist_shufflenow to randomize the mapli...
2006-12-03 div0prevent same map again
2006-12-03 div0simplified GetMaplistPosition
2006-12-03 div0fixed map list position off-by-one
2006-12-03 div0new map list selection g_maplist_shuffle that prefers...
2006-12-02 div0chat bubble status --> scorelog
2006-12-01 savagexadd a nice patch from esteel to fix the rapid weapon...
2006-11-30 div0new settings:
2006-11-29 esteelremoved variable was defined twice (attack_finished)
2006-11-29 div0increase Nex refire delay
2006-11-29 esteelregister campaign variable first to make it stop compla...
2006-11-28 div0campaign settings now stored in data/campaign.cfg so...
2006-11-27 esteelset classname for flags (needed for q3 compatibility
2006-11-27 esteelsomethings better be saved in config.cfg :)
2006-11-27 savagexadd func_rain and func_snow from dpmod to Nexuiz trunk...
2006-11-25 kadaverjackraised weapon_shotgun so it doesn't clip through the...
2006-11-25 esteelBasic multi-campaign menu support,
2006-11-12 kadaverjackspawnfunctions for q3 ctf flags
2006-11-12 div0no fbskins in teamplay please...
2006-11-11 kadaverjackcleaned up my autoscreenshot changes from this morning
2006-11-11 kadaverjackfixed sv_autoscreenshot (again... the last fix worked...
2006-11-10 div0no -1 for teamchangers
2006-11-09 savagexreplace a spawnflags == 4 with a | 4
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