]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
Moved NixNex down in the menu to fit lexicographically
[divverent/nexuiz.git] / data / qcsrc /
2006-03-28 div0cl_movement_friction_on_land support; NixNex added...
2006-03-28 div0developer 1 now enables a speedometer when landing;
2006-03-27 div0Sorry, but this time the bunnyhopping issue should...
2006-03-27 div0NixNex:
2006-03-27 div0Bunnyhopping now controllable to more closely match...
2006-03-27 div0fix of a bug in Nixnex that probably never occurred...
2006-03-27 div0NixNex - No Items x Nexuiz
2006-03-26 lordhavocforce random spawn point selection when all points...
2006-03-23 lordhavocremove items if they hit NODROP (death pit) or NOIMPACT...
2006-03-22 kadaverjackmaplist index is now determined dynamically, g_maplist_...
2006-03-22 lordhavocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 kadaverjacksv_autoscreenshot option to force screenshot at match...
2006-03-21 kadaverjackfixed bug with exterior weapon model if all g_start_wea...
2006-03-21 kadaverjacknew sounds for grenade bounce and rocket alt-fire and...
2006-03-21 kadaverjack"vcall (map|chmap)" checks now if a map exists and...
2006-03-18 kadaverjackplayers now keep their speed (not optimal: they should...
2006-03-16 kadaverjackweapon stay option and health regenerates to 100 now
2006-03-16 kadaverjack- fixed typo in video modes
2006-03-15 sajtStuff now shoots out of what appears to be the actual...
2006-03-14 kadaverjackadded gfx/num_minus.tga (mainly to reduce a warning...
2006-03-14 kadaverjackmore starting ammo in LMS and fixed infinite loop in...
2006-03-11 kadaverjackdiv0's new grappling hook physics (with cfgs to en...
2006-03-10 lordhavocmodified grenades to have no size (like electro balls...
2006-03-10 lordhavocelectro secondary shots are now point size, so they...
2006-03-10 kadaverjackraise items a bit higher on mapstart, that fixes missin...
2006-03-10 kadaverjack- minplayers doesn't spawn bots on empty servers anymore
2006-03-08 kadaverjack- updated gtkradiant info in FAQ
2006-03-08 kadaverjacki hope buttons can now be triggered by touch. i have...
2006-03-08 lordhavocmake gibs survive a lot more damage
2006-03-08 lordhavocchanged setorigin lines to spawn items one unit higher...
2006-03-07 kadaverjackupdated/"recompiled" FAQ
2006-03-07 lordhavocdon't apply friction while bunnyhopping, this cures...
2006-03-05 kadaverjack- print welcome message with g_lms or sv_spectate 0
2006-03-05 kadaverjackfixed gameversion check with g_lms & sv_spectate 0...
2006-03-03 kadaverjackfix for previous printstats patch (strings were messed...
2006-03-03 kadaverjack- resized strength texture to 1x1 pixel (512x512 for...
2006-02-28 lordhavocuse gameversion instead of g_nexuizversion_major, this...
2006-02-28 lordhavocadded a commented out lightning gun test in crylink...
2006-02-27 kadaverjacknew cvar "minplayers" (fills the server with bots if...
2006-02-24 esteelcorrected norecoil menu entry / changed cvars to say...
2006-02-22 kadaverjackmade all mapcfg files end with newline character to...
2006-02-22 urreSomeone forgot to reset self after assigning it for...
2006-02-22 urreFixed something that would potentially (and quite proba...
2006-02-22 lordhavocfix primary fire shots to use the proper cvar name...
2006-02-22 lordhavocfixed weapon firing animations to use check2 functions...
2006-02-21 savagexdon't precache unused (high-poly) gibs
2006-02-21 savagexreplace the horribly-high-poly gibs with low poly ones
2006-02-20 lordhavocheavily modified urrebot aiming code, and migrated...
2006-02-20 lordhavocredesigned spawn point selection, MUCH better now,...
2006-02-20 lordhavocfixed shotgun secondary fire to use the secondary attac...
2006-02-20 lordhavocfix lms_nexcheck and lms_traveled_distance declarations...
2006-02-20 urreAttempt to fix the NAN velocity problem with Urrebots
2006-02-20 kadaverjack- added wisellama's advanced bash script (nexuiz-linux...
2006-02-19 savagexchange crylink color back to white (boring but still...
2006-02-19 kadaverjackfixed transparent exterior weaponmodel in minstagib
2006-02-19 kadaverjack- removed lms_nexdm14 from mapcycle (to many camping...
2006-02-19 savagexre-included Urre's changes (don't load navnodes when...
2006-02-19 savagexreverted Urre's changes (avoid loading navnodes when...
2006-02-19 kadaverjacksome more keys in options->controls and squished some...
2006-02-18 kadaverjackfixed tilted view in spectator mode with csqc and readd...
2006-02-18 lordhavocadded impulse 19 cheat impulse (print surface info...
2006-02-18 kadaverjacktilt a dead player's view manually since v_deathtilt...
2006-02-18 kadaverjack- all rocket launcher models are using the same texture...
2006-02-17 kadaverjackfixed RL weaponswitch (it switches now when ammo is...
2006-02-17 kadaverjackfixed hagar fire animation
2006-02-17 kadaverjackfixed bug with minstagib & cl_weaponswitch 0 and optimi...
2006-02-17 savagexpush welcome-message down a bit to have place for the...
2006-02-17 lordhavocfixed blood spawning at wrong location (location of...
2006-02-17 lordhavocadded .float spawnshieldtime which is used to grant...
2006-02-17 lordhavocoptimized footstep check (now uses nested if's instead...
2006-02-17 savagexslight update to server version message
2006-02-17 lordhavocdisable prediction on spectators, by making them have...
2006-02-17 lordhavocuse self.crouch instead of self.button5 in physics...
2006-02-17 lordhavocfixed a typo in the grenade launcher primary ammo cvar...
2006-02-17 kadaverjack- return flag when it's in trigger_hurt
2006-02-16 lordhavocfix a typo in one of the animtime cvar calls (this...
2006-02-16 lordhavocchanged +/-hook aliases to use +/-button6 instead of...
2006-02-16 lordhavocadded last weapon impulse (impulse 11)
2006-02-16 lordhavocfix a bug with firstblood not playing except in minstag...
2006-02-15 lordhavocrenamed almost all weapon cvars, added distinct cvars...
2006-02-15 savagexrevert fps killer reported by cyan... BUT WHY?!
2006-02-15 urreAvoided spawning loads of navnodes and crap unless...
2006-02-14 kadaverjackfixed stupid lms bug...
2006-02-14 kadaverjackfix firebullet() for trapdoor on nexdmextra 1
2006-02-14 lordhavocadded g_maplist_defaultlist cvar for qc to use when...
2006-02-13 m0rfarSmall fix for the "ready" message.
2006-02-13 esteeldisabled votemaster of a single player. Else you could...
2006-02-13 kadaverjackcorrected spawnpoint orientation on nexdm15 (facing...
2006-02-13 kadaverjack- removed rocket launcher from nexdm15 (wasn't there...
2006-02-12 kadaverjackimproved teamchange centerprints
2006-02-12 savagexmessage for players that get moved during team balancing
2006-02-12 kadaverjackfixed mapnames in ent-files
2006-02-12 kadaverjack- changed gl_picmip to 1 by default
2006-02-11 kadaverjack- "Kenny is ready" message for the ready button
2006-02-11 savagexno hitsound if hitting a dead player
2006-02-11 esteelg_fullbrightplayers does no longer overwrite other...
2006-02-10 urreOptimized crap
2006-02-10 urreBleh
2006-02-10 urreMade the Urrebot navigation optimization a cvar, for...
2006-02-10 kadaverjackdon't allow laser alt-fire to switch to empty rocket...
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